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I understand the "why" behind the design, there's a lot of interesting Players out there that need a little encouragement to get things right, but that's probably a small percentage of Players and the rest of us are stuck with a clunky design that just irritates us.
it is boring because it consumes too large a percentage of the game time.
that isn't fun. it is monotonous, dull, tedious.
it breaks the fun and makes it hard to enjoy the small periods where you are actually doing something else for a brief time between stargate hell "gameplay" which seems to be the primary game element that monopolizes most of your time.
ctrl + h to request permission,
Gotta remember though, the reason they're there in the first place is so you're not having to jump from system to system like in E:D or NMS. Which would be far worse than what's essentially just a fancy loading screen.
Now, one can say it's boring, and it's true. But it's a loading screen, the dev cannot do without. Same for planet descents. All he could do is transform it in a sort of fun minigame that keeps you busy for 20 seconds while the game is loading.
Yes the system scan each and every time is annoying but that might be there as a foundation to having your route blocked if you're at war, have a criminal record or smuggling contraband.
The tunnel markers are very easy to blast through if the ship is just below the visual, I often find it fails to register if the ships inside them but rarely have issues when below. I suspect this is to do with where the player sits being used as the thing the game looks for rather than working off the ship model.
i'm fine with the load screen for entering a planet atmosphere. but it is really janky right now. it feels dumb that the end of that is your ship bouncing off an invisible barrier just above the surface while you have zero control over your ship til that happens. that needs to be smoothed out.
similarly, that warpgate has a thank you come again type text at the back end of the tunnel. it looks unprofessionally dumb, and isn't fully readable.
similarly, speaking of unreadable. the dialogue options you choose from with npc's is just sometimes too long for the text field and we have no idea what we're committing to saying.
as for warping out of a system....
it would be ideal if we could skip the stargate and the waypoints, and just warp where we need to go from where we are... and that warp can take as long as a load screen requires, and not require the player to do any tedious mini-game...... PLEASE avoid this game getting negative recommendations because of this forced joke.
it also doesn't make much since that you'd be using "warp" within a star system. you know, a pulse engine speed is a thing for that. warping such short distances makes no sense. and there shouldn't need to be load screens to account for anything inside a systems space.
and a lack of a pulse engine really makes the time where you need to just hold W+Shift to travel 10k units really lame, mostly because it is a common thing.
meanwhile, planets block our warp path, and force us to manually do a slingshot (trebuchet), but other objects like stargates, space stations, asteeroids, pirate bases, whatever.. well... we can warp right through those...
and then there is walking on planets. really. its like how fun is it to land, walk indoors, then walk a mile to an npc, then walk back out. and repeat. i mean on some part this is nitpicking, but some of these are really a slog. it is cute that the game dev gives us unlimited sprint for this when indoors.. but i mean i could care less about civilians, i'd rather have permanent access to my jetpack, which is far faster method of travel on "foot"
no mouse cursor toggle, no drop down menu nonsense.