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I think she tried to became one and got rejected. You can find the letter during one of the house visits.
Yes, of course. The way the narrative is constructed is obviously due to indecision. Well, as far as you can tell.
It makes perfect sense. It is, actually meticulously crafted and very specific.
Selene was in an accident with her mother and later with her Son. She became an astronaut because of her mothers ambitions that stayed unfulfilled. Her mother resented her for it though. Her ambitions and broken relationship with her mother made it impossible for her to love her son caringly. There was no Astronaut on the bridge.
Its not about the plot points. The game part is the solid component. Selenes place in it is quote; "the soft, jelly thing."
I'm not even sure she managed to became an astronaut, which may had strained the relationship with her son even more. You can find a letter of rejection from the Astra program, during one of the house visits, although I'm not sure what this means. She could have already been an astronaut, but was rejected from the particular project in favour of someone without a family for example.
There is a lot of symbolism and many things are left to interpretation, but the core of the story is made pretty clear as you play through the game.
It’s starts simple. She was rejected. Plenty of pills in the house suggesting mental illness. Car crash. Mother paralysed and a child unharmed.
Then I get conflicting parts:
She got a son - not a daughter.
She looks different in the game than in reality (car crash clip)
Why she has two colour eyes in the game? Dual personality?
Why she has his son’s toy (green blocky figure) in the spaceship?
Why we control the boy in the house and his toys are used as enemies and artefacts in the game?
I’m in act3 and I’m more confused now than I was after beating act1.
There are some good examples, though. Vanishing of Ethan Carther is probably the best i ever encountered, i didn't felt bad finding out that nothing was real, and and that the detective were created by the dying mind of the abused child. They just delivered it right - instead of cryptic events they made beautiful metaphors, that all made sense in the final reveal. No theories, no unanswhered questions, no uncertainty. This is how you tell such story in a satisfying way.
Shouldn't have said "pretty clear", the game is being vague, and is giving you pieces of the story scarcely and out of order. What I meant to say is that once you get most of the pieces, and also remember them, the core of the story is no longer up to interpretation.
There are also little things that are easy to miss. For example, her son's name, the song played by the 4th boss that she cannot stand, why does the space ship have car pedals? Then it's starting to come together. It's a shame you can't visit the house again without wiping your save, would have been useful to refresh my memory. Maybe I'll make a backup and give it a go.
Exactly my thoughts. I think either:
The second option makes more sense to me, because that would mean Hyperion is Helios' father. If both of them died in the crash, Theia would be stuck in purgatory while Helios is shown as having escaped, since he is innocent.
We're never shown a second car accident and there's no implication I'm aware of that there were two. That would also be supremely bad writing in my opinion - a car crash being responsible for both mother and daughter's similar fates? That would suck IMO.
When Selene attacks Theia at the end of the game it's basically Theia rejecting herself as a disgusting, failed human and mother and accepting responsibility for what she's done as irredeemable. That is her method for "escape," or at least accepting that she's exactly where she deserves to be.
The white shadow is the obsession with becoming an astronaut - an obsession with something she can't have which destroys her. When she initially thought it was her "escape" at the end of Biome 3 it is in actually the thing that binds her to her torment.
I'm convinced the car crash is actually Theia and Helios - or whatever their actual names are. Selene isn't a real person - just a construct of either Theia or Helios.
The most confusing part for me is why we control the boy and if it’s partly or fully his story and not just Selen’s.
100% of enemies are octopuses - his favourite toy. The boogeyman astronaut is his another toy.
I think we get to play as the kid for a little while, in order to understand the neglection and lack of loving care. The astronaut is how he perceives his cold and distant mother, or to be precise how Selene sees herself as a mother now that the guilt and regret has settled in. For example, when he goes down to eat and there are no cereal, he is not alone in the home, his mother has just arrived. Now, I'm not sure if I'll spoil anything if I start talking about the octopus.
Edit: There are also story bits in the Tower of Sisyphus