SpaceBourne 2
Trentscousin Feb 17, 2023 @ 6:05pm
2
No offense, but I am used to Freelancer, and trying to leave the starting planet in this game is baffeling.
Why couldn't you just emulate Freelancer?
This feels like complexity for complexity's sake.


How about:
One button launch into space.
One button bring up Map.
Click an item on map auto sets waypoint.
Click launch to waypoint.
Hold buttons to KEEP MOVING...........................WHY???????

I really wanted this to be my new game.

I continue to wish the dev good luck with this but wowsah.

It takes skill to make things highly intuitive.

It takes no skill at all to make things overly complex/counter-intuitive.

Thank Zeus this is still early access but why oh why is this so janky?

Remapping keys is not in yet either?
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Showing 1-15 of 36 comments
moriartj7 Feb 17, 2023 @ 6:25pm 
I had some trouble with locking on so I just re-mapped the key which solved the problem so I'd say that re-mapping is in
[RM] Thunderhunt Feb 17, 2023 @ 6:31pm 
Yeah the issue isn't so much complexity, just absolutely brain dead key mapping by default, like literally all this weird stuff that makes no sense.

left alt is crouch, has any game ever done that?

why isn't it c or ctrl?

don't even get me started about ship controls, geeze.

other than that, game seems great.
Stollie Feb 17, 2023 @ 8:17pm 
I feel like they are trying to emulate Star Citizens mechanics, agree I would like simplification. "Respect the players time" and if its something they have to do a lot of "Make it intuitive and with the least clicks possible"
Tenryuta Feb 17, 2023 @ 8:32pm 
flights controls are great, what have you been playing?
fps is good, if you need to crouch... then go to a lower level area, as of right now, theres no stealth mechanic, and cloak doesnt count toward that(also swapping v and c fixes this for nitpickers), alt was the toggle action mode and click mode, now unified(or simply removed click mode*shrug)
nananana Feb 17, 2023 @ 11:21pm 
Since you may not crouch while flying, it would be highly helpful to let identical buttons to be set on flying-mode actions and gravity-mode actions so that one can set C to both Crouch and Fly Down.
vaalix Feb 18, 2023 @ 3:00am 
The controls are a bit whack. 32 mins to load into the game, pick up the starter quests and figure out how to leave the planet. Another 10 mins trying to figure out where to go, get to mission point, told my ship sucks basically but ran some combat with the ship, got to a part where only my missiles would work, killed 1 of the last 2 ships and my guns wouldn't fire, no missiles left, logged out and now considering refund. Just because of how whack the controls are. It seems way too over complicated to be honest and I get they are probably trying to appeal to some hardcore players who have custom built cockpits and flight control setups.. But really.. Its a game not a simulation..
Turuk Makto Feb 18, 2023 @ 7:21am 
Originally posted by vaalix:
The controls are a bit whack. 32 mins to load into the game, pick up the starter quests and figure out how to leave the planet. Another 10 mins trying to figure out where to go, get to mission point, told my ship sucks basically but ran some combat with the ship, got to a part where only my missiles would work, killed 1 of the last 2 ships and my guns wouldn't fire, no missiles left, logged out and now considering refund.

I kinda thought the same thing. I was looking forward to this game but then this.
Also I was getting out of my ship and couldnt find my way in again. The ship was still in the air when I pushed the exit button. I could get up there but no matter where I went the ship wouldnt let me in again so I had to restart.

You dont need the missiles at all. You just have to hold the right mouse button to focus on that one enemy. To me it is a weird mechanic and I dont know why it was implemented but it works for better accuracy in space combat.

Also the game feels way too arcady for a space game with the outside view. My problem is that no matter how often I switch, the cockpit view does not want to return.

I had my doubts when I saw that we could actually go outside the ship because I am not the shooter kinda guy but I wanted to support the dev because he is talented so I gave it a chance and didnt go for a refund. Although within the first 30 minutes I was very close to do it.
Trentscousin Feb 18, 2023 @ 10:14am 
Freelancer is FREE in domain, why can't someone just copy the style and update the graphics?

Is it so very hard to copy a game's style?

Is is so very hard to update graphics?

If Starfield ends up sucking, I just may take up frog licking.
ZombiePotatoSalad Feb 18, 2023 @ 5:22pm 
If you expect Freelancer, then go play Freelancer.

If you want to try a new game influenced by the great space games of the past, then give this a try.

That's the problem with many gamers. They expect a game to be "[GAME] 2.0" instead of something new. But if it's too similar, it's accused of being a clone and unoriginal.
Trentscousin Feb 18, 2023 @ 5:51pm 
Originally posted by ZombiePotatoSalad:
If you expect Freelancer, then go play Freelancer.

If you want to try a new game influenced by the great space games of the past, then give this a try.

That's the problem with many gamers. They expect a game to be "[GAME] 2.0" instead of something new. But if it's too similar, it's accused of being a clone and unoriginal.

This is an upgraded version of SpaceBourne (original which I have), I should not have been surprised/disappointed by how this game ended up, and yet I allowed my self to do so.

I had already gone back to Freelancer (Discovery Mod). but noticed your response.

And now I take my leave.

Trentscousin
Kunari Feb 18, 2023 @ 5:56pm 
Originally posted by Trentscousin:
Is is so very hard to update graphics?

If Starfield ends up sucking, I just may take up frog licking.

Sounds like you have a perfect opportunity to take up the task of updating Freelancer's graphics. Granted, not as easy as frog licking but apparently something you desire.

I loved Freelancer back in the day and mods kept it going for more than a decade. If you want the latest Freelancer, Chris Roberts is making Star Citizen --for the past decade-- I'm a backer still waiting on SQ42.
WolfTooth Feb 18, 2023 @ 6:02pm 
Originally posted by Kunari:
Originally posted by Trentscousin:
Is is so very hard to update graphics?

If Starfield ends up sucking, I just may take up frog licking.

Sounds like you have a perfect opportunity to take up the task of updating Freelancer's graphics. Granted, not as easy as frog licking but apparently something you desire.

I loved Freelancer back in the day and mods kept it going for more than a decade. If you want the latest Freelancer, Chris Roberts is making Star Citizen --for the past decade-- I'm a backer still waiting on SQ42.
At least they finally added my Vulture :lunar2019laughingpig:
Kunari Feb 18, 2023 @ 7:45pm 
Originally posted by WolfTooth:
At least they finally added my Vulture :lunar2019laughingpig:

I mean I get Trentscousin's frustration; Opening the map, click on destination, press key to set destination, press T to close map, move ship around to face toward destination, mouse button to "lock" destination, press Shift to activate warp, etc is pretty tedious. Also similar situation with the jump gates. It could totally be made much more straightforward but I'm giving it a chance.
Sabrehawk Feb 18, 2023 @ 7:56pm 
or maybe some people just suck at adapting to different mechanics ^^
Fearlesscaper Feb 18, 2023 @ 10:49pm 
Originally posted by Thunderhunt:
Yeah the issue isn't so much complexity, just absolutely brain dead key mapping by default, like literally all this weird stuff that makes no sense.

left alt is crouch, has any game ever done that?

why isn't it c or ctrl?

don't even get me started about ship controls, geeze.

other than that, game seems great.
I dont think he has played spacebourne 1 or and FPS games,
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Date Posted: Feb 17, 2023 @ 6:05pm
Posts: 36