QANGA
D Sinks Sep 4, 2024 @ 6:32pm
Hotas/Hosas?
Does the game support Hotas/is it planned?
Originally posted by Sryness:
Originally posted by D Sinks:
Does the game support Hotas/is it planned?


HOTAS support is not currently available. However, we are considering including it in future updates, as it would be ideal for controlling spaceships.

Stay tuned for more information 🚀
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Showing 1-15 of 26 comments
A moderator of this forum has indicated that this post answers the original topic.
Sryness Sep 4, 2024 @ 6:40pm 
Originally posted by D Sinks:
Does the game support Hotas/is it planned?


HOTAS support is not currently available. However, we are considering including it in future updates, as it would be ideal for controlling spaceships.

Stay tuned for more information 🚀
Wolfen Sep 5, 2024 @ 7:26am 
Going on this chain because space sims that are successful need HOTAS support. it would be a miss if the game didn't capitalize on this market.
Sryness Sep 5, 2024 @ 7:32am 
Originally posted by Wolfen:
Going on this chain because space sims that are successful need HOTAS support. it would be a miss if the game didn't capitalize on this market.

Thank you for your feedback. We understand the importance of HOTAS support, especially for fans of space simulations, and agree that it's a key element in enriching the gaming experience ✅
BatCat3000 Sep 8, 2024 @ 4:48am 
Totally agree with these people. HOTAS/HOSAS support is a big requirement for space games where you pilot vehicles/ships. Glad to hear it's on your radar devs.
Viking1914 Sep 8, 2024 @ 10:09am 
Hi :) Just to add to this, I have just reached the part of the demo where I'm about to set out to deliver a package, and discovered I can't rebind the flight controls to my joystick. That's a must-have for any PC space game. Once that's in I'll happily buy this, seems charming and fun!
Sryness Sep 8, 2024 @ 11:10am 
Originally posted by Viking1914:
Hi :) Just to add to this, I have just reached the part of the demo where I'm about to set out to deliver a package, and discovered I can't rebind the flight controls to my joystick. That's a must-have for any PC space game. Once that's in I'll happily buy this, seems charming and fun!

At the moment it's not natively supported, can you try bind your HOTAS with steam controller? Maybe it'll work.

Keep me informed :steamhappy:
Gnome d'War Sep 9, 2024 @ 6:32pm 
Another +1 for HOTAS/HOSAS support. I'm much more likely to buy the game if it's in.
Heller Sep 19, 2024 @ 9:19pm 
Just want to chime in that if hosas is supported I will def buy this game.
FewKway Sep 24, 2024 @ 7:22am 
I also will buy this game once it has Hotas / Hosas support.
Isep Sep 24, 2024 @ 5:47pm 
I've already purchased, but would also like to see Hotas/Hosas support eventually.
Scottmiser Sep 25, 2024 @ 4:29pm 
+1
PJCham Sep 25, 2024 @ 10:11pm 
I have a buddy who thought he could fly a space ship using any kind of control mechanism. So far, he's failed to get a Qanga ship safely off the ground. As for myself, I'm clumsy even when using mouse and keyboard. If I can't use my joystick, I steer clear of space combat.
Adding my two cents for HOTAS support.

Fundamentally, supporting DirectInput with multiple simultaneous devices each having up to 8 axes, 1 POV and 128 buttons is all you need for full HOTAS support. If you're feeling fancy, toss 4 POVs in there.

The main pitfalls I have seen are:
- insufficient buttons (leading to more devices being required using virtual controller solutions)
- lumping all devices together on the logical side (so you support all the buttons and axes, but Device 1's X axis is treated as the exact same logical input as Device 2's X axis -- this is incorrect)
- switching-type input handlers (which create issues like your throttle being frozen if you're pitching on the stick etc)
- attempting to directly and individually support every device on the market (DO NOT DO THIS, particularly at the high end it is logically IMPOSSIBLE. Do not even try. It is a nightmare and you will regret it. Just serve everything up as numbered buttons and generic axes, it's what everyone expects anyway!)

If you avoid the above and support 4+ simultaneous devices of 8 axes, 1 POV and 128 buttons through DirectInput, congratulations: you have HOTAS support for the 90th percentile userbase and the remaining 10 percent will not be particularly upset.
Bollen Dec 20, 2024 @ 4:58pm 
+1
Jepp_Gogi Dec 20, 2024 @ 11:35pm 
+1
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