SpaceBourne 2
No offense, but I am used to Freelancer, and trying to leave the starting planet in this game is baffeling.
Why couldn't you just emulate Freelancer?
This feels like complexity for complexity's sake.


How about:
One button launch into space.
One button bring up Map.
Click an item on map auto sets waypoint.
Click launch to waypoint.
Hold buttons to KEEP MOVING...........................WHY???????

I really wanted this to be my new game.

I continue to wish the dev good luck with this but wowsah.

It takes skill to make things highly intuitive.

It takes no skill at all to make things overly complex/counter-intuitive.

Thank Zeus this is still early access but why oh why is this so janky?

Remapping keys is not in yet either?
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Сообщения 1630 из 36
Автор сообщения: Kunari
Автор сообщения: WolfTooth
At least they finally added my Vulture :lunar2019laughingpig:

I mean I get Trentscousin's frustration; Opening the map, click on destination, press key to set destination, press T to close map, move ship around to face toward destination, mouse button to "lock" destination, press Shift to activate warp, etc is pretty tedious. Also similar situation with the jump gates. It could totally be made much more straightforward but I'm giving it a chance.

Yeah. This. Everything just seems a little too convoluted. It doesn't need to be one click but it really doesn't need to be 8 steps. Just go to the map, select target and warp from there.
No offence, but I am used to Pong.

Why can't every game just emulate Pong? :steamfacepalm:
has a person who has SB (the first game) i'm actually a little disjointed here all the same feature from the first game have just feels overly "complicated" here just for the sack of being complicated to try and give it more depth then it actually has....

literally took my 10 minutes to figure out the stupid stargate didn't even realise i was upside down why does it matter if im upside down sideways w/e way i'm in space who cares and its a dam stargate an event horzion wouldn't care which direction i'm facing. even in the last game it didn't care you just fly through the dam gate its that simple
Автор сообщения: ZombiePotatoSalad
If you expect Freelancer, then go play Freelancer.

If you want to try a new game influenced by the great space games of the past, then give this a try.

That's the problem with many gamers. They expect a game to be "[GAME] 2.0" instead of something new. But if it's too similar, it's accused of being a clone and unoriginal.

This Is the trend for most unfortunately. They don´t want a new game, and/or learn a new mechanic or key layout, they just want a fast consuming game v2.0.

Then when a team dosen´t give them options, they will complain that the game dosen´t have enough options! If It´s a hybrid between simcade, they will complain about that too...

They would have a s*** fit If they had to learn how to play Rogue System :steamfacepalm:
Отредактировано Red1Alpha; 19 фев. 2023 г. в 3:47
Автор сообщения: RedOneAlpha
This Is the trend for most unfortunately. They don´t want a new game, and/or learn a new mechanic or key layout, they just want a fast consuming game v2.0...

While that's true it's also true that some features in this game can be streamlined and made less cumbersome.
Автор сообщения: Kunari
Автор сообщения: RedOneAlpha
This Is the trend for most unfortunately. They don´t want a new game, and/or learn a new mechanic or key layout, they just want a fast consuming game v2.0...

While that's true it's also true that some features in this game can be streamlined and made less cumbersome.

Yeah It could be, but personally I don´t consider this game to have that much key bindings If you take Into account the fact that you control a ship and a avatar on the ground (well unless he/she Is using a jet pack). This game offers a lot of options...

I mean you can easily have 30 keys In a sim, or simcade game now day´s. It´s a matter of getting use to it, like most games.

Funny thing though Is that with a controller, It Is more streamlined, you even have a option wheel pop-up which I don´t see while using the keyboard.
Автор сообщения: Thunderhunt
Yeah the issue isn't so much complexity, just absolutely brain dead key mapping by default, like literally all this weird stuff that makes no sense.

left alt is crouch, has any game ever done that?

why isn't it c or ctrl?

don't even get me started about ship controls, geeze.

other than that, game seems great.

Mass Effect had 'Ctrl' as crouch and yes it was a PITA.

Some of the ship controls do need help too.
wonder if this game has modding, if it has ppl could just make a mod to show how dev could done lol
Автор сообщения: RedOneAlpha
...Funny thing though Is that with a controller, It Is more streamlined, you even have a option wheel pop-up which I don´t see while using the keyboard.

I'm using K&M so I don't see the option wheels. Also, it's not terrible just needs some streamlining.
No, It´s not terrible, never said It Is. I am also using keyboard and mouse but because I find the sensitivity on the controller to high and I can´t seem to find a sweet spot for the controller. It sways from side to side to easily. At least for my liking.
totally agree on OP's thoughts here.
there's no need to over-engineer things when it can be made easy and intuitive.

lets quickly compare to OP's old school FL reference:
you'd hit F3 to dock to whatever is highlighted by the cursor. if target isnt dockable (yet), -> you'd hit F2 to go warp speed until docking/landing is possible
=>read: one keystroke for one action. instead of several keystrokes AND menues for one action

its not that players are generally too dumb/lazy/ignorant to learn or adapt to new mechanics - as long as there is a positive outcome in exchange (e.g. saving time/clicks).
thats not the case if you need x amount of time/clicks MORE to do even simplest ingame actions like docking to a jumpgate, looting crates in space, setting routes and the like. we dont save time this way - we waste it instead.
these are highly repetitive used/needed commands while traveling and therefore shouldnt be hidden in a 3-way-dropdown-click-menue which only can be accessed after mouse cursor is switched. imho, this slows down the gameplay massively - not just every now and then, but permanently.

srsly, why even make it a sort of mini-game to target the right angle into the jumpgate instead of just automate the whole process? select target -> dock target -> done!
lets be honest: after the 123.456th jumgate usage (most probably even sooner than later), such tedious procedures are annoying af without having any benefit from the mechanic itself.
Автор сообщения: moe_pse
totally agree on OP's thoughts here.
there's no need to over-engineer things when it can be made easy and intuitive.

lets quickly compare to OP's old school FL reference:
you'd hit F3 to dock to whatever is highlighted by the cursor. if target isnt dockable (yet), -> you'd hit F2 to go warp speed until docking/landing is possible
=>read: one keystroke for one action. instead of several keystrokes AND menues for one action

its not that players are generally too dumb/lazy/ignorant to learn or adapt to new mechanics - as long as there is a positive outcome in exchange (e.g. saving time/clicks).
thats not the case if you need x amount of time/clicks MORE to do even simplest ingame actions like docking to a jumpgate, looting crates in space, setting routes and the like. we dont save time this way - we waste it instead.
these are highly repetitive used/needed commands while traveling and therefore shouldnt be hidden in a 3-way-dropdown-click-menue which only can be accessed after mouse cursor is switched. imho, this slows down the gameplay massively - not just every now and then, but permanently.

srsly, why even make it a sort of mini-game to target the right angle into the jumpgate instead of just automate the whole process? select target -> dock target -> done!
lets be honest: after the 123.456th jumgate usage (most probably even sooner than later), such tedious procedures are annoying af without having any benefit from the mechanic itself.
People are blowing the whole exact angles on jumpgates way out of proportion. I have gone in them upside down, underneath the targets, above the targets, to the sides of the targets etc etc and still been able to go through the gate. Either those people have encountered a major bug, have not actually played the game, or have gone so far off course as to not be anywhere near wheyre there supposed to be. It would be like running into the outfield when your supposed to go from first to second base in baseball.
I agree that there are too many step for some of the most used actions. I find warping to be the worst offender. Even just removing the requirement to hold the thrusters would be a huge improvement. It seems like a completely unnecessary step, once locked on the destination it should just charge and go.

I think having the OPTION for auto docking and auto stargate guidance would also be good. After lining up to dock or go through a stargate for the 100th time it really is just an annoyance, and doesn't add anything to the gameplay. It is a waste of time. I havent had any issues with going through stargates but it just seems completely unnessesary to manually do it.

One of the best things about this game versus for example Star Citizen, is that a lot of it does not waste the player's time and gets right to the action, this makes these extra steps stand out worse.
There´s a difference between Immersion, or a game trying to be Immersive, and a game being waste of time because there´s more strokes then needed.

It´s like saying, a stick shift Is a waste of time because why not just drive a automatic!

Buy Chorus or Everspace and pew pew all you want action jackson.
Автор сообщения: Kunari
Автор сообщения: WolfTooth
At least they finally added my Vulture :lunar2019laughingpig:

I mean I get Trentscousin's frustration; Opening the map, click on destination, press key to set destination, press T to close map, move ship around to face toward destination, mouse button to "lock" destination, press Shift to activate warp, etc is pretty tedious. Also similar situation with the jump gates. It could totally be made much more straightforward but I'm giving it a chance.
agreed . There is no need for that many steps to do a simple tasks.
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Дата создания: 17 фев. 2023 г. в 18:05
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