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there's no souls style levelling system but you *can* certainly improve your odds by preparing before the boss fight. collecting more powerful weapons and passive items/consumables in the biome before fighting the boss can give you a huge edge
a major factor is that collecting health pickups whilst already at full health permanently increases your hp cap - avoiding damage when room clearing means a significantly bigger health bar, which gives you significantly more breathing room during boss fights. the protection stat is also additive, so getting a few sources of that makes you dramatically more durable especially with a longer health bar
What I meant is if the first time you encounter him is meant to just introduce the respawn mechanic, because the path to him was completely linear and there werent any real pickups.
Unless you mean the very first elite enemy in the tutorial (the big humanoid thing that punches the crap out of you) - their damage is tuned up a bit high in order to kill you and introduce you to the death mechanics. That elite isn't representative of any of the bosses or other elites in the game, who are much less aggressive and deal less damage.
Before attempting the first boss, make sure you clear ALL the rooms you can. Try not to pick-up any Siliphum or Resin as you clear a room, pick-up AFTER the room is clear if possible, unless you're about to die. This is because they can increase your Suit Integrity if your health is full. The more integrity, the better your chances.
Try not to risk any Malignancy unless you have some mitigation that gets rid. Its not worth it early on.
Keep an eye out for statues that has glowing eyes, when you destroy them, they will drop oblites.
Before taking on the first boss, try and get the Astronaut Artefact and Siliphum restore consumables. The Astronaut will resurrect you if you die with half health.
Aim for Phrikes head all the time and keep your distance, like all the way across the room. This will give you a better chance to avoid his projectile. Watch out for his telegraph attack as he will zoom towards you or fire a laser across the ground.
A good sustained DPS with no spread is best for him. So the Carbine with good damage will do the trick.
Keep on the move!. And be mindful of what Parasites you pick-up.
Practice, this game is much easier with Mouse and Keyboard.
Dodge, duck, dive and Dodge.
As soon as you beat the first boss you get, probably for the first time, a sense of progression, because you get to a biome of a different color and with different enemies.
That enemy becomes manageable once you collect the grapple (after the second proper boss), as you can then grapple back and forth between two spots in the map, trading places with the enemy when it jumps on you. I think you are also invulnerable while you grapple. For the time being, just keep your distance ;)
Keep in mind that that's where a lot of the challenge in rogue-likes come from: witheld knowledge. Rogue-likes just loooooove to bamboozle players by throwing a new scenario or new attacks at them. Getting destroyed by a big-bad for the first time is pretty much par for the course for this genre.
There's obviously a lot of DS inspiration (I mean, what game isn't, these days?), but I still wouldn't really make that kind of comparison. On top of the whole knowledge check thing, i find that Returnal wants you to play in a very specific way, and until you get into that flow, the game will repeatedly slap you down. That's not unlike DS either, but Returnal isn't as rigorous about it.
Oh, tip on those elites... if you see them start to glow red, and their tentacles grow out and start to flail, GET OUTTA THERE, U GON DIE!!!!
The real problem wasn't the boss, it was me knowing the mechanics of the game, making strategic choices about powerups/parasites, and as you play through the biomes, you unlock things that can further make you stronger per run.