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Also RT is based on your resolution so if you play at 1080p and you use DLSS ofc it will look "sloppy".
I play 1440p at native resolution and RT looks amazing.
Watch DF video about PC version of Returnal,
I think its either RTAO or Shadows that cause grass pop in, and all you need to do is to just lower setting to High.
try adding these lines to the engine.ini, not verified though, I copied them from dragon quest which is also UE4 title.
[/script/engine.renderersettings]
r.ViewDistanceScale=5
r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.25
I think PC epic = PS5 setting anyway IRC from DF analysis in terms of pop in, you are not getting better experience on PS5 pro which all it got was a res bump. Able to play this game in 21:9 and higher fps than 60 is a god sent, also high image clarity than PS5 pro with DLAA or even DLSS4 at quality setting.
yes, but those are higher than normal epic setting I think. I played it for a little, don't notice as much pop up. Didn't get to check out area with long draw distance given the nature of the game is designed (randomized)
https://www.pcgamingwiki.com/wiki/Returnal#Issues_unresolved
https://steamcommunity.com/sharedfiles/filedetails/?id=3474272294
https://steamcommunity.com/sharedfiles/filedetails/?id=3474272251
no visible pop in as I walk across the segment of the map from one end to another.