Fabledom

Fabledom

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lnomsim Mar 27, 2023 @ 5:03pm
UI Scaling?
Will the game have UI scaling?
The text in the game are so small I have to lick my screen to read them.
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Showing 1-15 of 19 comments
76561199412091927 Mar 28, 2023 @ 12:59am 
Originally posted by lnomsim:
Will the game have UI scaling?
The text in the game are so small I have to lick my screen to read them.

Hey Inomsim, thank you for your feedback and we will consider it! :steamhappy:

UI scaling takes months to adapt and is not something for the Early Access Version.
76561199412091927 Mar 28, 2023 @ 1:13am 
Originally posted by lnomsim:
Will the game have UI scaling?
The text in the game are so small I have to lick my screen to read them.

Could you also tell us what resolution you are playing on?

Thank youuu ^^
Last edited by Terry_Dear Villagers (Com Dev); Mar 28, 2023 @ 1:13am
lnomsim Mar 28, 2023 @ 3:12am 
Originally posted by Terry_Dear Villagers (Com Dev):
Originally posted by lnomsim:
Will the game have UI scaling?
The text in the game are so small I have to lick my screen to read them.

Could you also tell us what resolution you are playing on?

Thank youuu ^^
Thanks for your answer.

I play on 1920x1080.

I can see the font on the main menu without any issues, but I have to get closer to the screen to read most of the texts in the game.

And there is plenty of space on the screen to increase the font.

For example, in the resources panel in the top right corner, the font doesn't even take half the height of the black background.

Most of the widgets also have plenty of screen space left to be slightly bigger with bigger font.
PHOBIE Mar 31, 2023 @ 12:23pm 
You need a touch screen, dice, pawns and pop rocks to make a game out of licking screen.
lnomsim Mar 31, 2023 @ 2:27pm 
Originally posted by PHOBIE:
You need a touch screen, dice, pawns and pop rocks to make a game out of licking screen.
You forgot the secret ingredient X.
PHOBIE Mar 31, 2023 @ 8:58pm 
You are right!
Skali Apr 9, 2023 @ 3:25am 
If I remember correctly, it was the opposite for me, on 3840x1600. Everything felt too large afaik. So yeah, a UI resize function would be great, to adjust it to individual needs.
I cant play the game due to the font size I literally cannot read it -- refunded. Let me know when its fixed this sucks!
Last edited by Tyiarrą Marie 🌺; Aug 4, 2023 @ 6:26pm
resieg Aug 5, 2023 @ 4:14am 
1920x1080 works perfect for me,
but ok, my monitor is 32"
Grenaa games  [developer] Aug 7, 2023 @ 3:24am 
UI scaling is a huge undertaking and it is something we plan to tackle at some point but it will wait a bit still. We do not have a dedicated UI designer so any time I dedicate to that is time I cannot spend on other features.
lilumi May 23, 2024 @ 5:17pm 
Originally posted by Grenaa games:
UI scaling is a huge undertaking and it is something we plan to tackle at some point but it will wait a bit still. We do not have a dedicated UI designer so any time I dedicate to that is time I cannot spend on other features.
Any updates on this? I'm really struggling to read any of the text, and was surpised there was no option to resize. The text size on the new game/settings screen is perfect, but I didn't even get past picking the map bacause I couldn't read any of the information.
maybe you should try implementing DLSS for upscaling :steamhappy:
jk but it's really surprising that this game doesn't support simple text scaling, the UI looks like it can scale if I change the size of the window so I'm not sure why simply changing the font size wouldn't work.

Not only that but setting my scale to 150% on the windows display setting works and makes the game readable (but everything else is now too big)

Would it be possible perhaps to force a scale just like windows' display setting but for this application alone?

For reference I'm on a 1440p 27" screen

Edit: I tried a workaround by going to the properties of the game's exe -> compatbility -> set application scaling to "keep the scaling of the system when the application starts", then set my system scaling to 150% and opened the app but as soon as I put it back to 100% it becomes small again, I tried every combination of settings but it doesn't seem to work :(
Last edited by Chkoupinator; Jan 24 @ 3:27pm
If you could make "respond to system scaling" an option it would be perfect, I'm sure electron has that right?

edit: another option would be letting us just modify the zoom factor of the webframe :
https://github.com/electron/electron/blob/main/docs/api/web-frame.md#webframesetzoomfactorfactor
Last edited by Chkoupinator; Jan 24 @ 3:30pm
PHOBIE Jan 24 @ 3:52pm 
It's surprising that this game doesn't support simple text scaling, especially considering that the UI appears to scale when changing the window size. This suggests that the game's interface has some scaling capability, but it doesn't extend to adjusting UI and/or text size independently.

For your 1440p 27" screen, a potential solution using Windows' per-application scaling is:

1. Right-click on the game's executable (.exe) file and select Properties.
2. Go to the Compatibility tab and click "Change high DPI settings."
3. Check "Override high DPI scaling behavior" and select "System (Enhanced)" from the dropdown menu.

This method should allow scaling the game independently without affecting other applications.

Regarding DLSS (Deep Learning Super Sampling), while initially mentioned as a joke, it's worth noting that this technology can indeed affect UI elements, though not in the way intended for text scaling. DLSS is a complex technology that uses AI to upscale lower resolution rendered images to higher resolutions. While its main purpose is to improve performance and visual quality of 3D graphics, the upscaling process can affect the entire image, including UI elements.

"UI or HUD elements, in particular, get garbled in the AI-generated frames, presumably because the AI is geared toward 3D environments and not 2D text that's on top of the game itself. DLSS 2 doesn't have this issue because the UI is rendered independently of the 3D elements, unlike DLSS 3."

"The frame generation part of DLSS 3 isn't impacted by CPU bottlenecking but has two major problems of its own. AI isn't that great at duplicating UI elements like text and minimaps, and DLSS 1/2 gets around this by only letting the AI upscale the 3D elements in the game and applying the UI afterward. However, DLSS 3 with frame generation is forced to use a completely rendered frame, including the UI, and this causes the UI to flicker and occasionally be garbled or even unreadable."

It's important to note that DLSS is not specifically designed for UI scaling, and its effects on UI can vary:

1. In some cases, DLSS might make UI elements appear blurry or cause ghosting effects. This is because DLSS applies its upscaling to the entire image, potentially affecting UI layers.

2. The effectiveness of DLSS on UI elements can depend on how the game implements its user interface. If the UI is rendered separately from the 3D scene, DLSS might have less impact on it.

3. Some games or applications might need to implement specific measures to ensure DLSS works well with their UI. For example, the Unreal Engine DLSS plugin includes options to enable DLSS in editor viewports, which could affect how UI elements are displayed.

4. DLSS technology is continually evolving. The latest versions (like DLSS 3 and 4) include improvements that might better handle various elements of the image, including UI.

While DLSS could potentially help with scaling issues in some cases, it's not a direct solution for UI scaling problems. For the best results, games should implement dedicated UI scaling options that allow players to adjust interface elements independently of the rendering resolution or DLSS settings.

The most straightforward solution remains for the developers to implement a built-in UI and text scaling option within the game itself. This would allow you to adjust the interface and text size to your preference without relying on system-wide settings, workarounds, or technologies not intended for UI scaling.

Citations:
https://www.reddit.com/r/WutheringWaves/comments/1czzol4/improving_pc_graphics_quality_and_playability_on/
https://www.digitaltrends.com/computing/everything-you-need-to-know-about-nvidias-rtx-dlss-technology/
https://www.youtube.com/watch?v=FSxtKRpJ2XI
https://github.com/praydog/REFramework/issues/670
https://steamcommunity.com/app/1144200/discussions/0/4035852333643664619/?l=german
https://raw.githubusercontent.com/NVIDIA/DLSS/main/doc/DLSS_Programming_Guide_Release.pdf
https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md
https://www.nvidia.com/en-us/geforce/news/dlss4-multi-frame-generation-ai-innovations/
Hickup Jan 27 @ 11:15pm 
Game has last been updated on July 14, 2024 & that was the LAST UPDATE:
https://steamcommunity.com/ogg/1651560/announcements/detail/6339462661719316734
That's 1 month after release...
So unless the previous message above can help you, there will be no fix.
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