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Also after latest patch Returnal is using more VRAM if i use my old settings.
Weird bug though not sure why it happens. Just restarting fixed the problem but never saw this pre-patch.
You can turn VRAM usage display on and see if you get close to your max VRAM when it happens and if it drops when you restart the game.
I am running an RTX 3080, 4K DLSS Quality, RT Off. VRAM usage is nowhere near the limit hovering at a very safe ~8 GB level.
Got the game a few days ago and I've been loving it, but this bug is annoying as hell.
At start everything is fine for like 15-30 mins, and suddenly textures from 4k (2160p) drops to like 240p. It looks worse than Rayman 2 from 2000.
Tried everything to fix it, change all possible graphics settings, change resolution, turning rtx and dlss on/off - nothing helps, it just looks like ***.
Hope there will be a hotfix for this, because I just started my holidays today, wanted to play this game but without annoying bugs ;/
It seems that you played before this bug appeared - is it just a result of this patch? Or is it happening since release?
Edit: Forgot to write: changing RTX DLSS mode from quality to performance etc. fixes this problem for some short time.
Honestly it sounds like a DLSS issue to me as well. Graphics occasionally get quite heavy as you venture into the 6th biome. I suppose it might be the way DLSS is counteracting it.