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Dalairen Jun 16, 2024 @ 1:49pm
Accessories for reporters' desks
Unlike utility and production staff whose workplaces are dedicated to only one skill, reporters often utilize all their skills. But their desks only have 4 tiles of effective space which is 100% not enough to buff three skills at once to maximum. And only two sides for floor accessories. Means I have to either specialize reporters and hire more of them than I really need or deal with subpar total bonuses. Some reporters' skills even have two desk accessories. There should be either a wider placement zone or some wall shelf. And a wider floor area near desks.
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Showing 1-8 of 8 comments
lembos-hauser Jun 17, 2024 @ 12:33am 
Originally posted by Dalairen:
Unlike utility and production staff whose workplaces are dedicated to only one skill, reporters often utilize all their skills. But their desks only have 4 tiles of effective space which is 100% not enough to buff three skills at once to maximum. And only two sides for floor accessories. Means I have to either specialize reporters and hire more of them than I really need or deal with subpar total bonuses. Some reporters' skills even have two desk accessories. There should be either a wider placement zone or some wall shelf. And a wider floor area near desks.

Sorry, but that's part of the game. It's kind of a puzzle - and you have to solve it. I agree, sometimes it is annoying, but as I mentioned before: that's a feature, not a bug. In good games you have to take decisions, in nowadays boring games you always get everything at max stats.
Dalairen Jun 21, 2024 @ 2:34am 
Originally posted by lembos-hauser:
Sorry, but that's part of the game. It's kind of a puzzle - and you have to solve it. I agree, sometimes it is annoying, but as I mentioned before: that's a feature, not a bug. In good games you have to take decisions, in nowadays boring games you always get everything at max stats.
Not being able to max out somewhere near the finish line is not a definition of good or bad game. Being able to do this isn't either. Only developers can tell me if it's a bug or feature and I don't see dev tag on your nickname. It's enough complication to unlock needed objects on the map o I don't see anything boring to get some wall shelf somewhere in the middle.
Sparrow Night  [developer] Jun 21, 2024 @ 8:29am 
Originally posted by Dalairen:
Originally posted by lembos-hauser:
Sorry, but that's part of the game. It's kind of a puzzle - and you have to solve it. I agree, sometimes it is annoying, but as I mentioned before: that's a feature, not a bug. In good games you have to take decisions, in nowadays boring games you always get everything at max stats.
Not being able to max out somewhere near the finish line is not a definition of good or bad game. Being able to do this isn't either. Only developers can tell me if it's a bug or feature and I don't see dev tag on your nickname. It's enough complication to unlock needed objects on the map o I don't see anything boring to get some wall shelf somewhere in the middle.

This is an ongoing thing we want to balance as interesting as possible.
Like Lembos-hauser says It's for a big part the puzzle and creating a need to make choices but on the other hand we don't want it to be to tedious or annoying to players.
Som we might make some of the wall objects a bit smaller for example.

But It's not a bug but still might not be way to go about.
Open to any feedback.

Thanks for the question <3
Last edited by Sparrow Night; Jun 21, 2024 @ 8:29am
mikeydsc Jun 21, 2024 @ 2:03pm 
Have the reporters relic cover 2 stats instead of one. Can make them random to make it more interesting. So each time you visit the shop, you can get odd combos and/or change them at the end of each week to new random stats.
Last edited by mikeydsc; Jun 21, 2024 @ 2:03pm
lembos-hauser Jun 30, 2024 @ 8:03pm 
Originally posted by mikeydsc:
Have the reporters relic cover 2 stats instead of one. Can make them random to make it more interesting. So each time you visit the shop, you can get odd combos and/or change them at the end of each week to new random stats.

Naaaah. Basic items should be predictable. Your version is maybe something for special items, late game.
I suspect that the limited desk area is intended to be one of the games challenges.
J B Dryden Jul 3, 2024 @ 8:47am 
It also sounds like you might not be taking advantage of assignments that grant you items to hang on the walls in front of desks. Many of them are large enough to cover 2 or even 3 reporters who have overlapping skills, and then you can use desk items to bolster the skills that are lacking or places the desks in such a way that another wall item boosts the second skill.
Originally posted by Sparrow Night:
Originally posted by Dalairen:
Not being able to max out somewhere near the finish line is not a definition of good or bad game. Being able to do this isn't either. Only developers can tell me if it's a bug or feature and I don't see dev tag on your nickname. It's enough complication to unlock needed objects on the map o I don't see anything boring to get some wall shelf somewhere in the middle.

This is an ongoing thing we want to balance as interesting as possible.
Like Lembos-hauser says It's for a big part the puzzle and creating a need to make choices but on the other hand we don't want it to be to tedious or annoying to players.
Som we might make some of the wall objects a bit smaller for example.

But It's not a bug but still might not be way to go about.
Open to any feedback.

Thanks for the question <3

The most interesting part of this puzzle is working out which two or three skills compliment each other based on which accessories they require. For example I've found that arts / sports is an excellent combination.

One approach you might consider, maybe give us more variety and more objects per skill. Right now you have three or four objects per skill and you need one of each to max it out. This means that workstations start to look 'samey' near the end game as we buy them all one of each item. What if you gave us more items to choose from. The max skill is still capped at five, so we could pick and choose which set of items to give to someone to max them out. A bit of variety, you know what I mean?

How this might solve your problem is that a wide variety of items means a wide variety of shapes and types to choose from. We'd have more wall items, more desk items and more standing items so we could pick and choose based on what looks good but also what works well with the other skills a person has. So an 'optimal layout' for an arts / sports person could use different art items to an art / society person.

I hope that made sense
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Date Posted: Jun 16, 2024 @ 1:49pm
Posts: 8