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First up, there's been an ongoing windows issue which results it in under-reporting your CPU usage. So a lot of people like myself can't really really on the posted CPU usage. Microsoft has been dragging their butts on a fix, which is annoying, because this bug is preventing me from properly troubleshooting games.
Secondly, I too have an RTX 3080, and I'm not overly pleased with how it handles Returnal. Much like you, my 3080 is running, balls-out whenever playing Returnal at 2k. I locked the framerate at 60 just so there would be no fluctuations, plus I have ray tracing on (as well as DLSS).
I like the RTX 3080 a lot, but it's definitely feeling mid-ranged these days. I'm still going to take a pass on the 4000 series nvidia, as I want to see what improvements the 5000 series brings to the table. Obviously, that'll be a couple years down the road.
Obviously skipping the 4000 series, that's a no brainer.
I've tried to changed the parameters of my game since this message was posted, and caping the framerate, lowering the graphics or i don't know what else didn't fixed the stuttering.
The only time i disapeared was when i lowered everything at all from epic to high, but... well the game isn't as pretty haha
Since you mentioned your 3080 but not your CPU, I assume you have an older model. Your performance sounds typical for this game at first glance.
I'm running a 5900x with a 3080. Without RT my FPS don't drop below 100 unless I change rooms.
If you had bad performance, but non of your hardware parts is at 100%, then you can start blaming the game.
Also is okay if you have good performance and everything on your end is at 50% or whatever amount besides 90+%, meaning you're not overheating your hardware.
Point is that, if you barely get the fps you want with the image quality you've chosen and you're at 100% (gpu or cpu), then that is literally your own problem for overheating your hardware.
Best result is figure out what your hardware can handle, and limit your fps and/or lower your settings till your pc stops sounding like a jet engine.
Summary
Your hardware has bottlenecks, it's a "you issue".
Game engine is the bottleneck, blame away.
If someone doesn't have any bottlenecks and game is running fine, nobody will know of it, because they play their game and have no reason to make a topic about it.
NB
The ironic thing is that, there is always someone who'll complain about everything, waah waah the game isn't using 100% of my gpu, or waah waah the game is using 100% of my gpu. While they don't know nothing about why they are complaining.
LIke there are peeps who just get a too high resolution monitor for gaming, then try to max out settings and proceed to complain the game isn't optimized, and they begin to do that more and more often the years pass with the same hardware they use and with newer games, while the fail to recognise that their hardware can't handle such resolutions or settings, and if they do, they still blame the devs for not optimizing the game for their hardware, for their resolution, with their settings, while still wanting the same image quality as the game is advertised.
Just tidbit to know about the most demanding settings (besides raytracing), resolution, 2k/FHD/1080p is 4x less demanding than 4k/UHD/2160p (fyi 1440p is close to 3k, it ain't 2k, it's mostly called in marketing 2k QHD, but the 2k is reserved for 1080p technically), and 8K is 4x more demanding than 4k.