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HOTAS support is not currently available. However, we are considering including it in future updates, as it would be ideal for controlling spaceships.
Stay tuned for more information 🚀
Thank you for your feedback. We understand the importance of HOTAS support, especially for fans of space simulations, and agree that it's a key element in enriching the gaming experience ✅
At the moment it's not natively supported, can you try bind your HOTAS with steam controller? Maybe it'll work.
Keep me informed
Fundamentally, supporting DirectInput with multiple simultaneous devices each having up to 8 axes, 1 POV and 128 buttons is all you need for full HOTAS support. If you're feeling fancy, toss 4 POVs in there.
The main pitfalls I have seen are:
- insufficient buttons (leading to more devices being required using virtual controller solutions)
- lumping all devices together on the logical side (so you support all the buttons and axes, but Device 1's X axis is treated as the exact same logical input as Device 2's X axis -- this is incorrect)
- switching-type input handlers (which create issues like your throttle being frozen if you're pitching on the stick etc)
- attempting to directly and individually support every device on the market (DO NOT DO THIS, particularly at the high end it is logically IMPOSSIBLE. Do not even try. It is a nightmare and you will regret it. Just serve everything up as numbered buttons and generic axes, it's what everyone expects anyway!)
If you avoid the above and support 4+ simultaneous devices of 8 axes, 1 POV and 128 buttons through DirectInput, congratulations: you have HOTAS support for the 90th percentile userbase and the remaining 10 percent will not be particularly upset.