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I'm looking forward to more information about it.
I guess it is possible that the platforms holders will provide Unity Pro subscriptions if you get your game accepted on their platform.
Either way this is something to keep in mind if you want to go the route of console development.
Im going to say that most people who make a game with this tool will not be able to release directly to the "full" store without releasing something successful to the indie section first.
True, true.
Natural route for indie game development to me would be:
Firstly, get a game done, start to finish with little or no bugs.
Secondly, submit to itch.io or GameJolt and ask for a buck or so and see how that goes in terms of sales and overall feedback.
Thirdly, apply for Steamworks account and get your game or another better project on Steam and gain more exposure.
Lastly, make the leap to consoles after you have earned a decent chunk and can afford to get a publisher and start committing to subscriptions etc.