Railway Empire 2
Maxim Aug 12, 2023 @ 3:27pm
NOT happy about some MISSING game options:
#1`. I have a track being built in progress, not yet purchased.
I turn on contour lines to see geography, inclines / angles.
My potential track (colored lines) disappear making position judgements / plans more difficult.
This is tantamount to telling the railroad workers they arent allowed to look at a map when pounding sand.
(Edit: apparently there is an option which says "Topography map during track construction" which combines the two previously separate views.)


#2. When zoomed out doing first Boston-Albany scenario.. why did Kalypso make the trains icons white when on white tracks? Choices Choices.. We are a vast player base and all of us have eyesight than is not equal.

#3. Speaking of zooming out.. couldnt the option for a sensitivity slider be created to slow down mouse and camera movement? Or did I just buy a really expensive fast mouse they didnt plan on any customers having?

#4. Whenever I put my mouse directly onto a train, especially during the cinematic moments when I am riding along with the train in panoramic mode, and enjoying the model closeup, the train turns white. What were the devs thinking? That I didnt know how to view the correct train when I zoomed in on it? And they wanted to make sure I noticed that I was pointing my mouse at the zoomed in view of the train? It's like a blizzard of white powder has overcome the offices of the devs in so many situations. Whats that sniffing noise?

#5. Missing farm? Still in the Boston-Albany scenario, purchased the Hilton Sugar farm and zoomed in to find out it must be an underground operation. There are no physical buildings anywhere between the trees. Just my station sitting there waiting for the product. Maybe its designed to imitate real Mexican cartels infiltrating America?

#6. MOST ANNOYING THING OF ALL - you cannot rotate a station during placement using the previous game keyboard controls.. it is now a mousewheel option that doesnt have the fine tuning extra choice of holding the control key like before (Railway Empire 1),, but you must now hold shift when using the mousewheel.

#7. Alignment issue.
Demolish icon must be in the grass when clicking to place a demolish anchor.
https://steamcommunity.com/sharedfiles/filedetails/?id=3019732550

#8. When building track, the "Build" button lights up if the track meets all requirements correctly, and in the old game I could swiftly hit the enter key to move on to the next piece of track. RE2 makes you click "Build" with the mouse. Say yea or nay if you agree or disagree, needs an update for multiple keymapper issues. Also hate the fact that I used to be able to hit "T" button as a good memory technique for "Track", but that changed also.

#9 Build tracks high altitude view camouflage issue.
(GOOD)-- >>> IF I PRESS ALT KEY- THEN I get a view of the tracks from high altitude with moving black and white animation.
(BAD)-- >>> But WHEN I PRESS THE BUILD TRACKS - I get a view from high altitude of tracks that are GREEN AND CAMOFLAGED INSIDE ALL THE TREES?? This is BAD design.

#10. I built a very straight track from Parkersburg to Pittsburgh, and the game offered me a button to auto-generate the parallel track.
PROBLEM? Of course, the track I built cost approx $60k.. and the auto-generated track wanted $156k. the original game would make the parallel track at a huge discount.


#10. Whatever happened to terminal stations, which are needed when you are up against tight spaces between a rock and a no-build zone, or beach, or mountain?

I will be adding these points to my public review of the game when I get ready to post it.
Last edited by Maxim; Aug 14, 2023 @ 4:48pm
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Showing 1-9 of 9 comments
darkghost Aug 13, 2023 @ 12:36am 
YES,YES,YES 👍👍👍👍
Maxim Aug 13, 2023 @ 11:57am 
Emailed support@kalypsomedia.com and
Updated first post with item #7 Alignment issue.
Last edited by Maxim; Aug 13, 2023 @ 11:58am
Maxim Aug 13, 2023 @ 12:14pm 
Updated first post with item #8 Build button issue.
Maxim Aug 13, 2023 @ 1:48pm 
Updated first post with item #9 Build tracks high altitude view camoflage issue.
Maxim Aug 13, 2023 @ 6:55pm 
Updated first post with item #10 Build tracks parallel auto-generate issue.
Last edited by Maxim; Aug 13, 2023 @ 8:17pm
gardlt Aug 13, 2023 @ 7:14pm 
I admire your zeal to sift out the smaller bugs. I'm more interested in the bigger picture personally, but for sure QA leaves something to be desired for the budget. I eventually decided with RE1 not to care about the game more than they did because it was a bit unhealthy in my case.

Originally posted by Maxim:
Updated first post with item #110 Build tracks parallel auto-generate issue.
In this case I think that you didn't notice that auto-generating tracks only works when it's adding platforms at each end. So 60k for track, and 50k for each paltform = 160k total.

In this game there is virtually no gain to be had from carefully adjusting any particular track section. For one thing, the height adjustment is quite coarse, in addition placing a track point raises the track slightly at that point, so placing a lot of track points may actually increase fill cost, whereas in RE1 you could optimize for super low fill cost with a lot of track points.
MachoCyclone Aug 13, 2023 @ 7:47pm 
Originally posted by Maxim:
#1. I have a track being built in progress, not yet purchased.
I turn on contour lines to see geography, inclines / angles.
My potential track (colored lines) disappear making position judgements / plans more difficult.
This is tantamount to telling the railroad workers they arent allowed to look at a map when pounding sand.
(Edit: apparently there is an option which says "Topography map during track construction" which combines the two previously separate views.)

#5. Missing farm? Still in the Boston-Albany scenario, purchased the Hilton Sugar farm and zoomed in to find out it must be an underground operation. There are no physical buildings anywhere between the trees. Just my station sitting there waiting for the product. Maybe its designed to imitate real Mexican cartels infiltrating America?

#6. MOST ANNOYING THING OF ALL - you cannot rotate a station during placement using the previous game keyboard controls.. it is now a mousewheel option that doesnt have the fine tuning extra choice of holding the control key like before (Railway Empire 1),, but you must now hold shift when using the mousewheel.

#10. I built a very straight track from Parkersburg to Pittsburgh, and the game offered me a button to auto-generate the parallel track.
PROBLEM? Of course, the track I built cost approx $60k.. and the auto-generated track wanted $156k. the origoinal game woujld make the parallel track at a huge discount.

1) Turn on contour lines before you start building the tracks. I have no issue building tracks while viewing contour lines.

5) When you first start the map, spend a few minutes to look around and see if stuff spawn in like it's suppose to. There has been a few times where the Boston station did not spawn in but did on a restart. Also, you might want to check you world maps again. Mexico is no where near Boston and there is no way a cartel is going through the time and expense to even try to build something like that.

6) I never played the first RE so I don't know what the control for rotating was in that game. But, for RE2 I find no issue with how to rotate stations. Could be a mouse wheel issue. There are mice where the mouse wheel free spins. That might be what you need if you really want that kind of very fine control.

10) Next time look at the top right of your screen. You will see a break down of the expenses for building that track. You are adding another platform to the station and that will cost an extra $50k per platform at each station. So, the extra $100k is working correctly and is not a bug.
Last edited by MachoCyclone; Aug 13, 2023 @ 7:47pm
Maxim Aug 13, 2023 @ 8:31pm 
Originally posted by gardlt:
In this game there is virtually no gain to be had from carefully adjusting any particular track section. For one thing, the height adjustment is quite coarse, in addition placing a track point raises the track slightly at that point, so placing a lot of track points may actually increase fill cost, whereas in RE1 you could optimize for super low fill cost with a lot of track points.

-----
About point placement -
I dont ever accept the first height which is default after immediately placing a track point because as you said its very coarse. I've noticed two things - the graphics show the track raising up with track point placement and then looking at the cost before and after removing shows some unusual math if you ask me.

The immutable fact that you gain is the incline or decline you desire which increases or decreases train speed which you might need to achieve express status.

Try it for yourself - a raised track is sometimes cheaper - and I'm not talking about a really long section far off in the distance where a tunnel is created or removed with the placement of the track point.. just test some shorter distances and your mileage may vary.

-----
About the #10 item -
I was spending too many hours when I wrote the parallel track report because earlier I did notice a high cost for expanding the station during parallel placement, and then later I just plain forgot that fact when I thought I found a bug. Time to head to the sleeper.

Updated top post by removing item #10.
Last edited by Maxim; Aug 13, 2023 @ 8:32pm
Maxim Aug 14, 2023 @ 4:49pm 
Updated first post with item #10 Whatever happened to terminal stations?
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Date Posted: Aug 12, 2023 @ 3:27pm
Posts: 9