Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'd go with 5.
The only downside so far - in career it takes a bit to get to races with big bikes. You can still race them outside of the career of course. If I remember correctly, it is a lot faster in R4 career mode.
Customization is very similar, with 5 having an edge, I don't think I've found a bike I cannot repaint yet. I'm sure there are some, but it seems we have a bit more freedom. I spent a lot of time in editor, so a + for me.
Riding - seems very similar, I would even say I can't really see much of a difference. You can also fine-tune your experience, depending on what you play with, KB or controller (both viable), how much help you want, and AI difficulty... You get the idea... If you use KB, I'd say R5 is more user-friendly in that regard
QoL, not that ride 4 is bad, but for example, in 5, you can rewind even in endurance races, which helps a lot. You can have a great race for 40 minutes, then make a mistake and fall or something... really annoying in R4.
There are tons of bikes in both, and enough of tracks in both.
I played MotoGP 23 and I know how weird the gyroscopic effect can be.
Although I think it can work well in a game (especially a more arcade one than MotoGP - it forces you to control your speed in a different way.... but of course it's ridiculous that you can't tighten your line or slip using the throttle), I've seen comments about the inverted suspension and I admit it's not right.
I also watched Ride 4 and Ride 5 on YT and I can't decide which looks better. Ride 4 has higher contrast and is brighter on some tracks/specific weather conditions, but Ride 5 seems to have less natural colors and skies at times.
What have they ruined in Ride 4 in last update?
Which game has more tracks?
Seems like Ride 4 is too easy now and too similar to Ride 3, while Ride 5 has that strange gyro effect and wrong suspension physics?
Can I get rid of "Ride 4" splash-screens between loadings? :(
First of all braking is somewhat ridiculous. The braking distance seems to be the same as in Ride 4 (so the brakes are less effective compared to the more arcadish Ride 3) but at the same time bike is rock stable during braking. Way too much. You can use the rear brake all the time when cornering and you won't slide. You can use front brake aggressively and your bike doesn't wobble. All of this in Pro mode with ABS off. Does it make sense?
Next thing is optimization - while Ride 4 tuns really nice on my 2060S on high settings in FHD, Ride 5... works, but pushes my card to the limits - without undervolting it gets really hot. What's more, max clocks and high temps show up in the menu. I know that my GPU is old, but I just want to point out that huge difference.
Menu also looks worse in my opinion. Dark background makes it less clear, it seems to be more clumsy with it's horizontal main layout.
I also don't like the colour of the clouds, lamp flares at night (people with cataracts see that way), the overall darker look...
And the brakes can also make you slide like if your out riding on ice.
Actually I've also got an impression that in Ride 5 brakes are even less effective compared to the Ride 4 - but I'm not sure, I've got just two hours to test the game.
However, regardless of whether there is a difference between Ride 4 nad 5 in braking power, as I've mentioned braking is really strange cause at the same time brakes are (un-?)realistically weak and the bike is unrealistically stable - in my case I was able to use them really aggressively with hardly any problems which creates a really strange mix of challenging and undemanding mechanics. No wobbling, no skids. In Ride 4 I have to be really good in trail braking, in Ride 5... what trail braking? :)
(But perhaps just these Kawaski bikes are like that?...)
It's also strange that the bikes in Ride 4 are more "alive" - don't know in which game the engine sounds are more realistic, but in Ride 4 they are richer, more dynamic.
Steering is also more responsive, direct, less floaty.
Perhaps some of these things are neither good or bad - they're just different and you have to get used to them - just as you did in previous Ride or, above all, in previous MotoGP... But for me, Ride 4 has turned out to be better so far.