Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The Dev said he's going to look at the Mining system in the future.
Don't forget to use your ship perks or power levels to your advantage. Setting all power to weapons, and most of the leftover to shields or engines will greatly increase the amount of time you can keep firing as well as lowering any wait until you can get the other perks.
The Gatling guns are great and can be your bread and butter for destroying anything if you're using your wingmen to melt shields (attack your target ie.)
But having a good laser or shotgun turret sure help nicely, don't have to be rail guns.
Drones are fantastic but take a while to kill (overall) because they have to fly from target to target to get within range. The Huqe is an impressive killing machine just flys like a Cat trying to drive a Roomba.
I also stated "That said, using other Weapon types is perfectly fine, Railguns just have the highest TTK of all Weapons so far." It's not an issue of what I like vs what you like and I DO run other than Rails on certain Ships, even if only for RP value. It's 100% about what Weapon kills the target the fastest with as level playing field as what one can get with RNG spawned Components to purchase.
And the "so far" bit means since this is still an EA game, anything can change and maybe in a future update the Dev adds even more Weapon types and/or nerf Railguns because too many people use them or any number of other changes.
The explanation you provided now is also far more comprehensive and understandable to the new players than your initial post of "rails>all"
Thank you for expanding on it!
I appreciate your comments on all other posts, you're very helpful to people :)