Railway Empire 2
Yarev Apr 1, 2023 @ 3:14am
Please make it real (no more "every train can pull 8 cars")
I RE1 locomotives could pull 8 cars no matter if its a loc from early 19th century or more modern from the 20th century. The only difference is the speed. It didnt even matter if your cargo was iron ore or passengers or feathers - every train can pull 8 of it. What a load of rubbish!!! What about hp, max pulling weight?

It's like saying that every aircraft can carry 300+ passengers across the Atlantic no matter if its a first plane made by the Wright brothers or the Boeing 787 and the only difference is the speed.

Please for the love of God dont go down this path in RE2
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Showing 1-12 of 12 comments
herASSmeantALL Apr 22, 2023 @ 11:43pm 
sad
Dragonblade Apr 26, 2023 @ 8:00am 
as far as I know it is still 8 cars per train, but the cars in earlier eras are smaller. a train from 1830 will carry much less passengers than a train from 1930...
Mudfog Apr 27, 2023 @ 12:49am 
Originally posted by Dragonblade:
as far as I know it is still 8 cars per train, but the cars in earlier eras are smaller. a train from 1830 will carry much less passengers than a train from 1930...

RE1 information>
Era :-: Passengers per car
1830 : 25
1850 : 35
1870 : 40
1890 : 45
1910 : 50
Reevers Xtreme Apr 30, 2023 @ 3:31am 
I don't like the fact that Kalypso still only allows 8 cars. Other games show that it can be done better. Why are they making the mistake for the second time?
power man Apr 30, 2023 @ 3:46am 
Originally posted by Reevers Xtreme:
I don't like the fact that Kalypso still only allows 8 cars. Other games show that it can be done better. Why are they making the mistake for the second time?
probably performance reasons i guess
8 wagons/coaches seems perfectly fine to me (shrugs)
Thineboot Apr 30, 2023 @ 4:28am 
Why? Scaling. Watch the videos and you'll see. Longer trains would be way too long on the scale they use. When they overhauled the engine, they could have changed that too. Why not? It's a mystery because over the course of a century, cities grow and so does demand. You can't put more trains on the map at the current scale. You can spend hours watching the grass waving as you pass, but you can't add more trains...
Dray Prescot Apr 30, 2023 @ 1:01pm 
Real trains would so small on the Map as to be almost invisible, unless you really zoomed in.
The problem is how many trains in operation at the same time can the game engine handle? So they have to cut the number of trains down somehow. What we got in RE and now in RE2 is the result. They want to be able to portray/follow the operation of individual trains if we zoom in enough, to make it more interesting.

Think of each Train as the equivalent of what many real life trains would have done/be doing.

Even in the Classic Sid's Rail Road Tycoon, the trains on the Game Map were unrealisticly long, and in all or most RR computer games.

Some RR Games avoid this problem, by not trying to portray individual trains, and instead just modeling the amount of traffic between individual stations. But that is less interesting to watch for many people.

added: they also need to keep a limit on the sheer number of railcars on the trains, that the game engine is tracking and processing.
What we have is the result of trying to meet different constraints on the game model/engine.

I would like to see that many sources of different items are not known, before you can start using them. As well I would like a discovery mechanism for new additional resource sites.
Last edited by Dray Prescot; Apr 30, 2023 @ 6:43pm
Thineboot Apr 30, 2023 @ 1:41pm 
Well, one way of dealing with the issue would have been to start with X cars and end with Y cars, depending on your R&D. And for the transport itself, the increasing number of passengers could have been used for anything you put on wheels.
You don't need to have to copy reality to make it look a bit more realistic.
The way it is now, and I really doubt they're going to change it, is that a train can carry 8 grain from 1830 to 1930, and that's the unrealistic part. Because no matter what, the maximum number of trains on a single line will remain the same from 1830 to 1930. The same is true for the grain that is transported.
power man May 3, 2023 @ 11:40am 
ironically, only nimby rails has got the scaling somewhat right, or at least close to it
evilcherry May 9, 2023 @ 10:08am 
Originally posted by power man:
ironically, only nimby rails has got the scaling somewhat right, or at least close to it
But this isn't the signals and tracks railroading sim you're after.
power man May 10, 2023 @ 1:20am 
Originally posted by evilcherry:
Originally posted by power man:
ironically, only nimby rails has got the scaling somewhat right, or at least close to it
But this isn't the signals and tracks railroading sim you're after.
what?, what's that got to do with the example of correct scaling i just pointed out when they were talking about scaling being the reason why its restricted to eight coaches/wagons?
Last edited by power man; May 10, 2023 @ 1:20am
Rcoleman_uk May 21, 2023 @ 2:22am 
Its a strategy game. Part of what makes it challenging is being able to complete the tasks within the limitations of the set parameters. As others have said there is some flexibility with cars from later decades can take more passengers. I'm guessing this is to accommodate when your cities have grown and have more people living in them.
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Date Posted: Apr 1, 2023 @ 3:14am
Posts: 12