SpaceBourne 2
Beauxy Apr 7, 2023 @ 5:50pm
Am I missing something with capital ships?
The turrets can't hit anything, the abilities don't help at all, and the weapons are insanely expensive. I can't even clear same level bounties with this thing and my regular ship cleared bounties 20 levels higher than me. Are the capital ships just terrible or is there something I don't see here?
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Showing 16-30 of 37 comments
bushmaster2027 Apr 8, 2023 @ 1:54pm 
Originally posted by Beauxy:
I feel like I'm talking to people who haven't actually used a capital ship yet. "Better use it in a war" ok thank you captain obvious....that's literally the first thing I did and it was shooting at targets that were at completely different capture points and not shooting anything near me. Let's stop guessing on how this works and actually help provide suggestions if they are so good. Right now my fighter shreds things 10 times faster than this thing. Tell me how your capital ship is doing anything different than mine because it's a sitting duck right now.


I feel like you don't want to hear any other answer. Your suggestion is not good. Its obvious that the other posters agree. Capital ships should be a sitting duck for small fighters, that's why in real life, Carriers, Battleships, etc have escort ships to protect them. Capital ships should be the big guns for a big job. You are surprised you need escort ships? Expecting a capital ship to fill the role of a fighter is just a bad idea. But you don't want to hear that because you have buyers remorse.
Nostromeo Apr 8, 2023 @ 2:12pm 
Mmm well this isn't real life and it is in space...For me, a capital ship should be like an impregnable fortress the size of a small station with weaponry capable of planetary destruction which would need an army of fighters (talking about 20+) AND another capital ship to be destroyed.

This is more like a heavy fighter than a capital ship. Everyone has their own idea of what a capital ship is i guess. I agree with Beauxy it is underwhelming but it is a nice start and hopefully bigger ships will come later in the game or with a DLC :happyio::happyio:
YoManThrek Apr 8, 2023 @ 3:09pm 
i mean he's working on patching the turrets already according to the discord.
Feral Apr 8, 2023 @ 4:04pm 
Even the Death Star had a load of TIE fighters and Star Destroyers to protect it. Capital Ships will have a place in the game but it seems that place is not quite now. Right now it's a heatsink for all that TY you've got hanging around. Happy to be proved wrong!
Phoenix Apr 8, 2023 @ 4:11pm 
It's been made fairly clear that the CS is a testing phase and Dev is looking for feedback on it before progressing or scrapping the idea.

Right now it's literally only functionable if you're lv40+ with you ideal 7g fleet (or additional for wasted purposes!) Being buffed.

Still, using a kitted out Xeghan will do the same and give you something to do at least.

For now, continue to provide feedback and give Dev a chance to do something about it :)
Amereth Apr 8, 2023 @ 5:42pm 
Station that you fight seem to have automatic turrets and can barely hit you.

So i expect it is probably an accuracy bug of some sort.


I still need to test the ship since every time i see it on the market it cost 100mil + and i only have 20 mil right now.

I guess you can't use basic weapons and are stuck with static turret and the useless big gun.

would explain the issue.
YoManThrek Apr 8, 2023 @ 5:55pm 
lets be honest though, it's not a CS it's a damn heavy fighter
somedude Apr 9, 2023 @ 12:48am 
It's normal EA, people. First he inserted teh IDEA of a Capital Ship. Now he'll balance the thing and actually figure out what the point of a capital ship should be in a game like this. The auto turrets will become much more deadly, people will complain about that they are OP, he'll nerf them, and so on, then buff them, then nerf them again. Some people want to just steamroll on it like a .astard in a tank, and wipe out the entire galaxy cluster, others want it to be a bit more SUBLIME mechanic/tool of war... Then people will complain the game is too easy all of a sudden and want NG++++ or whatever, same old story
Last edited by somedude; Apr 9, 2023 @ 12:50am
YoManThrek Apr 9, 2023 @ 12:55am 
Originally posted by somedude:
It's normal EA, people. First he inserted teh IDEA of a Capital Ship. Now he'll balance the thing and actually figure out what the point of a capital ship should be in a game like this. The auto turrets will become much more deadly, people will complain about that they are OP, he'll nerf them, and so on, then buff them, then nerf them again. Some people want to just steamroll on it like a .astard and wipe out the entire gualaxy cluster, others want it to be a bit more SUBLIME mechanic/tool of war... Then people will complain the game is too easy all of a sudden and want NG++++ or whatever, same old story
wow I actually laughed at this, man has no idea what he's talking about. First of all, CS's were NEVER intended to be in the game, the largest ships he wanted were the future Drone nest and the heavy fighter and command ship. thats all T2 ships you find on the upgrade ship section for your squads. Only reason why he put the CS in is because the first game had capital ships and variants of them in it and people put it up to a vote via Discord server and it passed. he postponed updates last week to put it in, and then doing so had to rework EVERY station to have a custom landing pad to fit it. No where near compared to EA. game is made by 1 dude whose putting his all into it and should have respect for him doing so. the game is already being well loved even with the galaxy reset. it had to happen the first time cause if the stations needing the custom landing pads and the second time cause a code messed up that duplicated a ton of systems and everything inside of them on top of each other.

I also have a feel that the current look of the CS isn't gonna be the final make up for it, since we have all seen what the actual capital ships in the game look like, alot of people are saying he's using the prototype make up of the heavy fighter for the image of it. Hell, he's even asking for people to put their inputs on it in the discord so he can approve upon it where majority of people see fit.

This Idea of the CS was meant for large battles for later levels given the cannons and static guns. he's stated that fact, and has even said for early stuff till you and your faction is kitted out to use the fighters. in the description of the HF or CS in this case, says that it's meant to fight dreadnoughts and other CS's while they rely upon fighters to help defend it's self against smaller and more quicker ships like fighters.
Last edited by YoManThrek; Apr 9, 2023 @ 1:00am
Phoenix Apr 9, 2023 @ 1:35am 
Originally posted by YoManThrek:
Originally posted by somedude:
It's normal EA, people. First he inserted teh IDEA of a Capital Ship. Now he'll balance the thing and actually figure out what the point of a capital ship should be in a game like this. The auto turrets will become much more deadly, people will complain about that they are OP, he'll nerf them, and so on, then buff them, then nerf them again. Some people want to just steamroll on it like a .astard and wipe out the entire gualaxy cluster, others want it to be a bit more SUBLIME mechanic/tool of war... Then people will complain the game is too easy all of a sudden and want NG++++ or whatever, same old story
wow I actually laughed at this, man has no idea what he's talking about. First of all, CS's were NEVER intended to be in the game, the largest ships he wanted were the future Drone nest and the heavy fighter and command ship. thats all T2 ships you find on the upgrade ship section for your squads. Only reason why he put the CS in is because the first game had capital ships and variants of them in it and people put it up to a vote via Discord server and it passed. he postponed updates last week to put it in, and then doing so had to rework EVERY station to have a custom landing pad to fit it. No where near compared to EA. game is made by 1 dude whose putting his all into it and should have respect for him doing so. the game is already being well loved even with the galaxy reset. it had to happen the first time cause if the stations needing the custom landing pads and the second time cause a code messed up that duplicated a ton of systems and everything inside of them on top of each other.

I also have a feel that the current look of the CS isn't gonna be the final make up for it, since we have all seen what the actual capital ships in the game look like, alot of people are saying he's using the prototype make up of the heavy fighter for the image of it. Hell, he's even asking for people to put their inputs on it in the discord so he can approve upon it where majority of people see fit.

This Idea of the CS was meant for large battles for later levels given the cannons and static guns. he's stated that fact, and has even said for early stuff till you and your faction is kitted out to use the fighters. in the description of the HF or CS in this case, says that it's meant to fight dreadnoughts and other CS's while they rely upon fighters to help defend it's self against smaller and more quicker ships like fighters.
Pretty sure it's the posts before that you should laugh at.

Whether you like it or not, the guy does have some merit to his posts.

Everything you stated isn't official, however, the fact the cap,ship is in a testing phase is.

If you're going to lecture someone, do it properly, dont be an arrogant person.
YoManThrek Apr 9, 2023 @ 3:41am 
Originally posted by Phoenix:
Originally posted by YoManThrek:
wow I actually laughed at this, man has no idea what he's talking about. First of all, CS's were NEVER intended to be in the game, the largest ships he wanted were the future Drone nest and the heavy fighter and command ship. thats all T2 ships you find on the upgrade ship section for your squads. Only reason why he put the CS in is because the first game had capital ships and variants of them in it and people put it up to a vote via Discord server and it passed. he postponed updates last week to put it in, and then doing so had to rework EVERY station to have a custom landing pad to fit it. No where near compared to EA. game is made by 1 dude whose putting his all into it and should have respect for him doing so. the game is already being well loved even with the galaxy reset. it had to happen the first time cause if the stations needing the custom landing pads and the second time cause a code messed up that duplicated a ton of systems and everything inside of them on top of each other.

I also have a feel that the current look of the CS isn't gonna be the final make up for it, since we have all seen what the actual capital ships in the game look like, alot of people are saying he's using the prototype make up of the heavy fighter for the image of it. Hell, he's even asking for people to put their inputs on it in the discord so he can approve upon it where majority of people see fit.

This Idea of the CS was meant for large battles for later levels given the cannons and static guns. he's stated that fact, and has even said for early stuff till you and your faction is kitted out to use the fighters. in the description of the HF or CS in this case, says that it's meant to fight dreadnoughts and other CS's while they rely upon fighters to help defend it's self against smaller and more quicker ships like fighters.
Pretty sure it's the posts before that you should laugh at.

Whether you like it or not, the guy does have some merit to his posts.

Everything you stated isn't official, however, the fact the cap,ship is in a testing phase is.

If you're going to lecture someone, do it properly, dont be an arrogant person.
For the post before it, I stated heavy fighter due to him using the model of the heavy fighter and not the model for the capital ships in game.

The game is in early access and isn't being used as a cash grab like EA does nor has he done anything remotely like EA has. And what you mean by what I said isn't official? That came from him speaking on the discord and the person whose helping him doing bug reports that he nominated. I wasn't lecturing but giving a counter argument against him comparing him to EA. I'm also not being an arrogant person, I just know facts. Have a good day :)
I recently got my hands on the heavy fighter. (Iv seen them for sale for 890mill but i got mine for 12mill)

Its level 46, Tier 4 and i upgraded it with 4x TIER 5 2k damage, 100% accuracy and high rate of fire (10-13rps) static turrets and one bigger cannon to deal with stuff like drone carriers. Iv also got lvl 46 Tier 4 upgrades in every tech slot possible (i didnt get the extra gun slot) and WOW....

Underwhelming for sure against fighter, those static turrets are surely for fighters yeah? hence the cannons doing 350k damage a hit Vs 2k. I think the main issue is they dont track the target or their aim is offset somehow. Mine is built as a bit of a glass cannon, but it still has 200k shields and 300k hull and Vs 5 or 6 lvl 32 ships i was destroyed within about 12 seconds. (not down to missile spam)

I think tho, if the targeting was fixed they would be rather good if they also got a defence buff too. 12 seconds to down me without missiles seems a tad drastic lol. Shame, i really thought id built it to deal with fighters.

Ill defo wait for patches tho and im excited to see where it goes tho i do see it being a fun ship once fixed. Cant have wingmen so guns need to work and without distraction holo ship or cloak or wingmen it needs to be tanky.
exariv Jul 21, 2023 @ 3:23am 
I honestly have trouble following this thread as it seems everyone is having trouble I do not. I replaced my fighter with a capital, decked out the turrets and while it is not quite as quick as "point and click", waiting for them to finish fighters it's more "aquire target and wait for one or two passes before they explode". I do usually have a fighter escort but not always. Thing burns through all the freelancer missions without having to die and restrategize which was common in my annihilator. My only problem with the capital ship (and yes I concede it doesn't quite live up to the rep of a star destroyer but is not a heavy fighter. I have heard a funny naval term that might apply. "Frigate" maybe?) Is since you rely on the auto targeting it has problems with space stations which it for some reason does not autotarget. In this case I'm going after a slaver station and just batting down the fighters that auto generate but not firing at the main target and am curious as to why. Also the big cannons (which I thought were under your control with the fire button but I've only used them once or twice) are either not firing or auto firing but I cant see the rail trail? The little blue indicators center screen turn red (which my impression was the load status of the left and right cannon but again that's personal conjecture) and back to blue while fighting but it does not seem like it is working under my commands and this station is not taking any damage I can see. Or if it has not enough to damage a component enough to destroy it. Probably just put this contract on the back burner until I figure it out.
Btw Never lost my CS (or Frigate. I'm making it a thing) although one time I nearly did. I originally put big cannons all over it which was not the lords way. Almost got me smote.
Also I understand it is a major expense. Or rather I don't understand because I know how a hex editor works and prefer to only deal with financial problems in real life, not leisure activities like taking over the Galaxy.
Last edited by exariv; Jul 21, 2023 @ 3:28am
japp_02 Jul 21, 2023 @ 5:45am 
Capital ships (Xanthean type) do very well if you use the installed components like Shield Booster, Weapon Booster or Repair Booster. Install and use these 3 and you won't have problems.
Do also use the Missile Barrage and the other perk to quickly wipe enemies. Canons at close range are useless, at long range it's 1-shot-1-kill (read the weapon description to know at what range you should best fire). If you are surrounded by small fighter ships think about using your shield booster and you'll be fine, don't let your shield go down to the point where your hull gets damaged, and should that happen you still have the repair booster to use.
The cap ship is a different handling in combat, but superior if you know how to fight with it.
Last edited by japp_02; Jul 21, 2023 @ 5:52am
warunicorn85 Aug 10, 2023 @ 7:56pm 
I been using the command ship for quite a few freelance missions. Usually I just go in and setup capital mode by right clicking and I am able to use my big cannon to take out fighters and drones. But when I am not on capital mode I basically hit nothing. As for the big cannon not firing issue, sometimes you need to switch your weapon group to 1 by pressing 1 and try if it works.
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Date Posted: Apr 7, 2023 @ 5:50pm
Posts: 37