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Game has issues at launch, I agree with you but that's pretty much on par with every new game from the past 2 years. Nothing new.
First off - it's a wrong stance on the matter. Descriptions need to be clear. Second - try googling how Returnal multiplayer works and you won't find a definitive answer anywhere. There are people claiming you can reconnect, which is wrong. Finding reliable information on forums at our day and age is a problem as people post their guesses without actually checking them - your very phrase about information available at fingertips proves that because if you tried you'd see the issue. Most of the posters complain about base game mechanics, not about the actual core problem - one summon per cycle.
Is this a joke? It's not a new game.
It has been on PS5 with same problems for 2 years now, it's not gonna get a full multiplayer rework because it released on PC now.
Next time check here:
https://www.co-optimus.com/game/13042/pc/returnal.html
Sometimes you can't tell if people are really this dumb or if they are trolling. It's such a strange way to troll, to make yourself sound so dumb, if it's not trying to be funny... I guess I don't get it...
Did you check the link before posting? It doesn't say anything about being unable to rejoin if you get disconnected. Furthermore, it tags the game as "Drop In/Drop Out", which is wrong, because it's exactly the opposite - you can't drop in or out at any moment, it's one connection per cycle, point. And finally, it contradicts with the Steam description page which says "The Tower of Sisyphus, House sequences and Challenge Mode are not available in Co-op Mode." House sequences are a part of the story and you have to be alone to trigger them, so your friend will need to "drop out", but he won't be able to "drop in" after until you die and start from the beginning. So in fact your link gives even less information than the store page and does not explain any of the points stated by the OP.
You're barking up the wrong tree here - progression tied to the host is not a problem, game mechanics are not a problem, game difficulty is not a problem. Completing a level and crashing in front of the boss room with host retaining the progress, but being locked from re-summoning his friend, and with client returning to his own cycle with nothing is what makes this game a non-co-op one. And it's created mainly by locking the sphere after you use it once - which is never explained anywhere.
Yes. If they fix the issue with crashes and remove one summon per cycle lock, it will be ok. Right now it's in a weird place as you can't summon help just before the boss - the client comes with just a starting pistol and no upgrades no matter his own progress in his own world, and if you start together your chances of crashing are increasing with each minute, so the client will inevitably drop at some point and the host will have to go further alone as he won't be able to summon anyone until he dies and resets the cycle. And if you're one of the lucky ones and won't crash - you will still have to stop at some point and quit, which will disconnect the client and lock your cycle from summoning until you die.
They didn't try to reinvent the wheel though. When returnal came out housemarque had no intention of ever including multi-player. The game had bigger problems at launch to figure out. Originally you had to beat the game in single sitting because there was no suspend feature, for example. The game is fantastic but I imagine they were heavily restricted when they finally decided maybe they could add multi.