Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However, the way the current wall-and-wallpaper systems work, this may be a bit difficult to store as part of save files, since something like this was never intended when I originally created the system. (Though I already have some ideas on how it could be done as I'm writing this haha)
Something to additionally think about is that, due to the nature of a 2D game, player-drawn sprites wouldn't be able to simply be slapped onto any surface (like they are in a game like Animal Crossing) and, instead, players would likely have to draw in the isometric perspective to begin with, and potentially draw both wall rotations for each wallpaper, and so on.
In summary: I love the idea, but I doubt it'll happen any time soon as part of the base game. I can definitely see something like this being created as a mod for players to use, though, and the tools to make it happen should already be there as part of the modding API. Maybe a future modder will read this and go "I'd love to create the Custom Paintable Walls mod!" :)