Fabledom

Fabledom

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Smitty May 2, 2023 @ 6:30pm
WINDMILLS?
so i have like 10 windmills on my land and maybe one or two actually produce (actually rotate). Is this operator error or what? Thanks in advance. I have some built on hills, flat land and some near the ocean side.
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Showing 1-9 of 9 comments
Ryuchan May 2, 2023 @ 9:48pm 
I assume you have a fabling assigned to each of them, but is it far for them to get wheat? Or to get food, maybe? Because the longer time it takes them to walk to and back from places, the less time they'll be producing anything.
Do you have enough wheat farms to cover 10 windmills (in addition to any pigsty you might have, I think those use wheat too in addition to vegetables. Could be wrong though)?
Mochi May 2, 2023 @ 11:45pm 
Most likely what Ryuchan mentioned, they could be walking back and forth. Windmills need grains and they will walk across the map if that is the only area that had grain when your windmill fabling needed it. On top of that if they get hungry along the way, they will walk back to their home to eat and will come back out.
carnini May 3, 2023 @ 4:25am 
Had a similar problem and it was a placement issue. The worker was a bit far away and also the wheat. Now I put a granary right next to windmill set to only store bread, wheat and flouor. Helps a lot
chompers May 3, 2023 @ 6:47am 
Worker and resource proximity is all that matters. Based on your description it seems you're under the assumption that it matters where you physically place the windmill in terms of wind strength and that's not a thing in the game. You can place the mill anywhere it will be just as effective no matter where you place it.

Mills need a constant supply of wheat so the best way to make them work is to plop a wheat field down, then a granary adjacent to it that only accepts wheat, then adjacent to the granary on the other side place the mill. That way the production chain is as short as it can possibly be. If the mill worker lives within green proximity to the mill, his productivity will basically max out.

You can extend this building principle to basically every production chain. The closer the resource they need to fetch for work is to the worksite, the quicker the work will get done. This is especially true since workers fetch their own components for crafting, stockpile workers don't deliver they pick goods up. This is true for more or less everything. Fablings pick things up they don't deliver. Shop workers will go fetch components until the shop inventory is full just because they can sometimes so having the resource close by is supremely helpful.
Smitty May 5, 2023 @ 2:15pm 
ive checked home placement, happiness, food/hunger, distance to and from windmill and everything is green. Its like the windmill itself doesnt move at all. i have one in the center of a small town and thats the only one that moves daily the others dont spin. idk?
Smitty May 5, 2023 @ 2:25pm 
i think yall figured it out, my people are walking all around looking for stuff. thanks for the help.
Joe Coffee May 7, 2023 @ 4:52pm 
If you're trying to make your plot of land take off into the skies...


...then I'm really intrigued. ERR, humm, what the devil are you making sorcery out of? :P
NCDarkness Nov 25, 2023 @ 7:48am 
Have a windmill with a worker assigned, it has wheat (it adjacent to a wheat field). I've been watching it for 10 minutes and the % complete hasn't moved from 5%. The worker is present (I've tried unassigning them and reassigning different workers, to no effect). Seems like a bug.
chompers Nov 25, 2023 @ 8:08am 
Originally posted by NCDarkness:
Have a windmill with a worker assigned, it has wheat (it adjacent to a wheat field). I've been watching it for 10 minutes and the % complete hasn't moved from 5%. The worker is present (I've tried unassigning them and reassigning different workers, to no effect). Seems like a bug.

The first thing that comes to mind is something I did accidentally myself. None of my windmills would move and I couldn't figure out why, then I realized I set a flour cap in the production limits that was prevent them from continuing. Could be that.
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Date Posted: May 2, 2023 @ 6:30pm
Posts: 9