Two Point Campus

Two Point Campus

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Devilfish Aug 15, 2022 @ 10:12am
Archaeology at Breaking Point?
At the party school with no funding, I was thinking archaeology might bring in some cash, but it looks like I might run out of space fast. I'd rather not play several hours and then have to start over because it was a bad idea. Anyone else done this? What are good courses to run there?
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Showing 1-8 of 8 comments
ksetrat Aug 15, 2022 @ 10:50am 
There is a decent amount of space away from the beach on that map. Archaeology could be viable there.
Personally, I started with General Knowledge. That was a bad idea as it doesn't count for one of the objectives later in the stage. Wound up adding in Counterculture, Science and VR.

While I only needed to buy two of the land plots, I bought a 3rd one and made a giant training room for the staff to add on since I only had two training devices previously.

Mainly, I focused on the classes that only required one type of room for the course outside of the lecture halls. Took my time a bit. Got the 3 stars around year 14. hung out a bit for no real reason, left off at year 17 with 3m in the bank.

Teachers were trained on two topics. My janitor crew was trained in aerodynamics with most on the maintenance and a couple upgrade trained.
Devilfish Aug 15, 2022 @ 10:58am 
Thanks so much! I think I'll try archaeology then, we'll see how it shakes out. If it's anything like that temple map they mostly need dig site anyway.

EDIT: yup, just funded an entire new building with two treasure chests. Sweet.
Last edited by Devilfish; Aug 15, 2022 @ 11:01am
ksetrat Aug 15, 2022 @ 11:01am 
When on the course selection screen, the info panel on the right has a few tabs. One of them shows all classrooms and all extra items that would be needed. I used that to help choose which of the courses I would use at Breaking Point.

Might be worth checking as i -think- archaeology needs something in the computer lab for assignments.
Devilfish Aug 16, 2022 @ 3:10pm 
Can confirm archaeology works perfectly fine on that level. They only needed one lab and dig sites are cheap and easy to place. Didn't end up needing the money from thew artifacts at all though, I breezed through that level just fine with plenty of cash. Added General Knowledge just to keep busy and they synergized very nicely.
snuggleform Aug 16, 2022 @ 3:39pm 
What's the objective on the map that general knowledge doesn't help with?
mreed2 Aug 16, 2022 @ 3:41pm 
The three star requirement to have a certain number of level 14 students. General Knowledge students never get to this level, so...
Alun1 Aug 16, 2022 @ 5:33pm 
money wrangling always helps. they often reach lvl 16/17.
Devilfish Aug 17, 2022 @ 2:30am 
Originally posted by snuggleform:
What's the objective on the map that general knowledge doesn't help with?
Oh yeah, to be clear it doesn't help. I just got bored waiting for all my teachers to get training so I slapped something else on. Most three star objectives came down to that for me. Build a functioning campus for one star, tweak it a bit for the second and then watch Youtube videos while I wait for the third to pop on fast forward. TPU was 90% me scrolling on my phone and occasionally glancing up.
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Date Posted: Aug 15, 2022 @ 10:12am
Posts: 8