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i don't think you can get it cheaper. Certainly not in story-line (up to 1.8 version that is)
sure you can use it, but it's slow, chunky and designed for capital ships battles. Dont know if you will enjoy the experience versus the fast/small fighters
Not at the moment. Don't know about future updates.
Oh! I was thinking why it's now 32mil and not 15mil ?! But ... if you do missions, you will level and price will go up faster then you make money ... what? And also you cannot do trading without large cargo ship and this way you cannot make money without leveling up...
Check if this helps a little
But you cannot be a trader in this game for a long time, because large cargo ships are very expensive, and small cargo do not exist at all.
But INT xp bonus gives fast leveling of everything. That means ship prices go up way faster then you can make money as a pilot. Fail.
Switching to ground combat missions would not help much, because of payments for low level missions are low, and ships already have prices in 10s of mil. But if I level up the Soldier, the AI enemies will level too, and they will kill me on sight.
At this point I should probably delete saves and restart. Or delete the game.
But looting villages is lucrative - from 200k at start (levels 5-10) to many mills (levels 40+)
i would recommend trying to exterminate/loot a few villages (and get a few soldier levels along the way to be able to hit higher levels) and check your money progress . You would be surprised
If you want to know for sure, make a separate save, then restart the game and watch the prices, they should be radically lower than what you got at higher levels.
But there is another factor to consider: Even if cap ship prices are increasing with your level, they may be cheaper later because of the ressources you may get from your conquered territories (single stations, systems), so you may divert money from your faction to your personal money to buy the ship, that's to say that soon after game start it's harder to get say 20M rather than getting 100M later in the game.
I put all my starting points in Intelligence, but I farmed Salvage Yards for high level loot to sell. My Soldier skill went up, and I was getting levelled expensive ship components as loot. At around Soldier 20, I went for level 30-40 Salvage Yards. This gave me millions of TY, so I bought all ships I wanted (Nexasis, Morthra Geran, Xeghan Warrior, and the drone ships) and started saving up.
I am not going to continue the story beyond saving Anka for a while more, until I get a LOT of TY, like a hundred million or more.
get in orbit, hit B, select target (village, yard, whatever), land nearby, get close to check level,
lay waste, sell loot
From what I've seen, freelancer mission cargo box dropped by killed enemies spaceship tend to have a far higher chance to drop spaceship parts, which can be sold for a lot more than weapons n armor. ie even at low rank these can be sold for hundred of thousand, even the basic ones, compared to rifles n armor that rarely go over a hundred thousand for rare high rank stuff.
Ie, the average haul (if you fill your cargo to the brim) done in a salvage yard amount to ~2-4 million, while a haul of spaceship parts can easily give you over 10 million, with the bonus that its far more time efficient to do spaceship missions, especially if you're lucky and happens to have two in the same system.
A Salvage Yard is a permanent planetary location visible from orbit. Naming is like "Salvage Yard of Chalice". It is a block of scrap metal, probably a big chunk from a huge spaceship. The entrance is on the side with a compact bulge, it is marked with a flaming barrel.
It has a number of floors, connected by elevators, marked with the same flaming barrel. One at the floor entrance, one at the exit. You cannot save inside, but any elevator can take you up to the entrance, resetting the enemies and loot on all floors.
Pay attention to the star system level brackets, and the level brackets randomly assigned upon descending to the planet surface. Also note the levels of enemies inside, to decide whether you should risk boss levels.
The loot comes from several sources:
- small boxes dropped by enemies, marked with a vertical purple beam
- large boxes on the floor in a couple of rooms per floor, marked with a thicker vertical purple beam angled a bit
- large purple boxes on a boss level
The loot will be levelled according to your highest skill (Soldier or Pilot) regardless of loot type, allowing you to level up Soldier and get expensive ship components at so high a level you can safely sell them, because you won't be able to loot those for a long time anyway.
The boss levels:
The first boss level is at floor 3. You will notice a different room composition and colours. It will consist of a few rooms with automatic sliding doors, and a large room with boxes, machinery, a wire fence, three large loot boxes, a cage with a prisoner, and an elevator with a flaming barrel.
Upon entering the large room and moving away from the entrance, a boss will spawn. Mind, that a boss at too high a level might wipe the floor with you in seconds. The boss will have some special skills. Turrets, time slowing, flamethrower, rapid position shifting, and such. Unless you are higher level, have some useful Soldier skills already, have good gear and know what you are doing, do not enter the boss room or you lose all loot gathered since your last save outside.
To avoid having to deal with the boss levels, when you enter one, immediately leave the Yard, save, and go back in. You will enter the same floor you left, but it will be a normal floor instead. Levels 1, 2, 5, 10, and 15 seem to always be normal levels. I haven't gotten much deeper than that, because of full inventory (ships with large cargo hold help here).
Selling loot:
You can actually sell loot on the planetary surface. There is a random POI that spawns a trader NPC with a mechanical mule. Go outside the Salvage Yard, fly a bit away to get from the premade location, find some open terrain with no trees and land. Leave your ship, get your hoverbike (press H, select "Call Hoverbike"), zoom in any direction, wait for POI (question mark or white arrow) to spawn near you. There are several POI types available, one is the trader NPC.
Some POI types spawn mission starters, or even enemies and loot (big cargo hauler with two loot boxes inside, shack with flames with a small loot box inside)
Bonus fact:
Most, but not all planetary trader NPCs will have a single Tier 5 ship component levelled to your Pilot skill available for sale. It is shared among all of them on the same planet. You cannot equip your ship with golden components in a single planetary run.
I hope you find this useful.
nice mini guide - this should be added to the wiki
The possible way to go to low Lvl systems and start a attack on the villages by kicking in doors and make sure to have your weapon out before hand preferably an AR. As to when you need to do this is right after the tutorial mission but don't start any missions with any guilds or factions the faster you lvl up the faster the price will be. Once you've taken enough credits by selling your loot of which I found the space market as my bread and butter as it saved me time then going to a station to sell my ill gotten goods, you need to take the Stargate to another system that's much higher to have a better chance of finding a command ship for sell for cheap.
REMEMBER, there is no time limit so take your time sorting out your best possible way of profit from your pirating, only your level is the factor for the price. Happy hunting!!
Don't try to fly it like a fighter, use the right-click turret view and use broadside tactics. Once you get used to it, you'll obliterate anything with the main guns. Boost power to speed when flying in atmosphere to maintain lift better, simply put it on the ground and "eject" if you want to park it.
Also, if you're set on buying a new ship, DON'T DO FREELANCE MISSIONS, or any sort of activity that give pilot experience. You don't want pilot level to increase too much because the level and price of the ship increase as well.
Trading is a great way to make money and mostly only increases adventurer level, don't be afraid to invest in a trade ship, they will repay the investment many times over. The game's trading system is actually pretty neat and you'll make millions per trip once you get to grips with it. Plan trips according to stocktaking times, buy directly from factories instead of trade hubs, buy bulk stock when the market is down, sell when average price picks up again etc.
Yes, trade ships are slow, bulky things, not to mention the lack of traffic and activity around you, many systems are copy-pasted and there's not much to look at in terms of scenery so trading can feel very slow and boring but, it is a solid and steady means of low-risk income, just keep Alpha squad on call when trading in low security systems.