SpaceBourne 2
The SSIKness Aug 13, 2023 @ 3:12pm
tips tricks
if anyone wants to post tricks mind as well be here even if known already

took me a while to realize u can do ctrl H to auto jump stargates (super helpful) (also to dock at places)

also never realized up down left right arrows on keyboard adjust shield speed and turrets

my fav by far is doing merc contracts for hacking or destyroying a city/ killing someon: just start it and run away like 300km or w/e and just wait for hack to finish or just snipe everyone lol

f6 is nice auto save

when lvling up the character (adventurer tab) more experience perk is the best thing to get first

you can upgrade your ship teir and lvl (add 2 mod) at any faction hanger/hub (ring lookin structure) (also seems tier 4 is the max)

idk if just me but i doubt it, ill norm jump somewere and i cant move or do anything, found if i press m for the map and go back it fixes it.

if you go to map and probes catcher is used for finding bountys or missions or the lil game to find lost places (useless except to get exp for one of the guilds (explorers guild)

some larger ships can only dock at some blue outposts

trade ships (the large ones with like 5 cargo space) are an amazing money maker (makin close to 100m an hour) neat trick is when your buying items fill your ship and then transfer all you can to the bank, and sell same way, making so much cash

if you merge crates sometimes they will just vanish, if you change the signal to nearby ships and back to the crate section it reappears

some reason when your doing a bounty whenever you port to the system, the bounty is always on your left

if your mining and wanna cheese it just start your beam and make sure power is 0 using your scroll button then go into the camera view and out and your beam is still going, then you can point it at the mine and alt tab out to a different window so its afk mining

you dont have to worry about weight of items, just how many cargo slots you have, you can be 2k weight over what you have and still fly, just slower when warping.

if your looking for asterick ore (the 22k per ore one) look for assorted asteroids, to see that info you have to buy a mining ship (fairly cheap, about 4mil ish if i remember correctly)

helpful to use tunnel on the left side of a asteroid and send a bunch of worms, then go in the tunnel you made press r to go to the top and u can norm see through the asteroid and see were the worms are and what they found

mothership and capital ship, if you need to find a destination planet/stargate right click to to get the stationary mode then move the camera to the destination and you can warp there. allot faster than moving the ship

any questions please ask
Last edited by The SSIKness; Sep 16, 2023 @ 5:01pm
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Showing 1-15 of 38 comments
moe_pse Aug 13, 2023 @ 4:58pm 
Originally posted by The SSIKness:
...
f6 is nice auto save
...
can't quote this one enough. get used to save often until autosaves get implemented.
game is still in early access and it's showing. so save before warpjumps/onto planets, before going down dungeons, after you've achieved a milestone/mission goal/victory, after you've filled your ship with loot/mining/trading stuff and so on. just get used to it. F6 is our friend!

in addition to that:
if something doesnt work or seems bugged, try F6 & F8 (save & reload) - it might fix 50% of the issues :)

here are some more: https://unofficial-spacebourne-2.fandom.com/wiki/Tips_%26_Tricks
The SSIKness Aug 13, 2023 @ 6:15pm 
Originally posted by moe_pse:
Originally posted by The SSIKness:
...
f6 is nice auto save
...
can't quote this one enough. get used to save often until autosaves get implemented.
game is still in early access and it's showing. so save before warpjumps/onto planets, before going down dungeons, after you've achieved a milestone/mission goal/victory, after you've filled your ship with loot/mining/trading stuff and so on. just get used to it. F6 is our friend!

in addition to that:
if something doesnt work or seems bugged, try F6 & F8 (save & reload) - it might fix 50% of the issues :)

here are some more: https://unofficial-spacebourne-2.fandom.com/wiki/Tips_%26_Tricks
lol ive lost to much asterick ore from not saving and then it crashed while warping to sell it
moe_pse Aug 14, 2023 @ 7:15am 
for ships with big booties covering half the screen:
we can adjust ships' 3rd person view angles with ctrl+NUMPAD (4/6 = left/right, 8/2 = forward/back, 5 = centered)
fivemilesmile Aug 14, 2023 @ 7:30am 
Originally posted by The SSIKness:
my fav by far is doing merc contracts for hacking: just start it and run away like 300km or w/e and just wait for hack to finish or just snipe everyone
For hacking this does not seem to work - not for me anyway; some enemy always walks in and stops the hack.

The rest is very nice, I did not know about the autosave and auto stargate warp! Thanks, definitely making life a lot easier.

I'm having trouble with speed sometimes - when arriving at the stargate sometimes my ship does not speed up as it should with max energy set to engines. My solution: hit Tab to bring up the weps, then Tab again to store them - speed will be at max.

When you are on the Galaxy Map, move your mouse pointer to a system you want to go and press Q - it becomes a target and you can now travel to it (no need to click into the menu in the left side to manually target it)

On the Galatic Map if you zoom out via mouse wheel, the only visible systems are the main systems - that way you can find out easier which one is the main for an area. Also they have numbers under their names, like
Mirith
G1
L13-23
L13-23 is the level of the security ships you can expect when raiding. It does not really work for me, seems to be sometimes a lot lower and little bit higher, but generally right, that is with Mirith above I can be sure with my level 50 army I can win easily and won't run into any meaningful resistance.
Last edited by fivemilesmile; Aug 14, 2023 @ 7:56am
moe_pse Aug 14, 2023 @ 7:51am 
speaking of stargates:

- during long(er) playsessions, sometimes the whole screen goes dark for a sec after we exit a jumpgate. mouse feels laggy and controls dont seem to work for that first sec as well.
if that happens, game creates a "GC" (GameCrash) savepoint instead of the standard "entered new system" savepoint we usually get with jumpgates. but we are able to play along anyway => first sign that its a good time to restart the game and reload

- also during longer playsessions, its possible to encounter other stations spawning/glitching directly into the jumpgate structure. or the stargate structure itself seems to be out of symmetry in a glitchy way while we want to enter => desync issue; restart & reload as well
moe_pse Aug 14, 2023 @ 8:23am 
here's another one: speedrunning operations on your journey to conquer the galaxy

while doing operations, let your squads attack the shields first while you are going straight to the main building. you kill all enemy ships there on your own (+your wingmen) while your squads take down the shields on their own. as soon as shields are down, we're able to access & capture the main building. ignore all other enemy structures like turrets/drones/docks/etc. - no further operation steps needed!

in fact, setting up another step and executing it would only lead to enemy ships changing their position on the field to reinforce with that step. we dont want that after we've cleared shields and main structure area. let them sit where they are. they won't hurt us over there while we're already at their base :)

so leave operation constantly at step 1 with your squads still sitting at the captured shields. warp to the main structure, kill all ships there on your own, exit your ship & hoverpack down onto the platform, snipe enemy soldiers on landing pad with headshots

=> ez win battle in like 5 mins
(srsly, setting up the operation & flying there takes longer than such a speedrun battle itself)

but make sure that you + your squads are trained/equipped to the max and their ships are upgraded appropriatley for this kind of action.
Last edited by moe_pse; Aug 14, 2023 @ 9:14am
moe_pse Aug 14, 2023 @ 11:37am 
speedrunning war - part 2:

if speedrunning operations sounds interesting, here is how to increase your force's efficiency with this strategy.

think about mentally splitting up your 9 squads into 2 groups:
one group solely for attacks/operations and the other group on permanent hold for upcoming defense battles. (for raids, we'll use them all together)

this way, you can do both defense battles and operations at the same time:
while you're taking over a station in system X with group 1, your group 2 will be available for potentially needed defense and hold back attackers in system Y.

4 squads (1 dropship + 3 fighters as decribed in tutorial) in group 1 are more than enough to capture just that one shield structure we need in order to take over enemy's main building in operations. that leaves us with at least 5 squads available for upcoming defense battles with group 2.
you could split up the groups differently if you'd like to do most things on your own. basically, we'd only need 1 dropship & 1 fighter to set up & execute an operation process.

so, even in case those 5 squads in group 2 wouldn't win a defense battle against, lets say 10 enemy squads attacking, they surely hold off and slow down that attack in system Y long enough for group 1 (and you) to finish the operation in system X in the meantime.

as soon as the structure in system X is yours and group 1 is available again, send them to the defense battle in system Y as well to reinforce group 2 and to fasten up the process there. in a "worst" case scenario, we'd have to jump over and help out there as well.

dont forget to upgrade the new station's modules you've just taken over in system X & also raid system X when all squads are available again after the defense battle. when you own system X, set system's security lvl to max affordable (depending on that specific system's income).

rinse & repeat :)


obviously, having all upgrades on your faction structures' modules (barracks, turrets, shields, drones etc.) helps immensely to slow down enemies' attacks as well. so if affordable, get used to upgrade every captured station immediately after a takeover - just set it & forget it.
if ressources are still scarce, do at least the shields upgrades (and maybe the turrets for more pew pew) on every structure you own! we've just learned how important shields are when it comes to takeovers. we can basically defend any attack by just sitting at our shields waiting for the enemies to come. they must & they will come to shields sooner or later since it's needed to get access to the main building.

which group should have the one cap ship we have?
i'd recommend to use the command ship in the attacking group 1 since its' bonus on the battelfield is needed/helpful more often during our constantly ongoing operations than in randomly appearing defense battles from time to time.
we want that bonus available to our troops as often as possible. there is no benefit if command ship is in idle mode while no defense battle happens. so cap ship -> attacking group, IMHO
fivemilesmile Aug 15, 2023 @ 1:50am 
It all starting to make sense, thanks for these, I will try the speedrun battles today! You have mentioned setting system security - so that does have an impact when you are attacked? The higher the system's security, the easier will it be to defend (or maybe you won't even be attacked if it is set to maximum)?
Turd Ferguson Aug 15, 2023 @ 4:48am 
Is there a way to adjust your zoom level on the 3rd person screen (ctrl numpad 8) without a numpad? Can those keys be remapped? Is there a cfg file I can just edit manually with the correct zoom level and skip the adjustment via numpad?
fivemilesmile Aug 15, 2023 @ 5:29am 
- Caps Lock gives you constant full throttle
- if you have multiple monitors, pressing H allows you go over the game frame and do whatever you like outside
moe_pse Aug 15, 2023 @ 5:55am 
Originally posted by fivemilesmile:
It all starting to make sense, thanks for these, I will try the speedrun battles today! You have mentioned setting system security - so that does have an impact when you are attacked? The higher the system's security, the easier will it be to defend (or maybe you won't even be attacked if it is set to maximum)?
i was told from other players that higher systems' security lvl will decrease the probability of being attacked on such systems. they said attacks were occuring less often with higher security systems and enemies went to the low security ones first.
although i think thats probably how it's meant to work, i can't confirm myself since it's hard to tell when you're speedrunning systems and all security is set the same to at least 3. but i dont think enemies would stop attacking us when all security is set to max either.

this is what devblog said when security was introduced:
"• Added the ability to assign security to player-owned systems, allowing for balancing of ship traffic coming in or transpassing through the system."
atm, traffic numbers dont seem to change if we increase system taxes and/or security. so i doubt that it's already working as intended.
The SSIKness Aug 15, 2023 @ 8:25am 
Originally posted by fivemilesmile:
Originally posted by The SSIKness:
my fav by far is doing merc contracts for hacking: just start it and run away like 300km or w/e and just wait for hack to finish or just snipe everyone
For hacking this does not seem to work - not for me anyway; some enemy always walks in and stops the hack.


idk why but i basically start it and book it super far away 300-500 away then either they just stand there and do nothing or they run towards me if i didnt go to far. if you do go to far were they just stand there they wont do anything and it just counts down and thats it
Finarfin Aug 15, 2023 @ 9:02am 
What's the key that allows you to follow an enemy fighter? It causes a circle to complete as you hold it. I thought it was RMB, but that doesn't seem to be working for me.
The SSIKness Aug 15, 2023 @ 10:17am 
Originally posted by Finarfin:
What's the key that allows you to follow an enemy fighter? It causes a circle to complete as you hold it. I thought it was RMB, but that doesn't seem to be working for me.
i believe its the middle mouse button but i just changed the key to ctrl
after that you have to hold down the right mouse button to get the circle to start comin up by following the fighter
Last edited by The SSIKness; Aug 15, 2023 @ 10:18am
Finarfin Aug 15, 2023 @ 10:35am 
Originally posted by The SSIKness:
Originally posted by Finarfin:
What's the key that allows you to follow an enemy fighter? It causes a circle to complete as you hold it. I thought it was RMB, but that doesn't seem to be working for me.
i believe its the middle mouse button but i just changed the key to ctrl
after that you have to hold down the right mouse button to get the circle to start comin up by following the fighter

That's what I thought, but I'll have to get into some more fights to try again. It didn't seem to be working on my last fight, but maybe I was just not following the fighter enough, even though I kept him in my sights while I was doing it.
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Date Posted: Aug 13, 2023 @ 3:12pm
Posts: 38