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play the game for what it is and not what you think it should be.
Deliver proof because statements are worthless without it.
Remember that you started this thread, nobody else. The floor is yours...
The resolution scale in Ride 5 which goes from 50% to 200% doesn't change anything , whereas Ride 4 you can see the changes in visual quality as you increase from 50 to 200% and the fps obviously drops as you increase the %.
is there a bug waiting to be fixed for this , have you noticed the same ?
thank you !
For some people, the realism is the fun part. And if a game prides itself on it's realism, it needs to make sure that it's focusing on getting that part right. I think the complaints regarding the incorrect handling characteristics of the bikes is absolutely valid, especially when characteristics which were correct were present in the previous title (i.e., the rear brake functionality).
I'm glad you're having fun, but I don't think it's fair to belittle those who expected and paid for a game that was supposed to be an improvement on it's previous title and they feel it wasn't. Their opinion is just as valid as yours.
bro dont waste ur time on him he already told u what games he plays "Assetto Corsa Competizione, Automobilista 2, F1..." not even one bike game lmao, RIDE 5 was created for people like him
I ride bikes both on the street and track.
https://live.staticflickr.com/2141/32751369421_b26f31516d_h.jpg
https://live.staticflickr.com/4265/35523612641_4f4e9f7587_h.jpg
The physics in Ride 5 are pretty good, but are missing vital elements for a complete and correct experience.
yea no... they are lieing
Not a beginner, bud. I work on these for a living and hobby, and ride and track them in my spare time. Yes, that pic was a beginner group back in 2016. I don't have any pictures from the current intermediate group I ride in. I've setup suspensions on many bikes for specific rider weights, replaced and upgraded swing arms/shocks, modified fork internals for specific slow and fast damping, and touched pretty much every suspension and brake component on a bike. I know how they're supposed to feel on a track.
Nice try, though.
When I heard this I was like "Wow! This is fantastic! The guys don't know how to make a game so we will make it!".
Imagine this, you could create the All Japan Road Race of 1995 250cc class, or the SBK 1995 class, we have the bikes, now we just need to change the names, numbers, bikes, liverys etc.
BUT you cant, so you create a rider and you can choose his bike, his number, his nationality his gender, etc, but you cant change the name. So basically I want to create lets say, Shinya Nakano, and I have everything, his bike livery, his number, his suit, everything. But I cant change the name, so I have a Japanese Rider that is called Joao dos Santos, DOES IT SOUND JAPANESE TO YOU? Does anybody ♥♥♥♥♥♥♥ think in this company? Then of course, you choose the liverys for the Riders and GUESS WHAT! You start the race and everybody has de default livery. And SPOILER!!! THEY WONT FIX IT. Because this everything this guys do is halfway done.
I'm not even developing in the rest of aspects because in not worth my time.
This game is garbage. Like everything they do.
I compare Ride zu Forza Motorsport. Both have a huge number of vehicles you can drive. Which of course means, they are not accurete in ther individual behaviour. Both are really not arcade bot not hardcore sim either. Yes, probalbly Ride ist not simulating suspensions correct. But I´m unsure if this would make a game you play with a gamepad to a "sim". Or more enjoyable.
Of course different people like different games. But I am with the OP. Part of the "Ride 5 bashing" is a bit unfair and does not help anyone.
But this graphics...I´m still not sure, which game ist better.
Lol, pal. You have no idea about me. Sorry I don't do group rides on dirt bikes with my homies then run from the cops like you and then call myself an expert. Also, just talking about chicken strips tells me you obviously don't know what you're talking about either, and you just like to stroke it in front of other dudes at bike meets because you finally got your knee down. Never taken it to that point? What, dumped it? Plenty of times. Not that S4R, but on my Daytona for sure. And I run track days as a hobby in my spare time, it's not my profession. I could easily run experienced or even advanced if I wanted, but prefer not to run with those guys with my current bikes. Yeah, I'd also like to run with CMRA, but I don't have the time, space, or the money to invest on a pure race bike.
Oh sorry "fast and slow bump", not damper. But whatever. Yeah, swapped out the springs and valves, in mine and others. I use Race-Techs in my Showas. Ohlins are set pretty stiff from the factory, and I know how to adjust those. It's not rocket science, but it makes a difference. But apparently that means I'm *lying*. Think what you want about me. I never said I was an expert, but i'm definitely not a beginner. Come to COTA, Eagles Canyon, or Motorsport Ranch and we'll turn some laps. Or just keep talking.
Clown.
Here's a quick truth about the suspension mechanics of Ride 5: IT IS UPSIDE DOWN!
How is that for realism?
On a motorcycle you have a frontsprocket and a rear sprocket and with a chain hooked around it. When you start giving it the beans, that will start to turn the rear wheel. The forces of the wheel against the tarmac will start to push the swingarm DOWN and this will EXTEND the rear shock. The outcome of this is a shorter wheelbase, and a shorter wheelbase means quicker steering than longer wheelbase. Pretty basic stuff.
In Ride 5 however, when you apply throttle the exact opposite happens, so the rear suspension is CONTRACTING which make the wheelbase LONGER and this means we will have: UNDERSTEER on demand. This is the exact opposite of how it works in the real world, so how do you like them apples? Oh, wait there's more...
In Ride 5, suspension also extends when you let go of the brakes and contracts and freeze up when you apply it. This is why braking is super awkward in this game because you're basically floating forward on a paperweight function wise, and suspension will only start to work again when you let go of the brakes.
In general, suspension only works when we are coasting, as in no throttle and no brake.
When suspension mechanics are completely the opposite of the real world, it is not a mistake. This has been done on purpose to force understeer and just less output from your input in an attempt to cater for the people who will cry that games like these are too hard.
So, for future preference I would be a bit mindful of stepping into the water if I were you, because you have absolutely no idea what you are talking about when you have not noticed such a fundamental flaw of upside down physics.
EDIT: https://youtu.be/wYYiSqMh8hs?t=208
Just focus at the rear end of the bike, and what happens when he starts applying throttle. The swingarm is pushed down, and the seat is being pushed up and forward exactly like I said because the rear shock has extended. It doesn't get much more crystal clear than this. You also see that the wheelbase decreases on throttle application.