SpaceBourne 2
SpaceDust Mar 26, 2023 @ 10:19am
How to capture them pesky Pods Grrr
Hello ppl. I know how to equip the ship, and i think i know how to stabilize the pods but they fly away before i can do much hmm. Any one know how to do this i'm sure it's easy and i'm stupid thx enjoy great game peace
Originally posted by saviornt:
In order to capture pods, you need to place the inner most dot of your cross-hairs on the pod. If you don't know what I mean by that, you have the square, outermost cross-hair, then the circle in the center of that. In the circle, you have a dot.

So you need to track the pod with the dot (while holding down the right mouse button. Even then, the pod itself can shake within it's own marker even if the marker isn't moving. Once the pod is stabilized, then press the quick-bar hotkey for the pod catcher module (while holding down the right mouse button and keep the dot on the pod).

It's pretty frustrating to do and I do end up losing about 50% of the pods. Maybe the developer will ease up the restriction and allow pods to be targeted within the scope of the entire cross-hair.
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Showing 1-13 of 13 comments
SpaceDust Mar 26, 2023 @ 11:43am 
Thx hugs
Noobelwerfer Mar 26, 2023 @ 2:48pm 
Appreciating the hugs :)

I too suffer with stabilising those little buggers, the best tip I can offer is that some ships have pod stabilising perk .. I haven't found myself the right combo of perks to be able to buy a ship and test it yet but I reckon that will be the answer.
sedman Mar 26, 2023 @ 3:02pm 
I find myself chasing those pods mid battle, because otherwise they end up 4km away and warp off before I can capture them.
Amereth Mar 26, 2023 @ 3:10pm 
Stabiliser pod.

Or

Learn to follow their movement while aiming. After some time and some practice you will be able to stabilise them.

Playing with your mouse sensitivity might help.


If you shake too much nothing stop you from using both hands.


No matter what you choose to do. The key word is ''practice'' .


edit : forgot something.

check as soon as you kill something if you see a pod coming out. Don't wait and stabilise it as soon as possible unless you can't because you are dying.
Last edited by Amereth; Mar 26, 2023 @ 3:12pm
The author of this thread has indicated that this post answers the original topic.
saviornt Mar 26, 2023 @ 5:02pm 
In order to capture pods, you need to place the inner most dot of your cross-hairs on the pod. If you don't know what I mean by that, you have the square, outermost cross-hair, then the circle in the center of that. In the circle, you have a dot.

So you need to track the pod with the dot (while holding down the right mouse button. Even then, the pod itself can shake within it's own marker even if the marker isn't moving. Once the pod is stabilized, then press the quick-bar hotkey for the pod catcher module (while holding down the right mouse button and keep the dot on the pod).

It's pretty frustrating to do and I do end up losing about 50% of the pods. Maybe the developer will ease up the restriction and allow pods to be targeted within the scope of the entire cross-hair.
trovianblade Mar 26, 2023 @ 8:20pm 
1)Load ship with POD catchers 1,2 or 3rd slot not sure the difference T1,T2,T3 or T4 is yet , they all seem to work fine ,maybe a distance thing
2)my ship has a burst of speed ( 5 button) and get within 500 metres any further and seems hard to keep receptacle (cursor) on the pod
3) RMB to stabilize ......do not pass POD as when you turn it will disappear on you ( bug maybe)
4) send catcher to crack it open and grab the pilot ( will be on Key 6,7 or 8 whichever slot you placed it on)
Wandering Mania Mar 26, 2023 @ 8:59pm 
Originally posted by saviornt:
It's pretty frustrating to do and I do end up losing about 50% of the pods. Maybe the developer will ease up the restriction and allow pods to be targeted within the scope of the entire cross-hair.
Yeah, between the overly sensitive mouse controls, and the tiny little 'sweet spot' for stabilizing them; It can be a bit of a pain. I just use my DPI mouse controls to really lower the sensitivity.

The best advice I could give would be to try and find/buy a ship that has the 'Pod stabilizer' ability.

But I do hope that that 'sweet spot' is increased in size. Because it is way too much of a hassle for the 50k to 250k that those pods bring in. Might as well just go loot an 'unregistered village' from the Merc contracts for more money, at that point.
Catsim Mar 26, 2023 @ 9:09pm 
I feel like I'm getting carpal tunnel syndrome when I try to stabilize a pod with how small the area is and how precise my movements have to be.
SpaceDust Mar 27, 2023 @ 9:50am 
Thanks for all the kind replies. If we struggle i'm sure it will be made more easy. Then we must find other unethical wayes to earn money until then.... Peace:steamhappy:
UGI Apr 16, 2023 @ 12:31pm 
I changed keybinding and don't understand what should I press. I press right mouse button and when I aim bot it gives spesific sound. Then I press 6 or 8 button where pod cathers are located and nothing happens.
japp_02 Apr 16, 2023 @ 1:14pm 
This stabilizing thing is a nuisance to do right, if you do it be close to the pod and have all power to engines although it doesn't get much easier. a better solution: There is a ship perk which automates the entire thing by simply pressing a button and then send your catcher, you need to look for it when you buy the ship, there is no way to change perks after buying AFAIK.
Last edited by japp_02; Apr 16, 2023 @ 1:18pm
PapaVeri Jan 14, 2024 @ 6:09pm 
Man I was wondering what the heck these pods even are, now I know I need some sorta catcher?
timeout Jan 14, 2024 @ 9:15pm 
Pod stabilizer is the way to go. Pick them up from from faction hangers in main system, the one's that end in a number, A1 N12 these kind
Last edited by timeout; Jan 14, 2024 @ 9:19pm
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Date Posted: Mar 26, 2023 @ 10:19am
Posts: 13