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A train traveling 30 mph takes a week to go 200 miles.?.
A train making a journey represents the operation of that route over a much longer period.
Given that that’s going to be the case regardless, it seems sensible for the visible movement of the trains on the map to look vaguely realistic, with scaling set up appropriately so that time still passes quickly enough for the player to make progress.
I’ve partially discovered the answer to my own question. I had the option for speed to vary depending on the level of zoom switched off, as it’s not something I want to happen. However, it appears when you do that, it runs the game at the speed it would run if you’re fully zoomed out, all the time (I’d assumed it did the opposite). Now when I zoom all the way in, the trains run at a reasonably sensible looking speed. Unfortunately when I zoom out it reverts back to them moving unrealistically fast, so only a partial solution.
my grasshopper loco goes to like 28 km/h (17 mph), so it looks ok, but what they did to shay loco is ridiculous, I hope this will be modified to that shay is hauling uphill with steady speed, but is low on max speed.
Thanks Mart. I tried turning it off but everything went at a crazy speed.
James, I said the same thing when the game first came out. That was the fastest 15mph I've ever seen. It could be the beans.
The good news is when you get the faster trains, they look closer to what you would expext.
enjoy
g
No one wants to see vehicles taking literally a day or more to run between NYC and Chicago, for example, and take a full year in real life to complete a revenue year.
As for movement vs. scenary, it looks decent enough for me.
In fact, there are more complaints of the game being overall too slow.
"options -> controls -> GAME Speed Depending On Zoom" turn it ON.
What this does is when you zoom in near the trains, the GAME slows down to about half speed, which means the trains and the clock are going at half speed.
If that option is OFF, then it plays at normal speed when zoomed in and the trains, I agree, look too fast and make it seem silly.
Yes, I think what’s puzzling me is that there seems to be a perception that there’s some sort of conflict between having the game progress fast enough, but still having the trains appear to move at a realistic speed, there isn’t. You just scale the economy so that the trains make enough money per trip that you have the money to expand the network at a satisfying rate, even though they obviously won’t complete as many trips as they would in real life.
The visible speed of the train in the landscape and the speed the games progresses in terms of passage of time and speed of network development, are two completely separate things.
This is interesting because it suggests the developers understood the concept of what they needed to do, but then got it wrong and ended up with trains appearing to move much too quickly,