Two Point Campus

Two Point Campus

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Gnasty Gnorc Aug 21, 2022 @ 7:57pm
Anyone else find it weird we don't get cafeterias?
I wish this game had some sort of cafeteria like TPH had. Personally, I just think it looks ugly to have multiple kiosks around the campus, and I don't like the vending machines due to lowering student health.

Seems odd to not have a cafeteria in this game, given it's a school setting. Hopefully in the future they'll add something like that.

Also, I'm only just getting to the magic campus, so if there IS something like that in the game and I just haven't gotten there yet, then whoopsie.
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Showing 1-15 of 20 comments
Sarda Aug 21, 2022 @ 8:11pm 
Did anyone ever use the cafeterias? I haven't played in awhile but it was a unaminously agreed apon thing that they were useless and just wasted time and space
Gnasty Gnorc Aug 21, 2022 @ 8:16pm 
Originally posted by Sarda:
Did anyone ever use the cafeterias? I haven't played in awhile but it was a unaminously agreed apon thing that they were useless and just wasted time and space

I found they got used quite often in TPH. Maybe that was ultimately why they ended up not going with them in this game. I still just wish they would've had something similar.
Sarda Aug 21, 2022 @ 8:18pm 
They could get used, but that made the patients go over to them, stand in line, eat food, then run all the way back to the doctor offices and such which is why noone used them over just putting a vending machine right outside the diagnostic and doctor offices so everyone was always right where they needed to be and not quened for other stuff. Maybe they eventually patched it or fixed it but I that was past my time lol
Gnasty Gnorc Aug 21, 2022 @ 8:25pm 
Originally posted by Sarda:
They could get used, but that made the patients go over to them, stand in line, eat food, then run all the way back to the doctor offices and such which is why noone used them over just putting a vending machine right outside the diagnostic and doctor offices so everyone was always right where they needed to be and not quened for other stuff. Maybe they eventually patched it or fixed it but I that was past my time lol

Yeah sometimes that was definitely an issue. I wouldn't mind the vending machines in this game if they didn't lower health. I don't like spreading kiosks everywhere, and I find that nobody really uses the bench presses i place around to raise their health.
r.wardy Aug 21, 2022 @ 10:48pm 
I suppose the student lounge and union are the replacement for cafeterias,
but I agree, a campus should definitely have a canteen.

In TPH you could restrict cafeteria access to personal only, it gave a nice buff,
I used it on every map.
O_o Aug 21, 2022 @ 11:58pm 
Cafeteria was useless in TPH. They could add some food stuff to the Student lounge.
Sombrero Aug 22, 2022 @ 5:56am 
There's already way too many "basic" rooms in endgame as is, adding another one would be redundant imho.

I would rather have more food stands variety and interactions with them. And have a staff category different from assistant handling these + the student union. I really hate that assistants are used for 25 billions different rooms it's the nurse situation from TPH all over again (worse imho this time).
Lily Aug 22, 2022 @ 1:58pm 
Yes, I think a cafeteria is a must for a school and I think this facility should exceed satisfaction with all other food/drink options, should also be considered rest for staff here as well. IRL is it not WAY better to eat sitting down talking to friends/colleagues than to eat a snack bar on the run?
Kunovega Aug 22, 2022 @ 2:39pm 
Originally posted by Sarda:
They could get used, but that made the patients go over to them, stand in line, eat food, then run all the way back to the doctor offices and such which is why noone used them over just putting a vending machine right outside the diagnostic and doctor offices so everyone was always right where they needed to be and not quened for other stuff. Maybe they eventually patched it or fixed it but I that was past my time lol

You know you could mark them staff only...

I always had a building with no patient rooms that was just training and/or research and/or marketing and in those staff only buildings I would put a staff only bathroom and a staff only canteen. No patients ever needed to go to that building because there wouldn't be any vending or entertainment in the hallways (only in the staff room and canteen, both staff only)
Sarda Aug 22, 2022 @ 3:44pm 
You'd have the same issue as patients. You don't want doctors and nurses walking far from their offices or the staff restroom to go eat. You want them to use 2 seconds going directly outside either or to the vending machine then back to work. Not trek 20+ squares away to stand in line, eat, then walk 20 back. In Hospital you had a time limit for treating patients and wasting time like that would just result in dead people or people leaving unhappy for no tangible benefit.
Kunovega Aug 22, 2022 @ 3:51pm 
Originally posted by Sarda:
You'd have the same issue as patients. You don't want doctors and nurses walking far from their offices or the staff restroom to go eat. You want them to use 2 seconds going directly outside either or to the vending machine then back to work. Not trek 20+ squares away to stand in line, eat, then walk 20 back. In Hospital you had a time limit for treating patients and wasting time like that would just result in dead people or people leaving unhappy for no tangible benefit.
Staff take breaks for long times regardless if they need to rest and go to a staff room, or they already need to go a distance for training rooms, etc.

Having a staff cafeteria for them in an area where they would already go for a long break doesn't harm anything. If you need those rooms staffed at all times you should have extra staff to cover.

Do you not send your staff for training? Do you not send your staff on breaks? And of course your research and marketing staff certainly don't effect patients if they take breaks, no reason not to keep them at max satisfaction.

Patients are a completely different issue as one of them going for a walk is holding up a que of patients behind them. On top of that you don't really need to care if patients are fully satisfied for long, you just need them to wait long enough to be treated and leave. But staff off for a break or for training isn't an issue since you should have extra to cover for breaks/training anyway and rotate them. Staff you need to think about long term happiness and rotations. :steamfacepalm:

Seriously, you sound like you don't actually understand how to make an efficient hospital, just a barely functional one.
Last edited by Kunovega; Aug 22, 2022 @ 3:54pm
Sarda Aug 22, 2022 @ 3:58pm 
Ive definitly seen hungry doctors leave their rooms, go to a vending machine, fill the food bar and instantly go back to work, so that's not the same as the rest bar where they just sit around in the staff room.

As for Training I usually picked them up, threw them into it and then immediately threw them back in their offices. Research I honestly never built in a single hospital besides the hospital it's introduced in so I really didn't care since that hospital could do all the research of any level in the game with the condition that you started the level there.
Kunovega Aug 22, 2022 @ 4:05pm 
Originally posted by Sarda:
Ive definitly seen hungry doctors leave their rooms, go to a vending machine, fill the food bar and instantly go back to work, so that's not the same as the rest bar where they just sit around in the staff room.

As for Training I usually picked them up, threw them into it and then immediately threw them back in their offices. Research I honestly never built in a single hospital besides the hospital it's introduced in so I really didn't care since that hospital could do all the research of any level in the game with the condition that you started the level there.

Basically you wasted a ton of time micro managing and then having to go back and wait in an older hospital for research.

When if you actually understood how to be efficient you could have done the research while making progress in a hospital and then once caught up, used the room to generate cash and kudos along side your normal progress.

You basically just confirmed what I already said, you made barely functional hospitals and played at a very inefficient pace.
Sarda Aug 22, 2022 @ 4:07pm 
Nope, You waste tons of resources and money having multiple research departments since their only a money drain, waste of space, and waste of doctors you could be training to actual useful roles.
Last edited by Sarda; Aug 22, 2022 @ 4:08pm
Kunovega Aug 22, 2022 @ 5:14pm 
Originally posted by Sarda:
Nope, You waste tons of resources and money having multiple research departments since their only a money drain, waste of space, and waste of doctors you could be training to actual useful roles.

Research departments are highly profitable if built correctly, and you have more than enough space if you understand the game, which clearly you barely did.

If you were running out of space, you were inefficient with your space. If you didn't know you can profit from research centers, you didn't know how to use research centers.

And the fact you kept going back to one hospital to do all of your research means you spent a lot of extra time on one older location, over and over again instead of multitasking and learning how to make progress simultaneously to expanding your latest hospital.

I understand exactly what you think you're explaining, and what you did was take a lot of extra time on an older location, repeatedly just to get an edge on later hospitals because you didn't figure out how to manage your research or your space without that crutch.
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