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Some levels like the cheeseball one feel like they are not balanced properly at all with how the AI works (the 75% hygiene rating is just horrible to go through).
To be honest I felt about the same with TPH. I think the biggest difference is that this game doesn't force patients onto you, you choose how many students you get and you control the pace with the summer break system.
Alll in all I don't mind all of this but they really need to significantly improve the AI and give more control on staff and student placements. Like being able to choose which staff member works where precisely (which is quite important for teachers I'd say) and simple stuff like being able to say this dormitory is for 2nd year archeologists instead of just archeologists. Some courses have drastically different classes depending on their years.
I don't think the game needs to have a lose condition as such. I think it was built as a "positive" management game where the challenge is only in reaching the 3 stars rating in each level rather than going through a game over screen. I don't mind it, but again the AI and lack of quality of life are making this a bit painful to go through.
Very good point. You can separate dormitories by sex, but... why? What's the point? From a gameplay standpoint, it makes no difference whatsoever. Hell, there's no morphological differences between males and females in the game anyway, so even 'visually' it's pointless.
As you say, being able to separate by year as well as subject choices (which you can do of course) would be more ideal.
Even little things like having staff rooms available only to certain subjects, or a teacher- or janitor-only staff room option etc. Just so little customisation options, so all that happens is you create the same campus over and over again, usually just copy and pasting rooms and pressing fast forward til the end of year.
That's not a satisfactory gameplay loop.
Seriously now, every point you make is valid, and I hope the developers read it.
In hospital bought every DLC and have no idea how many times over the years played custom games lasting two or three days.
There is one bigger issue with the moles not showing up, I read about it, but I had no problems in my play through, never needed to restart a map.
i've completed all course goals (level up students) and unlocking room and staff deco.
the only one i can see an issue being the staff happiness.
How did you get lose the 5 cheeseballs? I never lost a match after the map that introduces it and that was only the first match that you have to lose.
Also, the drop out one. It seems like every time my students are in danger of dropping out they always change their minds.
spam matching after first lose. students weren't good enough yet so i lost maybe 5 or 6. then waited out a year and started winning.
Tbh, I play games in other genres way more complex and challenging than TPH like Paradox grand strategy, Total War and Frostpunk. Yet I still play TPH not for a steep challenge but for its casual, fun and relatively relaxing gameplay that stimulates some brain cells without overloading them. It's ideal for say an evening after work when I just want to relax on a more casual game.
So if TPC were to add more challenges, I think it would also come in the form of future DLCs like TPH. And the challenge is for the devs to design these DLCs to present challenging mechanics that are actually fun rather than tedious.
Also agree on the "many things are not explained". For example that there are dimishing returns on items. So instead of placing the same 2 paintings, you get higher room level by placing 2 different paitings. But room levels aren't really explained and whether you have a high room level or low room level doesn't make a noticeable difference (expect that one level where you have to have X level 5 rooms).
Furniture Items aren't really explained either. The coffin bookcase, is that only effective for goths or just everyone? Better put one in each dorm. Just for good measure. But why even put it in a dorm? You can just as well put it in a corridor, or a lounge.. the game does nothing to explain why or where it's best to place them. The "class" book cases all state "+5 Learning" but apparently a Virtual Normality book case is just as effective for learning bonus for wizard as a Wizardry book case is (but they might need the Wizardry for an assignment).
The panic room has three different types of obstacle courses. The game doesn't tell you whether it's just cosmetic, or whether each has a different effect, or if it's better to place all of them in one room or make separate rooms with each.
Some rooms are unnecessary. There is little to no reason to ever build a research room after having unlocked the level 3 upgrades. The Private Tuition Room seems pointless as well. No reason at all to build them after the level they're introduced. Focus on levelling up your teachers and librarians instead.
The janitors can come with (or learn) a Security skill, but only on some of the levels will it actually be required. On the levels which has no "invaders" it's a completely dead and useless skill. Why even bother generating janitors with that skill on those?
But with that being said, it's still a pretty chill game with great graphics.
If you are willing to invest time, you can go back to the Fluffborough map and set the student intake for cheeseball to 0, after all of them have graduated start the course again. Now your year 1 students have to face Jumbo Mega Team, a game they cannot win.
On the other hand, if you're pressed for time and cruel and merciless, you can also just kick out all 3rd year students and maybe also the 2nd year ones for the same result.
I found a good place to get students to drop out is Spiffinmoore. Just do as you always do but don't hire janitors with security skill, don't provide any form of entertainment, restrict showers and bathrooms to teachers only and remove or close the pastoral support. This way your students will still get decent grades and not fail - which doesn't count - the year. You'll still get tuition fees and bonus money from level ups, but they will often refuse to pay rent. In my "best" year, I had 13 drop out at once.