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I haven't tried with more than one seating stand, but I assume the more you have, the more it can fit during films.
Class time is def 1 teacher to 8 students, regardless of the amount of seats available.
* some room capacities are linked directly to the presence of an item, and can scale with it, like the training room that has a capacity of 1 times the number of training machine in the room
* some room capacities directly scale with the room size, with a limit/attenuation on the capacity growth after certain sizes. Like the library or the student lounge.
* Bedrooms capacities are a little special. They don't really exist. Instead, students are equally divided between all the beds in the school and take a student room accordingly. If you have only 1 bedroom, it can take the whole 150 students you have. They won't be happy (unless you made a dormitory of 50 beds) but they will have somewhere to sleep...
It's different from two point hospital in lots of rooms. Some rooms don't require really interracting with the furniture, just being in there can be enough for having the effect of the room applied (library, parties in lounge)
The room capacity for the theater room, I don't understand why they fixed it to 8... I would have loved to make a big room with multiple sittings but it doesn't work...
Smaller class sizes can be good. I have seen queues between 2 and 4 for items in classes of 8. Virtual Normality being the most often.
As far as I can see rent is based on the number of students that have a bed. It doesn't matter if they "share" or not, doesn't matter if the dorm is small or large. Take the number of students from the overview, divide it by five. That's how many beds you need. If you're on or over that number, you get max rent. If you're under, you get less.
When the game tell you they "prefer smaller dorms" that means it impacts their dorm happiness rating, not rent.
You don't even need 5 beds / student -- if you max out room prestige, 7:1 is possible (still with max rent).