Returnal™

Returnal™

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ffrasisti [ARG] Apr 19, 2023 @ 8:53pm
STEAM DECK SUPPORT
Still runs badly on Steam Deck, look into this please
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Showing 1-12 of 12 comments
potato Apr 19, 2023 @ 8:54pm 
not every game will run well on steam deck, that's how it is

also, game is "unsupported" so there's no support
Last edited by potato; Apr 19, 2023 @ 8:55pm
ffrasisti [ARG] Apr 19, 2023 @ 8:58pm 
Unsupported meands Valve can't recommend it. The developers probably can do something about it, but they wont unless there's enough people with the game who want to play it portably for it to be worth their time
kripcision Apr 19, 2023 @ 9:12pm 
they have to fix the core performance issues in general. i dont think you should expect every game to run well on the steam deck, although it would be nice.
GTCv Deimos Apr 20, 2023 @ 6:33am 
Half the problem with the Steam Deck is that it's potato. Just, an extremely well optimized potato.

but, woohoo, I have a $600 Stardew Valley platform.
ffrasisti [ARG] Apr 20, 2023 @ 10:00am 
Originally posted by GTCv Deimos:
Half the problem with the Steam Deck is that it's potato. Just, an extremely well optimized potato.

but, woohoo, I have a $600 Stardew Valley platform.
Any hardware tethered to a battery and a 15w cap is potato compared to a modern pc. Even the shiny 6800u handhelds that basically push insane wattages for marginal increases in performance that kill the battery. BUT devs can optimize for 720p in those handhelds, they just have to have a reason to bother
GTCv Deimos Apr 20, 2023 @ 2:01pm 
Originally posted by ffrasisti ARG:
Any hardware tethered to a battery and a 15w cap is potato compared to a modern pc. Even the shiny 6800u handhelds that basically push insane wattages for marginal increases in performance that kill the battery. BUT devs can optimize for 720p in those handhelds, they just have to have a reason to bother
Yes, it's an extremely well optimized potato. I said that already.

Smarminess aside, I honestly wish Valve took a page from Nintendo's playbook (!?!?), and had hardware that could perform better with increased wattage for higher fidelity (ie: docked mode). I think that would've given the platform more breathing room, as it continues to depreciate in the face of an ever increasing avalanche of demanding games, each being more intense than the last. Or until Valve finally gets off it's butt to begin iterating (they really should've hit the ground running).

The other thing that's frustrating about the Steam Deck is that it reflects the wide array of player expectations, which is how inane topics like this keep cropping up. This is very much not helped by the part that the coveted "Great on Steam Deck" status is often times just assigned to games arbitrarily. Do I think Elden Ring at 30 fps is "Great"? FFFFFFF NO, buuut a lot of gamers do, so there you go.

In either case, welcome to the next three years of Steam Deck, or until we finally have a proper successor. It's just going to be a firehose of increasingly overwrought games running like potato, on a potato. Because optimized on this platform doesn't mean "Great on Deck", it means it can run, period. Which is both an impressive achievement and completely pointless, all at once.
Last edited by GTCv Deimos; Apr 20, 2023 @ 2:08pm
ffrasisti [ARG] Apr 20, 2023 @ 2:06pm 
Originally posted by GTCv Deimos:
Originally posted by ffrasisti ARG:
Any hardware tethered to a battery and a 15w cap is potato compared to a modern pc. Even the shiny 6800u handhelds that basically push insane wattages for marginal increases in performance that kill the battery. BUT devs can optimize for 720p in those handhelds, they just have to have a reason to bother
Yes, it's an extremely well optimized potato. I said that already.

Smarminess aside, I honestly wish Valve took a page from Nintendo's playbook (!?!?), and had hardware that could perform better with increased wattage for higher fidelity (ie: docked mode). I think that would've given the platform more breathing room, as it continues to depreciate in the face of an ever increasing avalanche of technically demanding games, each being more intense than the last, until Valve finally gets off it's butt to begin iterating (they really should've hit the ground running).

The other thing that's frustrating about the Steam Deck is that it reflects the wide array of player expectations, which is how inane topics like this keep cropping up. This is very much not helped by the part that the coveted "Great on Steam Deck" status is often times just assigned to games arbitrarily. Do I think Elden Ring at 30 fps is "Great"? FFFFFFF NO, buuut a lot of gamers do, so there you go.

In either case, welcome to the next three years of Steam Deck, or until we finally have a proper successor. It's just going to be a firehose of increasingly overwrought games running like potato, on a potato. Because optimized on this platform doesn't mean "Great on Deck", it means it can run, period. Which is both an impressive achievement and completely pointless, all at once.
Yeah, hardware is relative. Given the portability I do consider native res or fsr2.1 quality at 30 to be ok, but i would label games like that playable, i would not stamp the Great on Deck label on something that cannot at leats hit 40/50fps under the same circumstances. Or maybe reserve a platinum rating for games that run at 60 native in good setttings. I dont expect the deck to do the impossible, I know with something like this it can if anything be just enough to be playable, but also, the page out of nintendo's book would probably be to make adoption so widespread the potato hardware becomes the developers problem. Because so many people will be pushing them to support it, they will have to rack their brains trying to figure out how to squeeze their games there. So I do appreciate these threads, because if they become constant and ever present devs might feel compelled to figure something out even if they dont want to support the deck. If I was Valve i'd probably start making it easy for them to make deck specific builds separate from the main one, and lose even more money on units to reach a userbase big enough devs feel forced to support it
GTCv Deimos Apr 20, 2023 @ 2:13pm 
Ya, for sure. Personally speaking, testing out games on the Steam Deck has been a disappointing experience for me. But, to your point, you can't squeeze water from a rock.

I think the Steam Deck was an extremely successful proof-of-concept, and that's legitimately great! But it doesn't change the fact that the Steam Deck hardware set is in an awkward spot, and it's not going to get better over the coming years.

And I can't really fault developers for this, which is why I don't go out of my way to call attention to poor game performance on the Deck.
Last edited by GTCv Deimos; Apr 20, 2023 @ 2:14pm
ffrasisti [ARG] Apr 20, 2023 @ 2:15pm 
Originally posted by GTCv Deimos:
Ya, for sure. Personally speaking, testing out games on the Steam Deck has been a disappointing experience for me. But, to your point, you can't squeeze water from a rock.

I think the Steam Deck was an extremely successful proof-of-concept, and that's legitimately great! But it doesn't change the fact that the Steam Deck hardware set is in an awkward spot, and it's not going to get better over the coming years.

And I can't really fault developers for this, which is why I don't go out of my way to call attention to poor game performance on the Deck.
Yep, but when you have standardized hardware you can try. But again, the software's dev has to be compelled to try.
GTCv Deimos Apr 20, 2023 @ 2:19pm 
"Why bother getting this to run at barely 30fps? How is that playable or worth the effort? " ~ me, in MQ's shoes.

different standards, and all that.
GingerrsRus Apr 21, 2023 @ 10:30pm 
buy a pc
ffrasisti [ARG] Apr 21, 2023 @ 11:07pm 
I have a PC. I just like playing rougelites and similar games portably. Any game that basically has retries and is ideal for shorter sessions just feels better handheld to me. See also, Hades
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Date Posted: Apr 19, 2023 @ 8:53pm
Posts: 12