Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We would like to have a closer look at this situation and I would kindly ask you to send a message to our support at support@kalypsomedia.com with a detailed description of the issue and the affected savegame attached so they can investigate.
You can find your savegames at the following location:
Steam:
C:\Program Files (x86)\Steam\userdata\LONGNUMBER\1644320\remote\savegame
Epic Games:
C:\Users\USERNAME\Documents\My Games\Railway Empire 2\savegame
Our support will get back to you as soon as possible!
Have a good one
Those of us that never use Warehouses, or rarely use them, never see these problems with Goods locked up "In Transit" and not being delivered and not being picked up.
All Warehouses are doing for you is introducing delays into your delivery networks that are already over stressed.
Remember that RE 2 Warehouses do NOT work like RE 1 Warehouses, they do not store goods that can be shared with a nearby City without using a train. They are NOT stockpiles of goods that no one has bought. They are merely a location where loaded Rail Cars are waiting to be transferred from one Train to another Train in order to reach an already determined destination, i.e. someone has already ordered them. They are Switching Yards.
Any goods that have not been bought REMAIN at their Source/Production location, and return there if the train is demobilized or the Warehouses stops storing them.
After a while I had met demand in York but also had demand elsewhere. Stupidly put in a warehouse. Suddenly noticed York stopped growing and had zero stock or supply of wood!
Checked warehouse and trains. Every little bit was going everywhere but York.
Killed the Warehouse item and all was well again! Likewise Corn!
As Dray Prescot tried to tell the OP .. every item put on a train has a location assigned to it when it gets on the train in the remote station. If something got on the train .. it has a location that your network touches.
They did change the calculations, and IMHO for the better.
Before, you had to totally meet the city that had the warehouse's requirements to get any items to flow to any other city through that warehouse. Then once you got that city full, the warehouse would get items .. but it would start only to the next closest city. Once all that city had demand met, then you could start hauling items to another city via that warehouse. If you had a city a bit further away, you had to meet every other city's demand before even 1 item went to the furthest city.
That is no longer the case. Now the warehouse is not second fiddle and further cities no longer require every demand be met. Now, cities get demand met in a more random way. This means you don't need to meet all the demand in every city in an overflow fashion to get items to the furthest city. Now, the city that gets left out is the host city .. but before and now, the solution to the problem is to meet the demand connected to the warehouse. the symptoms have just changed.
However, you still do need to meet all the demand that a warehouse connects to .. including the city the warehouse is built in. If you have 80 items piled up in the warehouse waiting to be delivered, then you do not have enough capacity coming out of that warehouse and going to the other cities .. you need more capacity to get items out of that warehouse and on the way to other locations. There is a DEMAND for every item in that warehouse, nothing got put there that is not needed in your network. You need to balance the supply and demand for the warehouse.
If you still do not have items being delivered to the host city .. then you also do not have enough items being delivered to the warehouse. You have created more demand in your system (connected to that warehouse) than you have supply coming into the warehouse. That means that some city is going to get left out of the loop until you increase supply in and items going out of the warehouse.
If you click on the i in the top left of the screen and then select 'Train Usage Overlay', then if you zoom out, you will see trains in Red that are in lines that could carry more supplies. Add more capacity (ie, trains) to those lines and you will clear out the items stacking up in your warehouse.
Add more items coming in and you will deliver items to the city. You can also add a second station to the city, but that is not required. At least not for me.
You just need to balance demand in and demand out of the warehouse.
https://www.youtube.com/watch?v=cQiS-O9RW_g
You just need more supply into the warehouse. You also do not need to share items made in a city in the warehouses. Instead build 3 or 4 city clusters. In warehouses share raw items that are needed by all cities to grow. You only need them in the closest city. Then use city to city freight lines that will carry both raw items from the warehouses and created items inside the cities to every other city.
If you have a 4-city cluster of say Beer, Meat, Cloth, and Planks as the first item in each city. You can add grain, sugar, lumber, corn (and later milk, veg, fruit) to warehouses that are closest to each raw resource. You have 24 (4x6) open warehouse slots and you only need to share a total of 7 items in those slots .. the ones closest to the raw resource.
Then you run freight lines between each city and every other city.
So if the cities are A, B, C, D .. you would have these freight lines:
A>B, A>C, A>D, B>C, B>D, C>D
So you have cattle going to meat (no need to share either of those in a warehouse), grain going to Beer (and grain shared in that beer warehouse), wool going to cloth (no need to share either), Lumber going to planks (and lumber shared in that warehouse).
Then you bring in each of the other raw items into the closest of the 4 warehouses and share them (sugar, corn, milk, vegetables, fruit). Right now, you have a 4-city cluster that each city will grow to 65K at 100% growth rate.
As each of the cities hit 40 K, where you can put in a new factory .. put Dairy in the city where you sent milk initially, put clothes in the city where you have cloth, put Alcohol in the city where you sent either sugar or fruit, put furniture in the city where you initially had planks.
Go find salt and put it into the closest warehouse in that 4-city cluster. You now have the means to grow to 75K in each city at 100% growth rate. You only have used 8 total slots of warehouse space.
At this point, you probably need to add a second train to each of the 6 city to city lines. Now you need to start thinking about '3rd tier' items in those cities. That will happen at 90K population in each, which you can now easily get to in each city.
You are going to need paper (best spot would be where you have planks and furniture now.), you will need steel (pick a city close to coal and iron), tools (pick a different city in the cluster), and then one other item (I would pick either ceramics or Chemicals).
Go find cement and put it in the closest warehouse in the cluster and share it. That is your 9th shared spot out of 24 spots in the warehouses. Now each of those 4 cities can grow at 100% rate to 95K .. they can all take a university.
While you are building those cities, you should pick 4 more cities and do the same thing. Sometimes you will need to slightly modify the clusters to contain things like newspaper, etc. for tasks. You can also do a 5 city cluster and that would add in 3 more potential factories for growth so maybe Canned Food, Toys, (Candy or newspapers).
In the 5 city cluster, you have 30 total spots if you only have 1 warehouse in each city .. and you have only used 10 spots .. you did not need to put anything made in any city into a warehouse spot (all the cities have a city to city line to each other city, no need to share items made in any city).
If you created two independent 5-city clusters, in the second one instead of the 90 K tier being canned food, toys and candy .. that one can have newspapers, fuel and cars. In teh 5th city of the cluster initally you would buy, tear down and replace the initial business in the city with a lower-level item like Dairy or Liquor .. just like you did to get Planks in the 4th city of each cluster)
You still only used 10 warehouse spots in each cluster. So now you can set up an export warehouse that contains cars, fuel, newspapers in group one and candy, toys, Canned Goods in group two .. and you can send freight trains into those warehouses.
You now have all items in 10 cities .. you used a total of 13 spots (out of 30 total) in each cluster.. so 26/60 for both. Every city can grow to the maximum level.
You will need bypass lines around some warehouses and you will need to monitor traffic and maybe add some more stations to be able to get all the trains into each station, etc.
All the while, I use completely sperate stations and lines for passenger and mail traffic.
Start a sandbox game with no money .. pick two 5-city cluster candidates and set things up and figure out the game mechanics for warehouses, figure out how the "Train Demand Overlay" works (i at the top left of the screen. Figure out how to use bypasses around cities for freight, etc. Figure out how to grow those 10 cities all to over 150K population.
Once you get all the things figured out, you can use it in any scenario and/or campaign mission.
Yep. This has been my experience. I don't think it's a bug. "The city that gets left out is the host city". It seems to push the resources randomly down the line before it fills up the host (warehouse) city. In my tests, this is exactly what happened. Just going to take a little getting used to, and it helps to know the way it works. Thanks jhughes!
One case that makes sense is when a single train can deliver more than one type of goods at a time - but that is only really an advantage with relatively low demand rates. Do the math - trains needed, miles per good delivered, etc. to see if what SEEMS good is really good. Multi-stop routes to deliver goods from rural sources are rarely sensible unless demand is quite low.
There may also be a case where trains can carry things both directions, while a rural direct to city route will always run empty on the way back. Rural1-City1-City2-Rural2 in a straight line may be an example here - eliminating the empty run between the two Cities at the cost of extra stopping time. If the balance is fairly even on demands, the RE2 Warehouse can make sense there.
Organizing flow in the player's mind/vision is another.
I guess direct delivery also pushes for bypassing cities, which I don't consider much of an issue in most cases.
Is there some important value I'm missing of RE2 warehouses?
Regarding the need to hit capacity for goods being forwarded before supplying the local demand, would setting the warehouse capacity down make that easier to achieve? If so, ramp up capacity as desired to regulate things. Micro, yes.
You’ve almost answered the question for yourself here. They make sense at low city demand to grow say three cities up to about 100k each but then they stop making sense at some point above that depending on how the network is set up. After that it’s mostly better to just deliver the higher demand goods directly on separate lines.
I’ve decided warehouses are a medium to advanced subject and that beginners would be better to avoid them until they learn the basics first.
Before the city got supplied first and anything extra got into the warehouse.
Now the city with warehouse gets the good as latest after all other with the warehouse connected citys are satisfyed
i also saw some trains moving goods from A to B and back
It makes much more sense that the farthest target gets the ressources as last, you can always skip the multi stop chain with an aditional line to the last target if you dont want to wait till every stop is filled up. But you cant directly supply a city with a warehouse anymore.
Now it makes warehouses in citys not really usable anymore, cuz it hinders the city from effectively growing
im used to those big multiple stop routes all the time, so far it didnt feel inefficient
The thing about RE2 is it takes fewer trains to meet demand. So if you want to use direct trains you can.. But it would likely be a raw to A, raw to B, raw to C scenario rather than 3 seperate trains. But since it does take so few trains to meet demand, and since you need city to city lines anyway to transfer items made in city factories to each other, it doesn't make sense to increase traffic into your cities to direct deliver also.
What I mean is.. You are already running grain into city A and you already have a line running from City A to City B. It doesn't make sense to then send another train into City B to deliver grain there. It increases traffic into the city unnecessarily. The freight train from city A to City B can carry beer and grain and meet demand. No need for the extra traffic. This is especially true in the early game.
In the Scenarios / Campaigns, there is no need to grow many cities above 100K population. That is when you can add a University. There are a couple items that need a little higher population. But 125K max will meet all but one of the tasks in all the missions.
You can meet that goal to grow cities to 125K easily with 3, 4, or 5 city clusters and warehouses and use much fewer trains. But if you are going for much larger cities than that, city traffic in warehouses can become problematic.
Cleveland 99%
Grand Rapids 99%
Parkersburg 86%
Pittsburgh 0%
Toledo 0%
Cheers