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I feel like you don't want to hear any other answer. Your suggestion is not good. Its obvious that the other posters agree. Capital ships should be a sitting duck for small fighters, that's why in real life, Carriers, Battleships, etc have escort ships to protect them. Capital ships should be the big guns for a big job. You are surprised you need escort ships? Expecting a capital ship to fill the role of a fighter is just a bad idea. But you don't want to hear that because you have buyers remorse.
This is more like a heavy fighter than a capital ship. Everyone has their own idea of what a capital ship is i guess. I agree with Beauxy it is underwhelming but it is a nice start and hopefully bigger ships will come later in the game or with a DLC
Right now it's literally only functionable if you're lv40+ with you ideal 7g fleet (or additional for wasted purposes!) Being buffed.
Still, using a kitted out Xeghan will do the same and give you something to do at least.
For now, continue to provide feedback and give Dev a chance to do something about it :)
So i expect it is probably an accuracy bug of some sort.
I still need to test the ship since every time i see it on the market it cost 100mil + and i only have 20 mil right now.
I guess you can't use basic weapons and are stuck with static turret and the useless big gun.
would explain the issue.
I also have a feel that the current look of the CS isn't gonna be the final make up for it, since we have all seen what the actual capital ships in the game look like, alot of people are saying he's using the prototype make up of the heavy fighter for the image of it. Hell, he's even asking for people to put their inputs on it in the discord so he can approve upon it where majority of people see fit.
This Idea of the CS was meant for large battles for later levels given the cannons and static guns. he's stated that fact, and has even said for early stuff till you and your faction is kitted out to use the fighters. in the description of the HF or CS in this case, says that it's meant to fight dreadnoughts and other CS's while they rely upon fighters to help defend it's self against smaller and more quicker ships like fighters.
Whether you like it or not, the guy does have some merit to his posts.
Everything you stated isn't official, however, the fact the cap,ship is in a testing phase is.
If you're going to lecture someone, do it properly, dont be an arrogant person.
The game is in early access and isn't being used as a cash grab like EA does nor has he done anything remotely like EA has. And what you mean by what I said isn't official? That came from him speaking on the discord and the person whose helping him doing bug reports that he nominated. I wasn't lecturing but giving a counter argument against him comparing him to EA. I'm also not being an arrogant person, I just know facts. Have a good day :)
Its level 46, Tier 4 and i upgraded it with 4x TIER 5 2k damage, 100% accuracy and high rate of fire (10-13rps) static turrets and one bigger cannon to deal with stuff like drone carriers. Iv also got lvl 46 Tier 4 upgrades in every tech slot possible (i didnt get the extra gun slot) and WOW....
Underwhelming for sure against fighter, those static turrets are surely for fighters yeah? hence the cannons doing 350k damage a hit Vs 2k. I think the main issue is they dont track the target or their aim is offset somehow. Mine is built as a bit of a glass cannon, but it still has 200k shields and 300k hull and Vs 5 or 6 lvl 32 ships i was destroyed within about 12 seconds. (not down to missile spam)
I think tho, if the targeting was fixed they would be rather good if they also got a defence buff too. 12 seconds to down me without missiles seems a tad drastic lol. Shame, i really thought id built it to deal with fighters.
Ill defo wait for patches tho and im excited to see where it goes tho i do see it being a fun ship once fixed. Cant have wingmen so guns need to work and without distraction holo ship or cloak or wingmen it needs to be tanky.
Btw Never lost my CS (or Frigate. I'm making it a thing) although one time I nearly did. I originally put big cannons all over it which was not the lords way. Almost got me smote.
Also I understand it is a major expense. Or rather I don't understand because I know how a hex editor works and prefer to only deal with financial problems in real life, not leisure activities like taking over the Galaxy.
Do also use the Missile Barrage and the other perk to quickly wipe enemies. Canons at close range are useless, at long range it's 1-shot-1-kill (read the weapon description to know at what range you should best fire). If you are surrounded by small fighter ships think about using your shield booster and you'll be fine, don't let your shield go down to the point where your hull gets damaged, and should that happen you still have the repair booster to use.
The cap ship is a different handling in combat, but superior if you know how to fight with it.