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Báo cáo lỗi dịch thuật
that'd be really annoying to code
- remaking the tab
- making more AI voicelines
- adding controls
do not think these are easy he needs to add them to all programs the game uses and most of the time those programs do not share the same coding language so i'd recommend more simple or easy
agree, It does seem like a lot of work.
but when he will add companion, he need a system to give them order anyway. So why not use that for the ship too ?
this is getting really long
order system for the ship is programmed so it's already added
Okay, that's been my main pet peeve for it
F6 is our friend
(save like every time you do an important action like raiding villages or every 5-30 minutes)
*=If you no clue, look up Centurions Ace McCloud. Was both cartoon and toy(s) from the '80's
Anyways, my 2 cents... Nothing I am about to say is meant to take away from others' opinions and ideals...
Currently (imho) planets are a bit Static ((ya, Early Access and all that)). As (and IF) they become more Dynamic, then yeah an in-between mode of travel (something faster than the current jet pack/gravity boots and slower than a ship) would be great.
All of this opinion, admitting, is based w/o knowing DBK's plan for planets.
Current state...meh I can't be bothered to explore it ((again, early access and all that)). But, if planets aren't at least on par with Empyrion ((and yes I get they are completely different games and genres, but the meaning is ...active and populated worlds)), I just don't see a need to mess about on them**. Other than to land on for the sites, like Salvage, Merc missions, Pits, etc.
**=the ? are interesting for the most part imho, but I can get better loot and easier Adventure xp in space (for the most part).