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- They have worst accuracy, you have to stand exactly 20 tiles away to get 100% hit chance.
- They have 1 ammo only.
- Their damage isn't much better than assault rifles, just slightly more crit.
They are always worse in combat than any other weapon.
If I shoot then next turn I have to reload, but if I reload then I can't move. If I don't move then my accuracy won't be 100%, because I have to be exactly 20 tiles away for 100% accuracy, which rarely happens. Most enemies take cover, so you have to move in order to have a chance to shoot.
I think sniper rifles should get an accuracy buff, let's say get 100% accuracy for ranges between 75% distance to 100% distance in order to worth considering.
However, in case niche cases they are good, for example if you have 100% rage you can start combat with opening sniper shot for a lot of damage. Those situations are rare, so I don't bother.
We are always looking on how we can better balance weapons and skills so thanks for the heads up. We'll take this to the devs.
I used it when Jade is in the party since I play her as a sharpshooter. Depending on the situation I sometimes give Jade a sniper rifle and a assault rifle, or sometimes 2 sniper rifles.
I agree the damage of their standard, non crit hit is a bit underwhelming but the range is good (for the non-silent ones). But when it crits its really good, and fire shots was good too.
Just the fact that you can multi apply any effects with the shotgun make them so much better than any other gun+ the guarantee crit.
Armor piercing would be a bit too powerful for stealth though? Maybe buff the range? Or reduce the hit chance penalty a little bit.
tier 2 sniper rifle 70 base damage, 100 crit damage, 1 ammo, 18range.
tier 2 bouncer rifles 70 base damage, 100 crit damage, 1 ammo, 20 range.
Bouncer has stats similar to sniper rifle, but it's more versatile, it can shoot at any range from 1 to 40, without accuracy penalty, even behind cover. It has only 1 ammo slot, but often you can shoot again without moving, so reloading and shooting again is viable. I am fine putting +20/30 crit mag on bouncer, while I wouldn't be on sniper rifle, it's just much better option at dealing crit damage.
With a single bounce Bounce Rifles get +20% crit chance, but have 90% accuracy, this matches crit chance of sniper rifle at max range. Having 90% accuracy at any range is great, which is better than sniper rifles being 100% accurate at exactly 18 tiles away, 0% accuracy at 19 tiles away, 50% at 1 tile away.
Bouncer rifle are clearly superior to sniper rifle, due to higher crit damage, accuracy, range.
Sniper rifles just have a bad action point efficiency, you can't shoot them every turn because you will likely be at a wrong distance or have to reload.
I like using Bouncer Rifles with Jade or pretty much any character, as a utility weapon, which can hit from far distance, any distance actually, even behind cover.
I think the game over-values range and under-values multi-hitting enemies. With the current cover system, it's not nearly as beneficial to have long range (except on bouncers).
The game also really rewards crit kills, and with a shotgun hitting 3-4+ enemies you can usually set it up so that you have a 70+ chance to crit and will kill at least one of them. Then you get to attack the same (now weakened) group again.... and then again. Basically wiping an entire unit of enemies with one weapon activation and maybe 1 or 2 supportive actions.
Shotguns can also destroy cover and set off barrels WHILE still hitting enemies with the main shot...
Try those same crits/fire shots with a shotgun against 3+ enemies. It's much more satisfying ;)
Thats what I did with, plus with range schpe shotgum was really fun
I think sniper rifle just have less utility but could still be useful against enemies like whisperer since they are always in the open and its good to stay out of range.
You just need to make the only stealth sniper non armor piercing.:)
This. I'm so addicted to using her as a Sniper that i almost never used Bha or the Jarhead. Ammo limitations can be tackled with magazine upgrades; crit enhancers are the must. Add to this a chip that increases the range of her power and give her some spawn one (Witchdoctor or Mimic one), and you're golden.
The game is designed in a way that perk load outs should maybe be a thing you can switch out of combat, I think. But overall, the silence weapons are king at their job. Putting an extended mag for an additional shot on the sniper can get you multi kills easy without alerting anyone. When the battles start, swap to a better weapon for sure but it's hard to say that they are outright useless. They are tuned enough for exactly what they are for. Obviously, that's my opinion and you can make what ever case you want but snipers are more of a tool and they fit the part well.
Pro-tip for early game is that Elvis is actually a better sniper than jade early game. He has multiple passive that give better crit before she does while flanking.