SpaceBourne 2
bear1442 Mar 28, 2023 @ 6:11am
Help with ship weapons
Sorry to be asking again but I'd like your opinions on the best weapon layout for quickly killing enemy ships..
Many thank's.
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Showing 16-29 of 29 comments
Tenryuta Mar 28, 2023 @ 7:56pm 
3-4 rails any ship with 3-4 slots. does damage stacker add only 2%, or does it continue stacking to 5+ stacks, cuz burst might better with quick high stacks.
Natjur Mar 28, 2023 @ 8:04pm 
Damage stacker is 2% per weapons per hit (turn on damage number to test)
Little hard to work out if you have a high crit chance, but with the testing I did, its appears to be per weapon per hit.
Last edited by Natjur; Mar 28, 2023 @ 8:04pm
Amereth Mar 28, 2023 @ 8:56pm 
Originally posted by DeLindsay:
Here's my thoughts (opinion only):

Purchase the X-M1 (the Black Ops one that looks like a wedge) and add a Turret (for 3 total) & an Offensive or Aim or Weapon Unique Module (whichever it didn't come with, at a Faction Hangar). Make sure the one you buy has super high bonus weapon damage AND (most important) the Perk that drops a mirror image of your ship). I was able to find one with ~41% when I was Pilot 18. Equip 3x Rails and every single Component you can find with +Rail damage.

Prior to Warping into combat, hit up arrow twice, then the moment you land on-grid hit 5 for the Decoy, then Tab and shred everything in sight. The enemy NPC's will attack your Decoy the entire time you're destroying them.

With the Perk that reducing overheating and how fast you kill, the Guns will basically never overheat. Encounters have a minimum timer, the faster you drop Ships, the more spawn. I've had nearly a dozen spawn in total with 8+ Crate drops with how fast that set up kills targets.

Now for the drawback, the X-M1 has ♥♥♥♥ Cargo space and weight plus only 1 Captive slot so you can end up overloaded (-87% Warp speed) after looting a single group of Ships.

yup X-M1 is just great.

I personally prefer having all boost and engine burst since it is so fast i rarely get hit.

focusing on dmg, crit and aoe.

Using a high fire rate weapon to proc a lot of crit giving a decent amount of aoe dmg.
Amereth Mar 28, 2023 @ 8:58pm 
Originally posted by Tenryuta:
3-4 rails any ship with 3-4 slots. does damage stacker add only 2%, or does it continue stacking to 5+ stacks, cuz burst might better with quick high stacks.

2% of a high number or 2% of a small number... even with a good fire rate it doesn't really matter.

It is still a good boost in dmg.
thalion94596 Mar 28, 2023 @ 9:32pm 
Originally posted by Natjur:
Originally posted by thalion94596:
You don't find the two weapon slots (upgradable to 3) too limiting from a damage standpoint?
Each weapon you add is less effective then the next. (diminishing returns) The best point seems to be 4 (2 lots of 2) weapons.

With 2 that never over heat and hit hard from range, everything dies in seconds anyway, so no issues yet (L50 pilot)

Oh, I’m just starting out (level 17 pilot) so I don’t have access to any legendary gear yet.

That’s why I’m a bit concerned about generating enough spa with 3 (as opposed to 4) weapons.
watchdog79 Mar 28, 2023 @ 10:00pm 
Originally posted by thalion94596:
Originally posted by Natjur:
Each weapon you add is less effective then the next. (diminishing returns) The best point seems to be 4 (2 lots of 2) weapons.

With 2 that never over heat and hit hard from range, everything dies in seconds anyway, so no issues yet (L50 pilot)

Oh, I’m just starting out (level 17 pilot) so I don’t have access to any legendary gear yet.

That’s why I’m a bit concerned about generating enough spa with 3 (as opposed to 4) weapons.

I am using 5 Railguns on my ship, which has the multiple missiles perk. The weapons never overheat.

As for legendary items, I do have some legendary weapons and components, most from random planetary merchant encounters while zooming around on my hoverbike. Well worth trying.
Natjur Mar 28, 2023 @ 10:33pm 
Originally posted by Amereth:
amount of component slot don't matter as much latter since you can upgrade your ship with the missing ones.

you can give it another weapon slot too.
The Morthra Geran comes with 7 of the 8 component slots available from the start, the upgrades tier allows two more component (so the 8th slot and a extra weapon)

Other ships like the Black Ops The Mist XF only have 5 of the 8, so you can only add 2 more components, you never get all 8 slots full, which went added with legendary components, that adds a lot of bonus damage

So the ships that only come with 4 or 5 component slot (so can only be upgraded to 6 or 7) are no go ships for me.

The X-M1 is a sexy ship tho and
The Mist (Black Ops) has some cool effects.
but I love the Morthra Geran

All ships with the right stuff can own everything anyway (the player gets to be OP)
Last edited by Natjur; Mar 28, 2023 @ 10:54pm
aimlessgun Mar 29, 2023 @ 12:01am 
Originally posted by Natjur:
Originally posted by Amereth:
amount of component slot don't matter as much latter since you can upgrade your ship with the missing ones.

you can give it another weapon slot too.
The Morthra Geran comes with 7 of the 8 component slots available from the start, the upgrades tier allows two more component (so the 8th slot and a extra weapon)

Other ships like the Black Ops The Mist XF only have 5 of the 8, so you can only add 2 more components, you never get all 8 slots full, which went added with legendary components, that adds a lot of bonus damage

Not every component gives damage though. Cargo and drone components for example. I think you can get every damage giving component on a ship that starts with 5.
Natjur Mar 29, 2023 @ 12:10am 
Originally posted by aimlessgun:
Not every component gives damage though. Cargo and drone components for example. I think you can get every damage giving component on a ship that starts with 5.

My 8 are
(1) Hull (has + 300 to rail damage)
(2) Shield (has + 250 to rail damage)
(3) Weapons systems (increase rail damage by 100 and critical bonuses)
(4) Aim component (+ 300 to rail damage)
(5) Engine (%70 shield regen and +100 to rail damage)
(6) Offensive Holder (+ 200 rail damage)
(7) Defensive Holder (+250 rail damage)

(8) Power Systems this is the only one that does not have + rail damage yet, but I am still looking
Last edited by Natjur; Mar 29, 2023 @ 12:13am
djinnxy Mar 29, 2023 @ 4:00am 
The xeghan warrior also starts with 7 components and 3 weapon slots plus 1 missile.
mine are ( in no particular order )
1. hull
2. power
3. defensive
4. aim
6. cargo
7. engine
8. extra weapon
9. shield

It is not optimal without the offensive slot for single ship battle, but the cargo slot makes it far more convenient than morthra.
Blue Impulse Mar 29, 2023 @ 4:51am 
3 laser rails with +330% increase in weapon damage. Too easy.
Amereth Mar 29, 2023 @ 5:00am 
Originally posted by Natjur:
Originally posted by aimlessgun:
Not every component gives damage though. Cargo and drone components for example. I think you can get every damage giving component on a ship that starts with 5.

My 8 are
(1) Hull (has + 300 to rail damage)
(2) Shield (has + 250 to rail damage)
(3) Weapons systems (increase rail damage by 100 and critical bonuses)
(4) Aim component (+ 300 to rail damage)
(5) Engine (%70 shield regen and +100 to rail damage)
(6) Offensive Holder (+ 200 rail damage)
(7) Defensive Holder (+250 rail damage)

(8) Power Systems this is the only one that does not have + rail damage yet, but I am still looking

hmm

my x-m1 doesn't have hull and shield so i lose that small amount of flat dmg in exchange for around 70% + dmg and 180% + crit dmg

I haven't upgraded the Mortha ( Morthra ? ) yet. How high are the stats on your ship at level 4 ?


Anyway the main reason i used the x-m1 over other ship is the high crit chance, speed and the small size making it really hard to hit.


I was playing with the Quuen before, i didn't like the bulkiness and the fact that i couldn't dodge anything.
Last edited by Amereth; Mar 29, 2023 @ 5:00am
DeLindsay Mar 29, 2023 @ 5:35am 
Best I can tell X-M1 has the highest possible damage output, because it only starts with 5 Modules, crap Cargo space & only a single Captive. That said, the Ships that have 6 Turret hardpoints and the Perk that activates all Turrets at once may be more damage output for a short time.
Winland Mar 29, 2023 @ 6:19am 
Originally posted by Blue Impulse:
3 laser rails with +330% increase in weapon damage. Too easy.

That might actually be tooltip bug as after around lvl25 you won't see those 300% anymore and instead they are around 10%, for now i moved to 1000+ increased min and max damage for weapon group bonus as i don't know how well that weapon damage works anymore. Seeing i can crit over 100k at lvl27 i think things are working well with this new setup.
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Date Posted: Mar 28, 2023 @ 6:11am
Posts: 29