SpaceBourne 2
stargates - dragging the gameplay down
spending waaaay too much time fussing around with stargates, instead of fun things in a video game.

by far this stargate requirement to fast travel out of a system is the least fun part of the game.

and this would normally not be a deal breaker... but... you use it ALL the time, like half the gameplay is fussing with stargates??

i prefer to get from A to B without a C in the middle.
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Showing 1-15 of 39 comments
japp_02 May 1, 2023 @ 11:05pm 
They should change the jumpgate to some sort of mini-game to succeed - and warp disruption + damage to your ship if you fail. At least it would be fun.
Last edited by japp_02; May 1, 2023 @ 11:05pm
DeLindsay May 2, 2023 @ 3:39am 
Not gonna lie, this is the one thing I HATE about SB2. I just want to go all zoomy through the gate, but nope, you gotta wait until it approves you then go directly through the arbitrary tunnel. And to top it off, if you're in a really fast Ship, you're basically screwed and are forced to slow boat it through.

I understand the "why" behind the design, there's a lot of interesting Players out there that need a little encouragement to get things right, but that's probably a small percentage of Players and the rest of us are stuck with a clunky design that just irritates us.
AQWER1122 May 2, 2023 @ 4:08am 
they aren't TOO bad but they are a bit too annoying seriously why do i need to scan for every route i pass just deliver me for the love of god
Griffox May 2, 2023 @ 4:33am 
they could use the no man sky system or even the x4 that would be better, going through this portal every time is tiring.
Watchmaker May 2, 2023 @ 6:39am 
Originally posted by -shhfiftyfive:
spending waaaay too much time fussing around with stargates, instead of fun things in a video game.

by far this stargate requirement to fast travel out of a system is the least fun part of the game.

and this would normally not be a deal breaker... but... you use it ALL the time, like half the gameplay is fussing with stargates??

i prefer to get from A to B without a C in the middle.
It's already too easy and holds your hands, what are you five?
-shhfiftyfive May 2, 2023 @ 7:00am 
Originally posted by Demonic's Gaming Domain:
Originally posted by -shhfiftyfive:
spending waaaay too much time fussing around with stargates, instead of fun things in a video game.

by far this stargate requirement to fast travel out of a system is the least fun part of the game.

and this would normally not be a deal breaker... but... you use it ALL the time, like half the gameplay is fussing with stargates??

i prefer to get from A to B without a C in the middle.
It's already too easy and holds your hands, what are you five?
i didn't say it wasn't easy.

it is boring because it consumes too large a percentage of the game time.
that isn't fun. it is monotonous, dull, tedious.
it breaks the fun and makes it hard to enjoy the small periods where you are actually doing something else for a brief time between stargate hell "gameplay" which seems to be the primary game element that monopolizes most of your time.
GENOBEESRAGE May 2, 2023 @ 7:40am 
learn the hot keys,
ctrl + h to request permission,
Kankaku May 2, 2023 @ 8:16am 
Yeah the Stargates get quite tiresome. I think they should be changed to be only for jumps of a certain distance that's quite further out.

Gotta remember though, the reason they're there in the first place is so you're not having to jump from system to system like in E:D or NMS. Which would be far worse than what's essentially just a fancy loading screen.
Last edited by Kankaku; May 2, 2023 @ 8:19am
japp_02 May 2, 2023 @ 8:35am 
The approach to the stargate is always the same, once you get it it's not difficult anymore, aim to get a straight line with the gate center, the given marker and your hud marker until the given marker and the hud marker centers the jumpgate. As soon as you an see the black square at the end aim to it and give full power. Do it right once and you will do it right forever.
Now, one can say it's boring, and it's true. But it's a loading screen, the dev cannot do without. Same for planet descents. All he could do is transform it in a sort of fun minigame that keeps you busy for 20 seconds while the game is loading.
Last edited by japp_02; May 2, 2023 @ 8:36am
-shhfiftyfive May 2, 2023 @ 8:50am 
Originally posted by japp_02:
Now, one can say it's boring, and it's true. But it's a loading screen, the dev cannot do without. Same for planet descents. All he could do is transform it in a sort of fun minigame that keeps you busy for 20 seconds while the game is loading.
i'd rather not be forced to do manual labor for 20 seconds every time a load screen is needed. i'd rather take that 20 seconds to be free from mundane task.
Tazmo May 2, 2023 @ 8:53am 
I have to agree. My thought is if you are in the N1 system you should be able to jump directly from planet system 1 to planet system 2 or 3 or any of the others in that section but if you intend to leave the N! system and go to say the P6 system then you must leave by the N1 jump gate and arrive by the P6 jump gate. In other words you have an internal gate systems and an external transfer gate system. Some of these solar systems are right next to each other but you have to go half way across the section and use the N1 gate just to again go half way across the section to get to that nearby solar system.
Mr. Fibble May 2, 2023 @ 9:41am 
What else are you doing in the game that stargates consume so much time?

Yes the system scan each and every time is annoying but that might be there as a foundation to having your route blocked if you're at war, have a criminal record or smuggling contraband.

The tunnel markers are very easy to blast through if the ship is just below the visual, I often find it fails to register if the ships inside them but rarely have issues when below. I suspect this is to do with where the player sits being used as the thing the game looks for rather than working off the ship model.
-shhfiftyfive May 2, 2023 @ 10:12am 
okay so i'm not one to enjoy repeating myself, so i'll just share some more thoughts on the various systems...

i'm fine with the load screen for entering a planet atmosphere. but it is really janky right now. it feels dumb that the end of that is your ship bouncing off an invisible barrier just above the surface while you have zero control over your ship til that happens. that needs to be smoothed out.

similarly, that warpgate has a thank you come again type text at the back end of the tunnel. it looks unprofessionally dumb, and isn't fully readable.

similarly, speaking of unreadable. the dialogue options you choose from with npc's is just sometimes too long for the text field and we have no idea what we're committing to saying.


as for warping out of a system....
it would be ideal if we could skip the stargate and the waypoints, and just warp where we need to go from where we are... and that warp can take as long as a load screen requires, and not require the player to do any tedious mini-game...... PLEASE avoid this game getting negative recommendations because of this forced joke.


it also doesn't make much since that you'd be using "warp" within a star system. you know, a pulse engine speed is a thing for that. warping such short distances makes no sense. and there shouldn't need to be load screens to account for anything inside a systems space.

and a lack of a pulse engine really makes the time where you need to just hold W+Shift to travel 10k units really lame, mostly because it is a common thing.

meanwhile, planets block our warp path, and force us to manually do a slingshot (trebuchet), but other objects like stargates, space stations, asteeroids, pirate bases, whatever.. well... we can warp right through those...

and then there is walking on planets. really. its like how fun is it to land, walk indoors, then walk a mile to an npc, then walk back out. and repeat. i mean on some part this is nitpicking, but some of these are really a slog. it is cute that the game dev gives us unlimited sprint for this when indoors.. but i mean i could care less about civilians, i'd rather have permanent access to my jetpack, which is far faster method of travel on "foot"
TaliHazard May 2, 2023 @ 11:01am 
Originally posted by Griffox:
they could use the no man sky system or even the x4 that would be better, going through this portal every time is tiring.
i was thinking this same thing about the X4 system where you can just fly thru them
-shhfiftyfive May 2, 2023 @ 11:06am 
everspace 2 just lets you fly in there and click a key.
no mouse cursor toggle, no drop down menu nonsense.
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Date Posted: May 1, 2023 @ 10:56pm
Posts: 39