SpaceBourne 2
How Similar to Freelancer
If there's any old fogies here like me who played Freelancer, can you tell me how similar this game is to it? If there's one game I wish had a sequel that never got one, it's Freelancer. =-(
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Showing 1-14 of 14 comments
DeLindsay Mar 22, 2023 @ 6:38pm 
I've finished Freelancer recently (few months ago) and can say the Space combat is superior to SpaceBourne 2 (for now). I can be at level with the enemies in a fully upgraded Ship (best of everything I can buy, money no object) and it can take 20 minutes to kill 4 ships.
This game has serious potential but it'll be a long time before it reaches the goals set by the Dev and realizes what he probably envisions.
Catsim Mar 22, 2023 @ 8:14pm 
It's more like a streamlined singleplayer version of Elite Dangerous. X4 is sort of like Freelancer, but with AWFUL balancing, at least that's how it feels to me with how it has warp highways.

To me, the cornerstones of Freelancer are the warp lanes, the unique zones, and the slightly undersized scale of things (i.e. space isn't as vast as it would normally be between planets but I don't g.a.s. because real space is boring). Freelancer also had the radio chatter that made the game feel more alive as pilots chat with traffic control. Keep an eye on Everspace 2 which is entering full release soon. That's the closest to Freelancer I've felt a game get in a long time even if it has a "warp vast distances between points of interest" sort of design.
Wandering Mania Mar 22, 2023 @ 8:47pm 
I still have a working old copy of Freelancer installed. And played it a few weeks ago.
But this game... Not like it at all really.
X4 I also played, and have a copy of. Not like it either.

The best I could describe this game, is that it's more what Star Citizen was meant to be, but single player only. More 'Space Flight Sim/Ground Combat RPG' type of thing. I've seen quite a few bugs though.
- Missiles refusing to fire unless I reloaded the game after reloading the missile tubes.
- Shotguns refusing to reload, but going through the reload animation over and over while on foot.
- Enemy bosses/Bounty targets failing to spawn when their ship lands.
- Planet entry attempts forcing you under cities, making it nigh impossible to get back out without reloading.

But yeah... This is definitely not anything like Freelancer.
Last edited by Wandering Mania; Mar 22, 2023 @ 8:48pm
sedman Mar 23, 2023 @ 9:21am 
If you liked freelancer, the original elite, x-wing, comanche etc. you'll like this game.
It doesn't have the space trading parts of freelancer, and the backstory is not as solid, but it does have plenty to do and its compelling. I've played over 100h so steam tells me, and I only just tried mining for the first time today. I've certainly got my money's worth.
Wandering Mania Mar 23, 2023 @ 9:55am 
Originally posted by sedman:
If you liked freelancer, the original elite, x-wing, comanche etc. you'll like this game.
Agreed. It's not like Freelancer. But if one liked that game, or any of the others listed, or unlisted; They might like this one as well.

And a side not on the main story:
It's not just 'not solid', I would have to say that it's 'corny' at best, and 'complete horse pucky' at worst. But it's not the main story that makes the game good, it's the gameplay, and that, while still buggy as all get out, has strong foundations.
fastforward Mar 23, 2023 @ 12:15pm 
i'd say its better than freelancer.
but the itemization might put one off. no matter how good you aim and how well you dodge a lvl 5 ship will never kill a lvl 15 ship, its a little bit of diablo meets freelancer.
still more to do than freelancer, better graphics, huge universe with tons of walkable planets/stations, and sort of open world, do what you want.
sedman Mar 23, 2023 @ 3:51pm 
What Freelancer has that SB2 doesn't - trading based system, a better backstory.
What does SB2 have that Freelancer doesn't - the list got too long so I'll just say, 500% more gameplay options.
Unleashed Mar 25, 2023 @ 4:37pm 
Originally posted by DeLindsay:
I've finished Freelancer recently (few months ago) and can say the Space combat is superior to SpaceBourne 2 (for now). I can be at level with the enemies in a fully upgraded Ship (best of everything I can buy, money no object) and it can take 20 minutes to kill 4 ships.
This game has serious potential but it'll be a long time before it reaches the goals set by the Dev and realizes what he probably envisions.

I've not encountered this issue, takes me an average of a minute to kill one ship, once you understand the pursuit system it's pretty easy-ish
Wandering Mania Mar 25, 2023 @ 5:53pm 
Originally posted by Unleashed:
I've not encountered this issue, takes me an average of a minute to kill one ship, once you understand the pursuit system it's pretty easy-ish
Yeah, the pursuit system is fairly useful. Plus what one would 'think' is the "best of the best" equipment, could easily also be complete crap. What with the extreme variation in stats, attributes, modifiers, and so on. I mean I've see 2 identical named purple pulse turrets, with the same level, and completely different damage, accuracy, fire rate, and so on.

And with my set up, it takes me all of 30 seconds to pop a fighter, that is 1 -2 levels higher than my pilot level. So you just gotta combine skill with addons via ship upgrades, turrets, missiles, perks, character stats, and so on.

Suffice to say, this game has one of the best 'character building RPG systems' that has come out in recent years. And this game isn't really even an RPG.
Unleashed Mar 26, 2023 @ 6:18am 
Originally posted by Wandering Mania:
Originally posted by Unleashed:
I've not encountered this issue, takes me an average of a minute to kill one ship, once you understand the pursuit system it's pretty easy-ish
Yeah, the pursuit system is fairly useful. Plus what one would 'think' is the "best of the best" equipment, could easily also be complete crap. What with the extreme variation in stats, attributes, modifiers, and so on. I mean I've see 2 identical named purple pulse turrets, with the same level, and completely different damage, accuracy, fire rate, and so on.

And with my set up, it takes me all of 30 seconds to pop a fighter, that is 1 -2 levels higher than my pilot level. So you just gotta combine skill with addons via ship upgrades, turrets, missiles, perks, character stats, and so on.

Suffice to say, this game has one of the best 'character building RPG systems' that has come out in recent years. And this game isn't really even an RPG.

I agree with everything you said & also noticed the difference of effectiveness with 2 different types of weapons even if on the same level lol
Indeed it isn't a full fledged rpg type of game, but it does have lots of role playing elements.
Dwarf80 Mar 26, 2023 @ 6:56am 
i played freelancer for awhile or at least tried since wasnt any good at hitting anything, its a really good game unless your just really lousy at hitting anything. SB2 is in its infant stage and has along ways to go yet, i accept that it has alot of bugs but its a really good wannabe. Im glad i bought it so i can keep an eye on it as it grows and i can see the potential but will take some time. I like in sb2 that it has the pursuit mode, to me this is my training wheels as the AI focus's on keeping up with the pirates gives me more focused on trying to hit something. As we get older we tend to not have as much patience as we used to and become more agitated. It takes me an average of 10-15mins to take out a pirate and when you have 5 or more im pretty much burnt out after that.
Cowboy Mar 28, 2023 @ 10:22am 
Ah Freelancer. What a precious gem these days and nowadays. I played lots of hours, With and without mods. On vanilla freelancer i loved the eagle fitted with artifact diamond backs. One hit wonders :-)
Wandering Mania Mar 28, 2023 @ 12:20pm 
Originally posted by Cowboy:
Ah Freelancer. What a precious gem these days and nowadays. I played lots of hours, With and without mods. On vanilla freelancer i loved the eagle fitted with artifact diamond backs. One hit wonders :-)
You kidding me? Rebalance mod all the way. A Jem'Hadar Scarab with 2 Federation beams, 2 Dominion beams, and 2 quantum torpedoes. That is after buying mass amounts of Lux Food in the Iowa system and taking it 2 jumps to Planet Denver for mass amounts of creds.
Cowboy Mar 28, 2023 @ 1:17pm 
Originally posted by Wandering Mania:
Originally posted by Cowboy:
Ah Freelancer. What a precious gem these days and nowadays. I played lots of hours, With and without mods. On vanilla freelancer i loved the eagle fitted with artifact diamond backs. One hit wonders :-)
You kidding me? Rebalance mod all the way. A Jem'Hadar Scarab with 2 Federation beams, 2 Dominion beams, and 2 quantum torpedoes. That is after buying mass amounts of Lux Food in the Iowa system and taking it 2 jumps to Planet Denver for mass amounts of creds.
LOL
Talking of mods, there was the Nightstalkers Universe Mod which combined lots of universes (ships): Star Wars, Star Trek, Firefly, B5, Stargate... you name it. Loved it. I think the scarab has been included too but i didn't tryout.
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Date Posted: Mar 22, 2023 @ 6:03pm
Posts: 14