SpaceBourne 2
T3RRoRWoLF Mar 19, 2024 @ 12:57pm
Warp Crashes
This crash is really starting to annoy me extremely.
im doing bounty hunt missions and have to warp pretty often.
i accepted 6 to 10 bounty hunts. while doing 5 of them i crashed 3 times directly after a warp.
can i do something about that or do i have to live with this issue?
Originally posted by japp_02:
Make a separate save before you make a planet descent, plus a separate save after every important action. Still you can quicksave separately too to go around bugs.
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Tech Enthusiast Mar 19, 2024 @ 1:17pm 
Have not found a fix for that yet. I just quick save before every single jump and try to ignore it.

Best way (for me) to deal with it: Take several missions in the same system, as inter system jumps don't seem to cause the crashes. I collect 4-6 missions of any type in a system and then do em.
A moderator of this forum has indicated that this post answers the original topic.
japp_02 Mar 19, 2024 @ 4:14pm 
Make a separate save before you make a planet descent, plus a separate save after every important action. Still you can quicksave separately too to go around bugs.
T3RRoRWoLF Mar 19, 2024 @ 6:25pm 
yea thats what im doing already. :D i really hope the dev is figuring out how to fix this.
[SW-GQ]Mania Mar 19, 2024 @ 6:31pm 
got the same problem long time ago for me it helped to disable the space clouds on the grafik options .
Dark Protector Mar 19, 2024 @ 6:42pm 
Had that issue as well a while ago...only/mainly seems to occur after a certain amount of jumps through the gates...most of the time, i tried to jump "directly" or to one of the intersectional waypoint-systems (set the route in the starchart with "q" and then check "b" from the cockpit/third-person-view for the white/light-green circled nodes)...but yeah...creating saves, spares you some expensive "anger management" in any case.
Last edited by Dark Protector; Mar 20, 2024 @ 1:55am
Ericd38790 Mar 19, 2024 @ 10:09pm 
Hi, yes i still got this crashes too, always at end of the warp when exiting the blue tunneling phase... they didn't fix it as they expected...

before 4.0, this was around 4 to 5 warps, now it's between 4 to 8 warps...
No work around cause i think it's a memory laek accumaled at each warp...

It's very frustrating since it occures too often...
The only actual thing to do is saving before each warp....
I hope DBK ad an auto save before warping like he does each time you enter a stellar system with a portal... :steambored:
Last edited by Ericd38790; Mar 19, 2024 @ 11:24pm
76561199386880709 Mar 20, 2024 @ 2:06am 
Ugh... We thought we fixed this but it looks like this is still there, even though we tried hundreds of times. These are the most annoying ones, totally agree with you. But know that we trying to fix this. Don't forget to make a separate save before jumping anywhere. That's the temporary solution just for now. I apologize once again guys.
T3RRoRWoLF Mar 20, 2024 @ 2:36am 
Originally posted by misircioglumelis:
Ugh... We thought we fixed this but it looks like this is still there, even though we tried hundreds of times. These are the most annoying ones, totally agree with you. But know that we trying to fix this. Don't forget to make a separate save before jumping anywhere. That's the temporary solution just for now. I apologize once again guys.
i appreciate the effort! i hope you will find a fix for this! without this crash, the game would be a 10/10! its already better then most of the tripple A's imho! :)
Tech Enthusiast Mar 20, 2024 @ 2:45pm 
Originally posted by misircioglumelis:
Ugh... We thought we fixed this but it looks like this is still there, even though we tried hundreds of times. These are the most annoying ones, totally agree with you. But know that we trying to fix this. Don't forget to make a separate save before jumping anywhere. That's the temporary solution just for now. I apologize once again guys.

Do you get the bug reports about this? I have been hitting the "send and restart" button every time.

As a fellow developer:
I can not see the debug stuff, but the Error text suggests EITHER a silly out of bounds error (unlikely, but I have seen worse and more missleading error texts that got fixed by that lol), OR a threading missmatch (way more likely).

If it is a threading issue, and since it does not happen all the time, I think it could be two treads working on a task and needing the results to finish the warp. If one thread is slower or they just don't line up correctly (Java has this issue a lot... not sure if c or c# also have this, as I have not had this in c# yet)... then it would crash with a similar error message.

Basically: Make sure the results are finished, before you use them. This can be done in two ways....
1. The cleaner approach with a light overhead: Outsource the needed calculation results to its own model. Let's say "WarpFinishModel" and call a "OnChanged" event. When all results are in, this OnChangedEvent would finish warp.
2. The more dirty, but quick and without Overhead approach: Have all threads implement a "wait for the other threads" option activated, so while all stuff gets multithreaded, no thread is issuing the "Warp finished" call, before all the other threads are done as well. Basically making sure all calculations are done as well.

I know, this is just a very wild guess, but I have seen these kinda problems in many languages on a lot of different projects,... so just have a quick glance over the code if this is a possible issue / solution combo.
Kyrre Mar 24, 2024 @ 4:28am 
I like the game, but the warp crashing is making me come back after this is fixed.
Its just too annoying.
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Date Posted: Mar 19, 2024 @ 12:57pm
Posts: 10