Fabledom

Fabledom

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Rye Encoke Apr 24, 2023 @ 6:10am
Orange exclamation point above house
Anyone have any idea what this means? Hovering over it shows nothing, clicking on the house shows nothing.
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Showing 1-8 of 8 comments
Flin Fredstone Apr 24, 2023 @ 6:17am 
Proberbly a stuck Fabeling somewhere, low on food etc, access blocked ? Screenshot ?
Last edited by Flin Fredstone; Apr 24, 2023 @ 6:17am
Chompers Apr 24, 2023 @ 6:37am 
If you click on a building with a trouble sign above it, the building UI panel will typically display the issue on the top of the window. If a fabling is stuck or something like that you will probably see an ! over their icon in the housing panel and you can click the fabling then the unstuck button in the fablings UI panel.

When the trouble symbol shows up above a hovel typically it means it's either lost it's head of household and it needs to be reassigned, or the coal symbol will show up when it lacks coal. You can reassign head of household using the Manage Household dropdown in the homes UI panel.
Galan_Vaurek Apr 24, 2023 @ 8:56am 
Originally posted by Chompers:
If you click on a building with a trouble sign above it, the building UI panel will typically display the issue on the top of the window. If a fabling is stuck or something like that you will probably see an ! over their icon in the housing panel and you can click the fabling then the unstuck button in the fablings UI panel.

When the trouble symbol shows up above a hovel typically it means it's either lost it's head of household and it needs to be reassigned, or the coal symbol will show up when it lacks coal. You can reassign head of household using the Manage Household dropdown in the homes UI panel.

It seems that every winter I get many houses with the "lacking coal" icon, where I have plenty of coal in storage, and the storages have two workers. Is there a reason why these workers aren't taking the coal to the houses? And, yes, the houses have active HoH.
Flin Fredstone Apr 24, 2023 @ 9:15am 
Originally posted by Galan_Vaurek:
Originally posted by Chompers:
If you click on a building with a trouble sign above it, the building UI panel will typically display the issue on the top of the window. If a fabling is stuck or something like that you will probably see an ! over their icon in the housing panel and you can click the fabling then the unstuck button in the fablings UI panel.

When the trouble symbol shows up above a hovel typically it means it's either lost it's head of household and it needs to be reassigned, or the coal symbol will show up when it lacks coal. You can reassign head of household using the Manage Household dropdown in the homes UI panel.

It seems that every winter I get many houses with the "lacking coal" icon, where I have plenty of coal in storage, and the storages have two workers. Is there a reason why these workers aren't taking the coal to the houses? And, yes, the houses have active HoH.

The Head of the Household goes out to collect the coal iirc. Same as the food. So give it some time for them to go get it, depending on their distance from the stockpile.
Stockpile workers collect resources from various industries so that the labor there does not have to leave the workplace.
Chompers Apr 24, 2023 @ 9:16am 
Originally posted by Galan_Vaurek:
Originally posted by Chompers:
If you click on a building with a trouble sign above it, the building UI panel will typically display the issue on the top of the window. If a fabling is stuck or something like that you will probably see an ! over their icon in the housing panel and you can click the fabling then the unstuck button in the fablings UI panel.

When the trouble symbol shows up above a hovel typically it means it's either lost it's head of household and it needs to be reassigned, or the coal symbol will show up when it lacks coal. You can reassign head of household using the Manage Household dropdown in the homes UI panel.

It seems that every winter I get many houses with the "lacking coal" icon, where I have plenty of coal in storage, and the storages have two workers. Is there a reason why these workers aren't taking the coal to the houses? And, yes, the houses have active HoH.


Proximity. The coal needs to be reasonably close to the houses that need it so it needs to be distributed to residential areas. If the coal is too far away it probably causes problems with getting it to the house in reasonable amounts of time, especially when they also need to collect food.
Galan_Vaurek Apr 24, 2023 @ 10:03am 
Originally posted by Chompers:
Originally posted by Galan_Vaurek:

It seems that every winter I get many houses with the "lacking coal" icon, where I have plenty of coal in storage, and the storages have two workers. Is there a reason why these workers aren't taking the coal to the houses? And, yes, the houses have active HoH.


Proximity. The coal needs to be reasonably close to the houses that need it so it needs to be distributed to residential areas. If the coal is too far away it probably causes problems with getting it to the house in reasonable amounts of time, especially when they also need to collect food.

Is there an indicator to show the range of the buildings? So I know where I need to build new stockpiles? Or is that part of the "game play" ... Figuring that out?
Chompers Apr 24, 2023 @ 10:33am 
I just put stockpiles as close as I can that just hold coal. The closer the better. Don't think there's any way to gauge the efficiency of hauling distances yet but closer is always going to be preferable.
ejames91182 Apr 25, 2023 @ 1:59pm 
From what I have found, Putting Granaries, Stockpiles, and Bakeries near houses is the "most efficient method" as they collect resources from their respective industries and then head of households grab from them. I try to stay within "a couple of town blocks of them" base on one block being back to back houses (e.g. 2 deep) x 4-5 house long before road but you may find you can try going further away (as I've only had 2 playthroughs and only gotten around 150 - 185 size). So it seems it about the timing of how long it takes one of the above workers to collect from the "raw" industry and how long it takes head of house hold to get to the storage/holding facility to find true parity and efficiency. So will have to watch if you have enough resources for what the citizens in that area are using and finding that magical balance!
Had a screenshot for an example but apparently Steam won't let me add it.
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Date Posted: Apr 24, 2023 @ 6:10am
Posts: 8