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I too suffer with stabilising those little buggers, the best tip I can offer is that some ships have pod stabilising perk .. I haven't found myself the right combo of perks to be able to buy a ship and test it yet but I reckon that will be the answer.
Or
Learn to follow their movement while aiming. After some time and some practice you will be able to stabilise them.
Playing with your mouse sensitivity might help.
If you shake too much nothing stop you from using both hands.
No matter what you choose to do. The key word is ''practice'' .
edit : forgot something.
check as soon as you kill something if you see a pod coming out. Don't wait and stabilise it as soon as possible unless you can't because you are dying.
So you need to track the pod with the dot (while holding down the right mouse button. Even then, the pod itself can shake within it's own marker even if the marker isn't moving. Once the pod is stabilized, then press the quick-bar hotkey for the pod catcher module (while holding down the right mouse button and keep the dot on the pod).
It's pretty frustrating to do and I do end up losing about 50% of the pods. Maybe the developer will ease up the restriction and allow pods to be targeted within the scope of the entire cross-hair.
2)my ship has a burst of speed ( 5 button) and get within 500 metres any further and seems hard to keep receptacle (cursor) on the pod
3) RMB to stabilize ......do not pass POD as when you turn it will disappear on you ( bug maybe)
4) send catcher to crack it open and grab the pilot ( will be on Key 6,7 or 8 whichever slot you placed it on)
The best advice I could give would be to try and find/buy a ship that has the 'Pod stabilizer' ability.
But I do hope that that 'sweet spot' is increased in size. Because it is way too much of a hassle for the 50k to 250k that those pods bring in. Might as well just go loot an 'unregistered village' from the Merc contracts for more money, at that point.