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Updated first post with item #7 Alignment issue.
In this case I think that you didn't notice that auto-generating tracks only works when it's adding platforms at each end. So 60k for track, and 50k for each paltform = 160k total.
In this game there is virtually no gain to be had from carefully adjusting any particular track section. For one thing, the height adjustment is quite coarse, in addition placing a track point raises the track slightly at that point, so placing a lot of track points may actually increase fill cost, whereas in RE1 you could optimize for super low fill cost with a lot of track points.
1) Turn on contour lines before you start building the tracks. I have no issue building tracks while viewing contour lines.
5) When you first start the map, spend a few minutes to look around and see if stuff spawn in like it's suppose to. There has been a few times where the Boston station did not spawn in but did on a restart. Also, you might want to check you world maps again. Mexico is no where near Boston and there is no way a cartel is going through the time and expense to even try to build something like that.
6) I never played the first RE so I don't know what the control for rotating was in that game. But, for RE2 I find no issue with how to rotate stations. Could be a mouse wheel issue. There are mice where the mouse wheel free spins. That might be what you need if you really want that kind of very fine control.
10) Next time look at the top right of your screen. You will see a break down of the expenses for building that track. You are adding another platform to the station and that will cost an extra $50k per platform at each station. So, the extra $100k is working correctly and is not a bug.
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About point placement -
I dont ever accept the first height which is default after immediately placing a track point because as you said its very coarse. I've noticed two things - the graphics show the track raising up with track point placement and then looking at the cost before and after removing shows some unusual math if you ask me.
The immutable fact that you gain is the incline or decline you desire which increases or decreases train speed which you might need to achieve express status.
Try it for yourself - a raised track is sometimes cheaper - and I'm not talking about a really long section far off in the distance where a tunnel is created or removed with the placement of the track point.. just test some shorter distances and your mileage may vary.
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About the #10 item -
I was spending too many hours when I wrote the parallel track report because earlier I did notice a high cost for expanding the station during parallel placement, and then later I just plain forgot that fact when I thought I found a bug. Time to head to the sleeper.
Updated top post by removing item #10.