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Сообщить о проблеме с переводом
Yeah. This. Everything just seems a little too convoluted. It doesn't need to be one click but it really doesn't need to be 8 steps. Just go to the map, select target and warp from there.
Why can't every game just emulate Pong?
literally took my 10 minutes to figure out the stupid stargate didn't even realise i was upside down why does it matter if im upside down sideways w/e way i'm in space who cares and its a dam stargate an event horzion wouldn't care which direction i'm facing. even in the last game it didn't care you just fly through the dam gate its that simple
This Is the trend for most unfortunately. They don´t want a new game, and/or learn a new mechanic or key layout, they just want a fast consuming game v2.0.
Then when a team dosen´t give them options, they will complain that the game dosen´t have enough options! If It´s a hybrid between simcade, they will complain about that too...
They would have a s*** fit If they had to learn how to play Rogue System
While that's true it's also true that some features in this game can be streamlined and made less cumbersome.
Yeah It could be, but personally I don´t consider this game to have that much key bindings If you take Into account the fact that you control a ship and a avatar on the ground (well unless he/she Is using a jet pack). This game offers a lot of options...
I mean you can easily have 30 keys In a sim, or simcade game now day´s. It´s a matter of getting use to it, like most games.
Funny thing though Is that with a controller, It Is more streamlined, you even have a option wheel pop-up which I don´t see while using the keyboard.
Mass Effect had 'Ctrl' as crouch and yes it was a PITA.
Some of the ship controls do need help too.
I'm using K&M so I don't see the option wheels. Also, it's not terrible just needs some streamlining.
there's no need to over-engineer things when it can be made easy and intuitive.
lets quickly compare to OP's old school FL reference:
you'd hit F3 to dock to whatever is highlighted by the cursor. if target isnt dockable (yet), -> you'd hit F2 to go warp speed until docking/landing is possible
=>read: one keystroke for one action. instead of several keystrokes AND menues for one action
its not that players are generally too dumb/lazy/ignorant to learn or adapt to new mechanics - as long as there is a positive outcome in exchange (e.g. saving time/clicks).
thats not the case if you need x amount of time/clicks MORE to do even simplest ingame actions like docking to a jumpgate, looting crates in space, setting routes and the like. we dont save time this way - we waste it instead.
these are highly repetitive used/needed commands while traveling and therefore shouldnt be hidden in a 3-way-dropdown-click-menue which only can be accessed after mouse cursor is switched. imho, this slows down the gameplay massively - not just every now and then, but permanently.
srsly, why even make it a sort of mini-game to target the right angle into the jumpgate instead of just automate the whole process? select target -> dock target -> done!
lets be honest: after the 123.456th jumgate usage (most probably even sooner than later), such tedious procedures are annoying af without having any benefit from the mechanic itself.
I think having the OPTION for auto docking and auto stargate guidance would also be good. After lining up to dock or go through a stargate for the 100th time it really is just an annoyance, and doesn't add anything to the gameplay. It is a waste of time. I havent had any issues with going through stargates but it just seems completely unnessesary to manually do it.
One of the best things about this game versus for example Star Citizen, is that a lot of it does not waste the player's time and gets right to the action, this makes these extra steps stand out worse.
It´s like saying, a stick shift Is a waste of time because why not just drive a automatic!
Buy Chorus or Everspace and pew pew all you want action jackson.