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https://www.nexusmods.com/returnal/mods/60
heres another mod that should get paired with it to disable the tethering
https://www.nexusmods.com/returnal/mods/48
that being said, the game is a single player game with 'co op' tacked onto it lol.
Also when you do the tower, do get those 2 mods, the tower mod and the fix. But do not disable tethering for the tower, the disable is meant for non tower content, but wouldn't really advise that, the normal content works really well with default tethering values. The tower only needs 2 values, the low value and the lowest value. You can also modify the fix tether values easily, the mod options are rather annoying, all buttons have the default button and then the adjusted value, but instead would be better if one button does one thing, or toggles between values that are actually useful for the tower, instead of having to wonder, hmm is the tethering value now right or do I have to toggle after I travel.
But you can suspend the game and do co-op if you go to another biome without doing co-op there. But yeah the guest player will start with nothing.
Not sure if the level is increased for the guest player when they join midgame.
Also not sure if it's possible to summon a player if you went to next biome while in coop and then suspend the game.
So in that regard as a guest I provide the weapons. If I reroll or I open the chest or kill the enemy then the weapon will be from my world, and only I can progress it further. If it's the other players weapon it will be based on their world progress and only they can progress it.
Though for the proficiency, we just use the 5x xp gain, before used 2x before the tower. Tower seems to be way harder in co-op, get insta killed basically by everything, after the 2nd or 3rd boss kill, soloing seems way easier. barely take any damage.
Basically just get mods to compensate how annoying it is to do co-op, if you want your buddy to actually play the game with you. After I solo'd the main game, got the ignore malfunctions from items (except from parasites and dmg), obolites stay for much longer, plus with adrenaline 1 activate once, it will suck in all obolites from a certain range (basically room distance), later down the line the 2x xp, and 1 less resin need to upgrade max integrity.
For the sake of my co-op being more fun, if they hadn't done the enemy stat buff while doing co-op, prolly wouldn't need any of those buffs, to compensate the potential annoyance of doing co-op midway, because the game crashed for the host or the guest, never crashed solo, and mods didn't cause it.