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Sorry, but that's part of the game. It's kind of a puzzle - and you have to solve it. I agree, sometimes it is annoying, but as I mentioned before: that's a feature, not a bug. In good games you have to take decisions, in nowadays boring games you always get everything at max stats.
This is an ongoing thing we want to balance as interesting as possible.
Like Lembos-hauser says It's for a big part the puzzle and creating a need to make choices but on the other hand we don't want it to be to tedious or annoying to players.
Som we might make some of the wall objects a bit smaller for example.
But It's not a bug but still might not be way to go about.
Open to any feedback.
Thanks for the question <3
Naaaah. Basic items should be predictable. Your version is maybe something for special items, late game.
The most interesting part of this puzzle is working out which two or three skills compliment each other based on which accessories they require. For example I've found that arts / sports is an excellent combination.
One approach you might consider, maybe give us more variety and more objects per skill. Right now you have three or four objects per skill and you need one of each to max it out. This means that workstations start to look 'samey' near the end game as we buy them all one of each item. What if you gave us more items to choose from. The max skill is still capped at five, so we could pick and choose which set of items to give to someone to max them out. A bit of variety, you know what I mean?
How this might solve your problem is that a wide variety of items means a wide variety of shapes and types to choose from. We'd have more wall items, more desk items and more standing items so we could pick and choose based on what looks good but also what works well with the other skills a person has. So an 'optimal layout' for an arts / sports person could use different art items to an art / society person.
I hope that made sense