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I'll try to respond to all of your points in order, numbered the same as you did where possible!
1. You can ask another Tiny to move in if you're high enough friendship with them! You can also split and export any household members and then import them as part of another household. I'm not sure what you mean by anyone getting deleted, as exports are meant to persist all relationships and other information when you import them. If that's not happening, then that's a bug!
2. You can ask someone if they're single already, which would've let you know that they have a partner at least. You're correct that there is no way to enquire about children or anything yet, though :) This is planned!
3. I haven't experienced (or gotten reports of) any pathfinding bugs in a long while, so I doubt this is a bug you're experiencing - but of course, it could always be one! The thing you have to keep in mind is that movement in Tiny Life is tile-wise, which means a Tiny will always only be able to stand in the center of a tile, and each furniture item takes up a full tile. While it may look like, for example, there is physically enough space between two diagonally placed flower pots, Tinies won't be able to walk that way, since there's no full tile of space inbetween them.
4. "maybe it would be possible to prioritize player-made actions and cancel the rest of the queue for other Tinies?" - this exact behavior already occurs, but only within reason! For example, Tinies will always cancel *unstarted* actions in their queue when you try to talk to them, if those actions were enqueued by the AI. Social actions also cancel some types of actions, but I assume the ones you were having issues with just aren't included in that list - it's definitely something to revise & improve the behavior of over time, though :)
- "getting too sad because of a Techie trait blocks practicing programming, which is what would help with the tech withdrawal sad debuff" - this is a bug! I've made a note of it :)
- "when choosing an option on the computer and going into sub-options - it skips a little bit and leaves your mouse in a random place" - can you elaborate on what you mean by this? the center of the interaction menu's circle always appears in the spot that you originally opened the menu from, so the "back to the previous category" button will always be in the center of the pie menu, which is also the center of the pie menu for the previous category. This is, in my opinion, the most intuitive behavior, but please feel free to elaborate on what exactly your gripes are with it :)
- "would be nice to be able to call/invite people from the social menu" something like this is planned, but unfortunately, a gamepad only has so many buttons, and most of them are used up at the moment. It's no issue to just add another clickable thign on the main UI for mouse+keyboard users, but it's a lot more difficult for gamepads. Since I really don't want there to be any big missing features when using a gamepad vs. using a mouse, i'd rather not have this *at all* until I figure out a good solution!
- "if Tiny is watching TV alone" this is also a bug :)
- "cafe's not working for me at all" - this has been fixed in-dev for a while now! it will be part of the next update :) If you want to have it fixed before then, just add a way for customers to access the front side of the counters that the barista places the drink on - the bug is that they're only accessible from the front side in the release version.
- "fooling around with and playing an online game with someone should also impact the Social tab." - it already should! there might be a bug though, so i'm noting it down :)
- "would also be nice to track the things Tinies do and count them towards the goal progression, even if the progression is not chosen at that moment." - I've been mulling over this for a good long while, but I'm still divided on it.
I hope that's every major question answered! :) I know you're also in the Discord as well, so feel free to respond to this message there if you want a more open discussion or just.. don't like Steam's awful BBCode formatting, or something haha