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epic, 2k. stable 60 fps in benchmark and in game, average 75% gpu load
Average FPS: 102
Average CPU Workload: 21 %
Average GPU Workload: 97 %
Important system specs:
GPU: RTX 3080 Ti
CPU: i9-11900K
RAM: 32 GB DDR4 @ 3200 MHz
Seems pretty optimized but I hope they will fix the stuttering for many players soon.
Average of 72FPS (lowest settings) at 1080p on a Laptop
Intel i7 10750@2.60
Nvidia RTX 2070 Super
8GB Ram
SSD Harddrive
i know the game doesnt look fancy, but i just want to play it and im astonished that it runs that well on these speccs
RTX 3070
32 GB RAM
On high, no dlss, runs 80+ fps at 1440p
Its well optimized
RTX 3080 10GB
32GB DDR4
So far from benchmark and in game I can crank it pretty hard above recommended settings at 3440*1440 and it runs really well. Sadly... micro-stutters. The initial shader compilation was very fast, suspiciously fast. I suspect a big % are left to compile later. If this is a decision they made to avoid having players wait it's a poor decision. There may be some traversal stutter too between areas but I spotted some that are definitely not near a loading trigger so I think it has both. Will have to do more testing to see how pervasive it is. It's a shame because even cranking way beyond recommended and ignoring in-game warnings for settings it pushes far beyond 60fps. Keeping recommended all high no RT at native sits comfortably over 100fps (but doesn't eliminate stutters).
Did someone try -notexturestreaming as start options? So at least 24gb vram can inprove the streaming stutter?
FPS wise its great maxed out including RT but as usual it stutters. Recent stuttering games have one thing in common... UE4.
Does it support full dualsenese support and feature via USB?
Can I know whats your vram situation like?
6mb 2060.
so probably 3050 (drops even with dlss) and 2060 are not enough
3060 TI
32 GB 3.2GHz.
Outside of the shader preload/precompling at the boot it runs pretty smooth.
Bench: FPS: 58 CPU 4% GPU 80%