Two Point Campus

Two Point Campus

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Captain Dope Dec 21, 2022 @ 8:00am
What does the game do better than Two Point hospital?
I liked Two Point hospital a lot, but got burned out a bit at the end, partially because it was getting a bit too repetetive. I'm curious about getting this game, but I wonder how different it is to the first, what improvements there are, if theres more ways to make the gameplay less repetetive.
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Showing 1-15 of 17 comments
Alun1 Dec 21, 2022 @ 8:33am 
the gameplay is fairly consistant throughout, much like TPH it revolves around building a functioning campus and getting good grades. as opposed to building a functioning hospital and getting a good cure rate.
Kunovega Dec 21, 2022 @ 1:22pm 
It's more casual, there's no emergencies to respond to. You do most of your setup during a summer break with no time limit and then most of the school year is watching the fish bowl and deciding if you feel like responding to student requests, none of which are life threatening or even mission critical.

There's a bit more creativity in being able to change the shape of buildings, but that also removes another layer of challenge since any blockages are your own fault, easily fixed, and not the result of you trying to navigate a fixed building shape.

Overall it's a different theme (obviously) but where two point hospital is about navigating the challenges thrown at you in a non-stop flood of patients with predesigned buildings, campus is a laid back experience of plotting out a fishbowl to watch and just waiting for the requirements to be completed over time.
PeaceThroughPower Dec 24, 2022 @ 12:20am 
It looks like the same game just a reskin.
Last edited by PeaceThroughPower; Feb 4, 2023 @ 3:41pm
RoboGerbil Dec 26, 2022 @ 7:56pm 
one major difference ive noticed is in hospital, the futher you got in the game, the more diseases you needed to treat out of one facility. but so far in campus, you can pick which curriculums you want to deal with and can ignore the rest.
christina_kerr Dec 31, 2022 @ 1:10am 
I love the training in two point campus. You don't have to constantly drop teachers in the training room like with the doctors in hospital. Also there are challenges in campus I'm on the wizard school and have to deal with hexes and curses. Students often get hurt and have to get treated. Their grades are then affected by this.
goblin.queen Jan 7, 2023 @ 9:07pm 
The base building function is a big step forward...you can now shape/position the base structures however you like, rather than trying to fit internal rooms into pre-built structures that might be oddly shaped (with entry/exit doors exactly where you want them.)

You can also now plan gardens and outdoor activities etc. with the exterior decoration function, therefore, you can build your entire campus exactly the way you want it, from the ground up.

I'm also a big fan of being able to change the internal decor of the public hallway/area within the base buildings. All of this choice was something I really longed for in Two Point Hospital, and if they ever do a second TPH with these extended building capabilities, I'm there with bells on. :}
RJM Feb 3, 2023 @ 3:27pm 
There are a lot of user friendly innovations like staff training themselves when they have the free time and being able to reshape buildings.

The obvious difference is the far more singular focus of each campaign level. It's clear to see why they renamed it from Two Point University to Two Point Campus. You're not expected to run all the courses you have unlocked over time, just focus on the one or two needed for the current level.

This has meant they have put a lot of attention to detail in making the dedicated classrooms fun and interesting, but you never see a whole gamut of different student types intermingling on campus.

The ways you educate and entertain the students is broadly similar from level to level but they do try to give each one a unique feature or two. The original hype for the game was that you'd be invested in the lives of your students and be trying to make their stay a happy one. In practice this doesn't amount to more than plonking down a new item when they request something you don't have, and managing the availability of existing facilities so they don't get overcrowded. Which, to be fair, is about as invested in the happiness of their students a campus administrator is likely to get in real life.

On the plus side, the relatively casual gameplay does mean you're not having to monitor and eject students to keep your stats up, the way you had to eject untreatable or dying patients in TPH to avoid black marks on your hospital record.

I think it will get repetitive if you try to play the game exclusively start to finish. I've dipped into it from time to time and enjoyed each visit, then stepped away to recharge my enthusiasm.
Juiced2010 Feb 4, 2023 @ 9:11am 
Originally posted by RJM:

I think it will get repetitive if you try to play the game exclusively start to finish. I've dipped into it from time to time and enjoyed each visit, then stepped away to recharge my enthusiasm.

And that is why I'm not loving it as much as hospital or it's sire. I'm someone who grew up pushing sims like this to the max and having issues pop up that need to be solved. And the game doesn't have that "pop" that allows you to do that. Raising tuition to "minimize" the number of students while allowing me to put in all the classes is my current endeavor but it looks like it will fail as the numbers just don't add up...
O_o Feb 7, 2023 @ 11:12am 
Originally posted by Kunovega:
It's more casual, there's no emergencies to respond to. You do most of your setup during a summer break with no time limit and then most of the school year is watching the fish bowl and deciding if you feel like responding to student requests, none of which are life threatening or even mission critical.

There's a bit more creativity in being able to change the shape of buildings, but that also removes another layer of challenge since any blockages are your own fault, easily fixed, and not the result of you trying to navigate a fixed building shape.

Overall it's a different theme (obviously) but where two point hospital is about navigating the challenges thrown at you in a non-stop flood of patients with predesigned buildings, campus is a laid back experience of plotting out a fishbowl to watch and just waiting for the requirements to be completed over time.

this.
Lucid Feb 10, 2023 @ 1:25pm 
Originally posted by Kunovega:
It's more casual, there's no emergencies to respond to. You do most of your setup during a summer break with no time limit and then most of the school year is watching the fish bowl and deciding if you feel like responding to student requests, none of which are life threatening or even mission critical.

There's a bit more creativity in being able to change the shape of buildings, but that also removes another layer of challenge since any blockages are your own fault, easily fixed, and not the result of you trying to navigate a fixed building shape.

Overall it's a different theme (obviously) but where two point hospital is about navigating the challenges thrown at you in a non-stop flood of patients with predesigned buildings, campus is a laid back experience of plotting out a fishbowl to watch and just waiting for the requirements to be completed over time.

I like the idea that you have to meet requirements before a semester starts. Don't feel it's more casual since you have pressure to do that (plus F students, etc). I don't know about emergencies. I just started.
Kunovega Feb 10, 2023 @ 1:41pm 
Originally posted by Lucid:
Originally posted by Kunovega:
It's more casual, there's no emergencies to respond to. You do most of your setup during a summer break with no time limit and then most of the school year is watching the fish bowl and deciding if you feel like responding to student requests, none of which are life threatening or even mission critical.

There's a bit more creativity in being able to change the shape of buildings, but that also removes another layer of challenge since any blockages are your own fault, easily fixed, and not the result of you trying to navigate a fixed building shape.

Overall it's a different theme (obviously) but where two point hospital is about navigating the challenges thrown at you in a non-stop flood of patients with predesigned buildings, campus is a laid back experience of plotting out a fishbowl to watch and just waiting for the requirements to be completed over time.

I like the idea that you have to meet requirements before a semester starts. Don't feel it's more casual since you have pressure to do that (plus F students, etc). I don't know about emergencies. I just started.

There's no pressure at all, you can take your time. It's virtually impossible to fail unless you can't read. Failing students is virtually meaningless, it's even hard to intentionally fail. You can make everyone completely miserable, meet none of their needs and you still have a chance to recover easily.

The hardest achievement in the game requires you get 50 students to drop out, just in the process of forcing that I removed all rooms, filled the campus with just one large empty building and put heaters everywhere so everyone was hot, miserable, hungry, can't go to class and can't do anything but suffer.

It still took years to get 50 people to drop out and before there was even a warning to stop having students fail or you might get closed down.

How to solve? Simple, kick out all of the students, fire all of the teachers, sell all the buildings, build a new building: new semester, new students, everyone happy again and win.

This is a game where you can screw everything up and still recover with almost no effort at all.
Ragnarr Loðbrók Feb 10, 2023 @ 3:42pm 
Originally posted by 360NoScopeEzKill:
It looks like the same game just a reskin.
that what i felt aswell a reskin with some changes/adjustments to the game mechanics.
RamiroRa Feb 10, 2023 @ 8:14pm 
They solved the GP problem. Back in TPH, after the first hospitals half the rooms you built were GP offices. The equivalent in TPC could be the lecture rooms, but you don't need to build many like the GP offices.
Oh yeah, also forgot, I don't see it as an improvement, but they ditched the heating system, making easier to maintain characters comfortable.
Last edited by RamiroRa; Feb 10, 2023 @ 8:39pm
Kunovega Feb 10, 2023 @ 8:41pm 
Originally posted by RamiroRa:
They solved the GP problem. Back in TPH, after the first hospitals half the rooms you built were GP offices. The equivalent in TPC could be the lecture rooms, but you don't need to build many like the GP offices.
Oh yeah, also forgot, I don't see it as an improvement, but they ditched the heating system, making easier to maintain characters comfortable.

What?

There's both heating and cooling just like TPH. It's just the early campus that don't require it, just like the early hospitals didn't require it either
RamiroRa Feb 10, 2023 @ 8:51pm 
Originally posted by Kunovega:
Originally posted by RamiroRa:
They solved the GP problem. Back in TPH, after the first hospitals half the rooms you built were GP offices. The equivalent in TPC could be the lecture rooms, but you don't need to build many like the GP offices.
Oh yeah, also forgot, I don't see it as an improvement, but they ditched the heating system, making easier to maintain characters comfortable.

What?

There's both heating and cooling just like TPH. It's just the early campus that don't require it, just like the early hospitals didn't require it either
My bad then. I only played the first two campus. Thought they weren't anymore.
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Date Posted: Dec 21, 2022 @ 8:00am
Posts: 17