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I found they got used quite often in TPH. Maybe that was ultimately why they ended up not going with them in this game. I still just wish they would've had something similar.
Yeah sometimes that was definitely an issue. I wouldn't mind the vending machines in this game if they didn't lower health. I don't like spreading kiosks everywhere, and I find that nobody really uses the bench presses i place around to raise their health.
but I agree, a campus should definitely have a canteen.
In TPH you could restrict cafeteria access to personal only, it gave a nice buff,
I used it on every map.
I would rather have more food stands variety and interactions with them. And have a staff category different from assistant handling these + the student union. I really hate that assistants are used for 25 billions different rooms it's the nurse situation from TPH all over again (worse imho this time).
You know you could mark them staff only...
I always had a building with no patient rooms that was just training and/or research and/or marketing and in those staff only buildings I would put a staff only bathroom and a staff only canteen. No patients ever needed to go to that building because there wouldn't be any vending or entertainment in the hallways (only in the staff room and canteen, both staff only)
Having a staff cafeteria for them in an area where they would already go for a long break doesn't harm anything. If you need those rooms staffed at all times you should have extra staff to cover.
Do you not send your staff for training? Do you not send your staff on breaks? And of course your research and marketing staff certainly don't effect patients if they take breaks, no reason not to keep them at max satisfaction.
Patients are a completely different issue as one of them going for a walk is holding up a que of patients behind them. On top of that you don't really need to care if patients are fully satisfied for long, you just need them to wait long enough to be treated and leave. But staff off for a break or for training isn't an issue since you should have extra to cover for breaks/training anyway and rotate them. Staff you need to think about long term happiness and rotations.
Seriously, you sound like you don't actually understand how to make an efficient hospital, just a barely functional one.
As for Training I usually picked them up, threw them into it and then immediately threw them back in their offices. Research I honestly never built in a single hospital besides the hospital it's introduced in so I really didn't care since that hospital could do all the research of any level in the game with the condition that you started the level there.
Basically you wasted a ton of time micro managing and then having to go back and wait in an older hospital for research.
When if you actually understood how to be efficient you could have done the research while making progress in a hospital and then once caught up, used the room to generate cash and kudos along side your normal progress.
You basically just confirmed what I already said, you made barely functional hospitals and played at a very inefficient pace.
Research departments are highly profitable if built correctly, and you have more than enough space if you understand the game, which clearly you barely did.
If you were running out of space, you were inefficient with your space. If you didn't know you can profit from research centers, you didn't know how to use research centers.
And the fact you kept going back to one hospital to do all of your research means you spent a lot of extra time on one older location, over and over again instead of multitasking and learning how to make progress simultaneously to expanding your latest hospital.
I understand exactly what you think you're explaining, and what you did was take a lot of extra time on an older location, repeatedly just to get an edge on later hospitals because you didn't figure out how to manage your research or your space without that crutch.