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Am I doing it wrong? or is it set up then you have to fly that yellow peril and do it all by hand?
Thanks
I think we were all hoping to mine from main ship and not use some space scuba sub. it's different for sure.
I don't mind that, but it should be more profitable to go through the hassle. It isn't. It is easier and faster to get it in a pit. And that is not to say that mining in a pit needs a nerf. That should remain profitable.
Yeah I totally agree with you. Guess will just have to wait and see.
Just had a quick test in game,sad to see that you have to relog after mining to get rid of the window of the last asteroid you mined.
1) Compressing stacks does not reduce the space the ore takes up in your cargo space
2) Compressing actually reduces the sale price by 50%.
Oh I never noticed the price difference in compressed. But I also have the tier 2 Compressor perk so I should be getting 100% more. Anyway I will do some testing and see.
Just mined for a bit and here's the results.
Basically there's no difference between compressed ore and uncompressed ore. Both prices and weight are same values.
This also proves that the compressor perk is not working.
I have the tier 1 perk and it's actually making the ore worth less. I gathered 226,799 m3 Wolfram ore, and sold them. Compressed sold for $1,428,027, uncompressed sold for $2,855,979.
Hurry and get tier 2 then lol
Adds compress ability which you can compress stack items to a single crate with less weight and +60% price of the total stack.
So it's supposed to reduce the space the ore takes up in the cargo space, meaning you can now mine even more ore.
This perk is so broken, I just found a T4 "Stellar Enhone Burner" for sale, that has a Primary Item Bonus that says:
"%0 Increases Cargo Compressor efficiency."
The perk is so broken that even modules that are suppose to boost it's efficiency, are not working
"toggle_on := 0
#MaxThreadsPerHotkey 2
*$XButton1::
toggle_on := !toggle_on
if (toggle_on){
Send {Blind}{RButton Down}
Sleep 100
Send {Blind}{LButton Down}
} else {
Send {Blind}{RButton Up}
Send {Blind}{LButton Up}
}
return
*$XButton1 Up::
; Block release events, do nothing
return"