Loddlenaut

Loddlenaut

View Stats:
404_Not_Found Nov 19, 2023 @ 6:42am
2
I'm really not a fan of the recontamination.
It just makes me feel like my work was pointless and the loddles keep getting dirty again which, by the final stretch, just made me kinda hate them when I needed to cross into another biome to get to a fast-travel point and then I'd end up with tag-alongs. (after crossing a wide trench at what feels like too slow a pace.)

Things that could seriously improve the user experience:

-Give us a way to build bots that "auto-clean" areas so we don't have to babysit the map. Also let those bots clean the loddles so I don't have 3 or 4 of them attach to me like barnacles when I'm just trying to clear my inventory.

-PLEASE let us increase our inventory size!

-Give us fast-travel at 70% clean instead of 100%.

-Let us upgrade the boost further.

-Please give us infinite boost at endgame. It is seriously annoying to get around the map past a certain point.

-Let us build depots to refine trash and deposit bits right into the crafting system (if not willing to increase our inventory sizes) similar to what Slime Rancher does.

I genuinely did like this game but the burnout near the end was real.
< >
Showing 1-15 of 23 comments
Kanabalt Nov 19, 2023 @ 11:15am 
Totally agree with every QOL feature. I was also kinda bummed leaving the planet at the end, knowing that the biomes recontaminate lol.
Thelios Nov 19, 2023 @ 1:36pm 
I can somewhat understand why recontamination is a thing from a gameplay perspective. Once you fully clear the map, you'll still need resources to build upgrades in the end-game if you so choose.

But yeah, from a story perspective it sucks knowing that I really didn't improve the planet at all, and all my Loddle friends will be recontaminated eventually.

Originally posted by 404_Not_Found:
-Please give us infinite boost at endgame. It is seriously annoying to get around the map past a certain point.

This was definitely the weakest part of the game for me. Loved it overall, but once you unlock the microplastic vacuum, travel becomes extremely tedious as all the biomes are far away, and you have to make the long trek back and forth very frequently. The game could have definitely benefited from a seamoth-like vehicle, or at least better boost upgrades.
Last edited by Thelios; Nov 19, 2023 @ 2:35pm
404_Not_Found Nov 19, 2023 @ 6:41pm 
Maybe having bots that auto-clean a biome could generate those resources passively that you need for crafts?

Or just... don't require those resources in crafts. I mean, why not just use the bits? It's not like the toys are even that essential. I'm not really sure what this adds to the game, it just gives some justification for the biomes getting dirty again but if you could just use the refined bits for toys, there wouldn't be any negatives for removing the biome recontamination at all.
annepoke Nov 20, 2023 @ 8:21am 
I agree with that there should be a passive auto clean with auto collection, since none of the toys are necessary it is just there if you want to make them. Maybe something like the whirligigs in wildflowers? So you would still have to go to the area to see what the bots had but at least keep the areas clean.

I guess it is meant to be a short and sweet game, like you clean, you leave but the map does almost hint it could get bigger so an infinite boost and bigger storage I would ask for if the game ever does get expanded.
LoddleDev  [developer] Nov 20, 2023 @ 10:17pm 
Thank you all for the very detailed feedback! I just posted this in another thread, but I thought I'd copy + paste it here as well. Below are our current thoughts on re-contamination:

The goop regeneration rate actually does decrease with each biome you clean, but it's not a very noticeable difference in the current build, so we'll be adjusting that a bit!

We'll also be implementing a "biome protection period" that will start whenever a biome has been 100% cleaned. During this period, no litter or goop will respawn in that biome. We're hoping this will give players more time to explore other biomes without worrying about older locations becoming quickly re-contaminated. This period will reactivate each time a biome is brought to 100% clean.

Our main intent behind the re-contamination was to avoid trivializing the concept of cleaning our own oceans, as we didn't want to portray such an big environmental task as a "one and done" thing. We also wanted to encourage people to revisit biomes, sort of like how you need to clean up a fish tank every once and a while. Lastly, we added litter respawning because otherwise there'd be a chance for someone to accidentally use all of their resources on bombs or loddle toys, effectively locking them out of crucial upgrades required to progress through the game.

That was our intent, but we totally understand how the current balance of things can be frustrating and/or unsatisfying! In addition to the biome protection period, we'll also be making the following changes:

• Litter and goop will have their respawn rates reduced across the board.
• Litter and goop will no longer respawn in the areas outside of biomes.
• Loddles with the cleaning ability will be able to clear the goop off of goopy loddles that are nearby. The same goes for Purifying Bombs and the Water Purifier structure.

Anyway, that was an overly long explanation of the whole re-contamination system, but we see and understand all the comments about its current place in the game, so I just wanted to be fully transparent about our thought process!

Again, thank you all for giving us such thoughtful feedback. We really do value criticism like this, as this is our first game and we know we won't get everything 100% right. Seeing this sort of discussion gives us hope that there's enough in this game to make it all worth caring about, and that with just a few tweaks it'd be that much more enjoyable to many more people! And of course, we're always appreciative of the fact that you've all chosen to play Loddlenaut <3
LoddleDev  [developer] Nov 20, 2023 @ 10:20pm 
Oh, and the default/upgraded boost durations are getting an increase as well! We're also slightly bumping up the boost speed and reducing the time it takes for your boost meter to regenerate.

Regarding inventory, we're looking closely at this and seeing what we can do to reduce the amount of early-game litter that appears in late-game areas, so hopefully your inventory won't get clogged up so fast with tiny things like soda cans and glass bottles. Beyond that, we'll be looking at inventory expansions (either as an upgrade or just a baseline increase).
404_Not_Found Nov 21, 2023 @ 12:10am 
While I respect the reason for having biomes recontaminate, this creates a bit of a problem when you leave the planet, which does give text that makes it look like a one-and-done deal.

I think if that's your intent, you should change the ending text to hint that periodic patrols will check in on the planet to clean up what remains of the debris until the planet is free of pollution. That would make more sense and leave us with less of a hollow feeling like we're abandoning the world.
LoddleDev  [developer] Nov 21, 2023 @ 12:27am 
Originally posted by 404_Not_Found:
While I respect the reason for having biomes recontaminate, this creates a bit of a problem when you leave the planet, which does give text that makes it look like a one-and-done deal.

I think if that's your intent, you should change the ending text to hint that periodic patrols will check in on the planet to clean up what remains of the debris until the planet is free of pollution. That would make more sense and leave us with less of a hollow feeling like we're abandoning the world.

There actually is a system already in place that turns off all ambient goop recontamination in the world once you clean the final biome, meaning that by the time you leave GUP-14, it's somewhat accurate when the ending says "The planet can now heal on its own," especially with the idea that the loddles (and their evolved abilities) will effectively replace the role that the player had on GUP-14.

The ambient recontamination will turn back on if you play the game for long enough in the "endgame" phase. This is for people who just want to keep the core gameplay loop going, post-credits!

With the way that everything is respawning a bit too frequently in the current build, I think it's difficult to tell that global recontamination has been disabled after you clean that final biome, so we hope the changes in the next patch will make that a bit clearer.
Enya Nov 22, 2023 @ 4:32pm 
Originally posted by LoddleDev:
Originally posted by 404_Not_Found:
While I respect the reason for having biomes recontaminate, this creates a bit of a problem when you leave the planet, which does give text that makes it look like a one-and-done deal.

I think if that's your intent, you should change the ending text to hint that periodic patrols will check in on the planet to clean up what remains of the debris until the planet is free of pollution. That would make more sense and leave us with less of a hollow feeling like we're abandoning the world.

There actually is a system already in place that turns off all ambient goop recontamination in the world once you clean the final biome, meaning that by the time you leave GUP-14, it's somewhat accurate when the ending says "The planet can now heal on its own," especially with the idea that the loddles (and their evolved abilities) will effectively replace the role that the player had on GUP-14.

The ambient recontamination will turn back on if you play the game for long enough in the "endgame" phase. This is for people who just want to keep the core gameplay loop going, post-credits!

With the way that everything is respawning a bit too frequently in the current build, I think it's difficult to tell that global recontamination has been disabled after you clean that final biome, so we hope the changes in the next patch will make that a bit clearer.
wait... so is the respawn turned off at the end or not?(I haven't played to the end yet since I'm a slow-pace gamer) like if you keep playing will it come back? am I misunderstanding that?...
LoddleDev  [developer] Nov 22, 2023 @ 5:53pm 
Yes, goop respawning is turned off for around 20 minutes after you clean the final biome! Then if you decide to keep playing beyond that, it'll start coming back very slowly.

Litter respawning is not turned off at the end, but that will be fixed in an upcoming patch.
angel Nov 22, 2023 @ 6:01pm 
Originally posted by Enya:
wait... so is the respawn turned off at the end or not?(I haven't played to the end yet since I'm a slow-pace gamer) like if you keep playing will it come back? am I misunderstanding that?...

if recontamination is disabled upon cleaning all biomes, it might not be for very long. im eleven hours into a save, many hours after given the option to leave gup-14 and i dont remember it ever being disabled. but it seems to only be litter and goop; microplastics and the scrub brush mess i havent seen recontaminated. wouldnt mind an occasional reason to use the other two of the three tools
404_Not_Found Nov 22, 2023 @ 8:25pm 
To be honest, having it disabled for a paltry 20 minutes after you complete the game does not help with the narrative problems. At best, you create an illusion for people who don't play past that 20 minutes, but once the illusion is shattered, all you have left is the exact same problem: We're leaving the planet behind and it will eventually recontaminate.

I get that sometimes, indies want their games to not misrepresent real-world issues (and sometimes huge corporations also claim this but, unlike studios like Mojang, I assume small indie devs are actually being sincere about this) but the problem you're gonna run into pretty often is that making a game too realistic will clash with making it feel enjoyable or satisfying. I also don't really think it's as necessary to have that element of realism in a game with fantasy plants and a stylized aesthetic. If it were designed as an immersive sim using real-world plants and locations that featured actual contamination, I'd understand the dedication.

I don't think you should opt to make a chore out of playing a video game just to avoid accidentally misrepresenting a real-world issue when it does not represent the real world in any other way. You also cannot just go up to wild animals and pet them either (this is actually an incredibly bad idea) but your game makes that a mechanic.
LoddleDev  [developer] Nov 22, 2023 @ 9:23pm 
Originally posted by 404_Not_Found:
I don't think you should opt to make a chore out of playing a video game just to avoid accidentally misrepresenting a real-world issue when it does not represent the real world in any other way. You also cannot just go up to wild animals and pet them either (this is actually an incredibly bad idea) but your game makes that a mechanic.

Thank you for your thoughts. Ultimately, the choices we made for this game are a reflection of our own personal preferences as creators.

We definitely think there are some improvements that can (and will) be implemented to bring the overall experience even more in line with our general intent, but in terms of the message we're leaving with most people and the narrative design choices we've made, we're happy for this game to serve as a reflection of us as designers at this moment in our lives.

As much as Loddlenaut is a game that's being sold on Steam, it's still a personal creation of ours, not just an entertainment product. That means that it won't always connect with everyone, and that's okay! What some may consider to be a "chore," others may find rewarding. Words like "enjoyable" and "satisfying" can often be very subjective, and it's completely alright if we disagree on what fulfills those qualities. So far, it seems like Loddlenaut has resonated with a decent amount of people on one level or another, and for that we are incredibly grateful.
404_Not_Found Nov 22, 2023 @ 10:10pm 
I mean, you do you I guess. I still think if you really want those mechanics in-game, you should offer a way to automate them away at endgame, especially since setting up some infrastructure would give us a use for our excess bits.

I'd also wager most of the positive coverage is by people who didn't play long enough to realize the game eats your progress overtime, while the people in this thread who take issue with it are the ones who wanted to play for longer. Most people play a game to completion and then put it down, so they would probably not even realize this is a problem if they're beelining it.

Which makes the complaint mostly about a lack of endgame QoL. IME most people just don't play games to completion.

Edit" Also, I think there should probably be some benefit to you if a particular biome is over 90% clean, since that clean amount decays, because that would create a proper sense of reward without taking away the decay. Probably something like, food grows faster, or the biome at 90% also slows the decay of adjacent biomes, capped at say, 50%.

Edit2: To clarify: I mean the rate of decay could be slowed at a cap of 50% (as an example) depending on how clean (above the 90% threshold) the biomes directly adjacent to that biome are. (Excluding the transitional biome areas, which will no longer have decay in the update.) I'm not talking about the decay itself capping. I wasn't sure if my initial edit was too ambiguous.

Also, maybe for biomes along the edge, the "out of bounds" areas could just be considered, internally, to always be at a flat 95% clean so the math evens out across all biomes for the decay slowdown?
Last edited by 404_Not_Found; Nov 22, 2023 @ 10:28pm
Enya Nov 23, 2023 @ 2:59am 
Originally posted by LoddleDev:
Yes, goop respawning is turned off for around 20 minutes after you clean the final biome! Then if you decide to keep playing beyond that, it'll start coming back very slowly.

Litter respawning is not turned off at the end, but that will be fixed in an upcoming patch.
oh... okay... that is a shame... I guess I understand the choice to do that... but personally I would have loved an option to turn it off or not at the end of the game...
< >
Showing 1-15 of 23 comments
Per page: 1530 50