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While the base pay for missions may not seem like a lot do not forget you also get loot from the missions. Note freelancer missions with skull means there will be a randomized big ship I assume more skulls = more capital ships these tend to be high risk high reward due to the loot capital ships can drop. Tough I will warn you its extremely time consuming to fight capital ships in the starting ship unless you have very good weapon systems.
Note missions to take out slave markets are space stations that can spawn infinite fighters until you disable the hanger you can use these to start a almost endless fighter waves.
Some merc missions will have you play domination protecting a hack point and send endless waves of enemies which generates some quite good loot.
Also also if you save / load before completing those domination missions it will force you to start over the domination but you keep all the skills and loot you gained so far. This is a bit scummy but I figure you wanted to have all the information.
(based on which slot you have the pod breaker equped on)
The pods have a variable value but average about 45k but can be valued over 100k.
Step 2: kill and loot dungeon only pick up ship upgrades or weapons actually worth something
Step 3: keep doing it until inventory filled
Step 4 sell everything should be about a couple million worth of crap (ship upgrades are about 100k+ depending on level)