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I think elevator AI needs some work, it needs to move faster, hold more people, and I think an upgrade to have a second car would be great!
Wasting an entire floor for elevators is a bad design, though, because eventually the floors starting costing tens of thousands of dollars, and that's just not good business. Besides, as a game design critique, that's also not a great way to have to play the game. While that might be a way to play, it shouldn't have to be the way to play.
First needs some deciding which way to go.
Will have an office meeting tomorrow
Thanks for bringing this point and talking about it
The stories are largely the same, yeah. They also repeat throughout the playthrough.
A neat idea but largely unused in the U.S. because of the conventional elevators that were implemented in the early 1900s because of the height of buildings. Paternosters aren't very practical once you get higher than 7-8 stories because they're too slow and become dangerous that high.
But this is just a theory i need to try out.
This is what I did in my game. Everyone has to use the stairs for everything, except access to the printer.
Not only does it make it faster to get paper in there, but because there are no stairs, the printer noise does NOT leak to other floors.
I just have the printer in its own floor, all for it, with only the elevator. No walls, no panels, not even lights.