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High five. :)
FEAR 2 is sure nice and beautiful compared to the first, but I very much agree about fights. They felt interesting in FEAR but they are shallow in FEAR 2... :/
It's mostly a matter of AI, I think. In FEAR 2 the enemies do nothing interesting. -_-
The levels are the complete opposite of what made FEAR1 great: the original had intertwined corridors with lots of directions to go allowing enemies and the player to flank each other. FEAR2 on the other hand only has basic corridors with maybe one open room here and there.
As I mentioned before the player moves at a snails pace. This discourages aggressive behavior and instead favors camping in cover and taking potshots. In FEAR1 you could easily storm out in the middle, take a couple enemies down and finally retreat into cover for a short breather.
You don't need to count on time reflex to get kills, as weapons are either stronger or enemies are weaker with their aim or overall.
It feels more balanced.
AI is worse and that is sad. After first 2 hours of gameplay I stopped counting how many times enemy used something to "make a cover" to then just run away and die.
They are not as cooperative as in f.e.a.r.
And time reflex, slow mo or however it is called, now works more like a "how to make your kills look good" rather than "how to actually kill anything..at all."
Gunplay feels better for me, but I think adding 4th weapon slot was not necessary that much. Also I prefer the new armor/health system where you don't run around with 10 medkits are armor on every corner.
Now you only carry 3 lel!
Probably just the aspect of having boring and weak AI is the biggest difference. Often they make, like I said, basic moves and are really predictable.