Loddlenaut
I'm really not a fan of the recontamination.
It just makes me feel like my work was pointless and the loddles keep getting dirty again which, by the final stretch, just made me kinda hate them when I needed to cross into another biome to get to a fast-travel point and then I'd end up with tag-alongs. (after crossing a wide trench at what feels like too slow a pace.)

Things that could seriously improve the user experience:

-Give us a way to build bots that "auto-clean" areas so we don't have to babysit the map. Also let those bots clean the loddles so I don't have 3 or 4 of them attach to me like barnacles when I'm just trying to clear my inventory.

-PLEASE let us increase our inventory size!

-Give us fast-travel at 70% clean instead of 100%.

-Let us upgrade the boost further.

-Please give us infinite boost at endgame. It is seriously annoying to get around the map past a certain point.

-Let us build depots to refine trash and deposit bits right into the crafting system (if not willing to increase our inventory sizes) similar to what Slime Rancher does.

I genuinely did like this game but the burnout near the end was real.
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Показані коментарі 1623 із 23
I think even just a setting that can disable re-contamination would make a lot of players happy, make it optional
Цитата допису LoddleDev:

Our main intent behind the re-contamination was to avoid trivializing the concept of cleaning our own oceans, as we didn't want to portray such an big environmental task as a "one and done" thing. We also wanted to encourage people to revisit biomes, sort of like how you need to clean up a fish tank every once and a while. Lastly, we added litter respawning because otherwise there'd be a chance for someone to accidentally use all of their resources on bombs or loddle toys, effectively locking them out of crucial upgrades required to progress through the game.

That was our intent, but we totally understand how the current balance of things can be frustrating and/or unsatisfying!

I can see why people some people don't like the re-contamination and find it frustrating.

However the quote above is exactly what I thought it was and I'm completely fine with the game being this way. It is also a good way of introducing replay ability. There is also an in-game reason for it as well, which is explained when you find specific Holo-badges.
Цитата допису Shireen:
Цитата допису LoddleDev:

Our main intent behind the re-contamination was to avoid trivializing the concept of cleaning our own oceans, as we didn't want to portray such an big environmental task as a "one and done" thing. We also wanted to encourage people to revisit biomes, sort of like how you need to clean up a fish tank every once and a while. Lastly, we added litter respawning because otherwise there'd be a chance for someone to accidentally use all of their resources on bombs or loddle toys, effectively locking them out of crucial upgrades required to progress through the game.

That was our intent, but we totally understand how the current balance of things can be frustrating and/or unsatisfying!

I can see why people some people don't like the re-contamination and find it frustrating.

However the quote above is exactly what I thought it was and I'm completely fine with the game being this way. It is also a good way of introducing replay ability. There is also an in-game reason for it as well, which is explained when you find specific Holo-badges.

I personally prefer replay value to come from content or rewards and not setbacks to the main goal. That just makes the goal feel pointless to try in the first place if you cannot actually complete it.

No, I know it's not an easy goal in real life, but video games are not real life.
That is your opinion and that's ok, but I don't agree.
Heh. The devs didn't let go of the art of the matter in favor of player convenience. I like it
Цитата допису wagerword:
Heh. The devs didn't let go of the art of the matter in favor of player convenience. I like it

There's no "art", they're just making people do something tedious to pad out the game.

It's an ad-hoc excuse like usual.

Video games are software as much as they are art, they require interactivity to progress.

I don't know why steam gave me a notification on a game I found disappointing for my lack of ability to feel like I accomplished anything but it had to be for this stupid reply.
Автор останньої редакції: 404_Not_Found; 23 лют. 2024 о 3:32
Bro, let it go... You're being so extra, you can unsusbribe from this thread by simply ticking a box at the bottom of the page.

It's the developers game and they've decided how the game should be played.
Автор останньої редакції: NappinYogi; 3 берез. 2024 о 10:53
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Показані коментарі 1623 із 23
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