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Kinda like playing the same game, but rules are enough different that people are having to learn how to play - even though it looks & feels the same.
See my 'Warehousing Tutorial' thread; things don't work the way you expect and trying to figure out why is frustrating. Not bad, just not intuitive.
Frankly - I'm enjoying it.
$.02
To add on to what is quoted here: There's just no placing of signals, and for single tracks this means only one train per the length. If you have a long single track section from a double track to a station , and have a train on the single track - the other train waiting to go to the station will wait for the first train's entire trip until the spur is clear.
The game is trying to drive players to double track every long section and set directions. Once you do this, trains behave mostly as expected.
You do get occasional confusion at the automatic gridirons. I clear that by relaying a gridiron on top of the old one and it resets the stuck trains.
I have over 120h in the game (and a lot in RE1).
Nothing wrong with the game. Better graphics (even on my low budget machine), some big improvements and a lot of small improvements. Good gameplay. Completely new content. Big maps, a long campaign and scenario's. Lovely details. No bugs. Some small issues.
My guess is that a lot of players wan't a new game (or a new version) to be exactly like they think it should be. Then there are ppl who at forehand 'know' that the price is too high, it's 'a money grab' or simular. Offering a third party compendiuim is 'another proof of the bad intentions of the devs'. Others don't take the time needed to learn the new features and 'forget' the old game.
Before buying I was somewhat concerned that it could be 'just more of the same'. Now I only regret that is didn't buy the 'deluxe' version, even if it's 'only' some additional content.
It has huge maps (I love sitting on watching my train go from Paris to Vienna and back over Berlin.
There are some differences to the first, the major one being ware distribution. I do not mind the signals. Altough I would love to have some ai to balance tracks
This should not be a problem. You can still make short sidetracks to long track lines. When you draw out the track you can even see how many train sets it can hold. Each stretch is shown by dots.
The mechanic is no different from RE1, except the game will set the signals for you.
Also have to note that there are different play styles and expectations by people. Actually I think imho that you have to read the reviews and sort it out on your own.
for me RE is an excelent game
There are a few major differences. Auto signals are nice but do place some restrictions that RE1 does not have. For the most part you can work around them.
Waypoints seem to have become more important. This adds a small amount of work up front when creating routes.
Train lines have become "multiple train" lines not just multiple trains running the same route. I've watched many people talk about this in RE1 and not really grasped the advantage. This is much better. I'm not thrilled how the entire line resets to beginning when a route change is made but I will keep it....
Track laying is similar with some positives and negatives. The one issue I have with track laying is the amount the track moves around a track point you are not moving to adjust what you want to adjust. It takes some getting used to but it is workable. Being able to merge multiple tracks into multiple tracks is nice. Maybe we can get rid if the spaghetti look. Four lane bridges is nice.
Stations, or maybe I should say station. For me this is a definite plus. One customizable station instead of multiple types. When you place it there is a ghost image so you know how much space it "can" grow to. One to eight tracks that add as you need (or want) them. Each additional track has a $50k cost as does the original station. Similar cost to RE1. I think a little more flexability in upgrading would be appropriate. That's just me, I would prefer to place 1 station in a city and work with 8 tracks. Stations can be placed anywhere. The max is 3 stations.
The graphics is nicer. Being able to resize the UI is nice. Handles more monitor types(std, wide, ultra-wide). The bigger maps is nice. I prefer less city density but what we have is workable. The land layout is a step backwards from RE1. It is just so blah. Train ride along seems to be better.
Game play is a bit different but the original premise is similar.
All in all I would say if you enjoyed RE1 you will probably enjoy this RE2. I will say if you played RE1 there are enough differences you might want to abandon some of your building technics and keep an open mind to change.
The one negative I have about this game is it feels like it was not ready for it's high-ish cost debut. Feels like a pre-release that you expect to be buggy. There are more bugs (not personal wants) than I would have expected. I suspect most if not all will be worked out in the near future.
These are my thoughts. If this is the type of game you like, give it a try. If you really don't like to deal with bugs, give it a month.
Other 90% is smooth brains.
-- GAMES TOO EXPENSIVE!!! -- (it's priced correctly. Games got ton of replay value)
-- MY RAILROADS MY WAREHOUSES!!! ?!?!? -- (Game takes time to learn. These peeps are the same ones that want an easy mode Enden Ring.
Overall its a great game that is actually challenging. I think I got 30+ hours and I just started campaign 4. Campaign 3 has only been completed by 3% of the players that bought the game. Campaign takes thought and tactics to beat .... this might be too much for the smooth generations.