Railway Empire 2
AT Hiker Jun 3, 2023 @ 7:02am
chapter 4 hints
been stuck on chapter 4 and had to restart it at least 4 times. been able to get first 2 tasks no problem, but taking FOREVER to get past the next tasks and rage quit. any hints appreciated.
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Showing 1-15 of 16 comments
AT Hiker Jun 5, 2023 @ 9:41am 
This video really helped me get past problems.
https://www.youtube.com/watch?v=MLW4Pq31zVs&t=5582s
Bored Peon Jun 5, 2023 @ 10:33am 
Passenger income will give you quite the boost.
https://steamcommunity.com/sharedfiles/filedetails/?id=2985388281
I started with a Houston-Beaumont , San Antonio-Austin, Austin-Houston route.
One restaurant each station, caboose and passenger car with passenger priority.

Then I worked towards the connection bonuses and extended passenger rails for Houston-Corpus Christi and Corpus Christi-Brownsville route.

Did a central warehouse and started using that to feed all the cities.
https://steamcommunity.com/sharedfiles/filedetails/?id=2985305985
Last edited by Bored Peon; Jun 5, 2023 @ 10:38am
Itchies500 Jun 5, 2023 @ 2:27pm 
Stay strictly focused only on the specific tasks that they outline each segment. Because any deviation will kill you. Don't spend money if you don't have to. Building up your base area with as high of a population as possible, minimal routing, and expanding NORTH - versus EAST will be your best bet. Lower Texas, North Texas, Missouri, Missisippli, Louisiana, Georgia and Florida - then Oklahoma (if you are trying to connect all cities, etc.

Hint - Industry of Wood Planks is major early on. Second Hint. Population Growth - and stay on it till you hit 5 bars of population. New Research area doesn't unlock till the 4th section opens and then 5th section, is where the optional scores come in.

Everything is fast - 6 month to 1 year maximum for each set of tasks.
Leawildcat Jun 18, 2023 @ 10:41pm 
So I'm struggling with this one too as they hit the steel and tools pretty early. I have been looking at screen shots and some videos. Is there anyway to connect the 2 stations in Austin? or is it better just to delete the one connecting to San Antonio? I hate that like Deming in the previous Chapter, you aren't allowed full usage of the other side. Like the OP it is the second task that is getting me as I can't figure out how to get the 10 items at one time in Austin without the second station. I also miss being able to make your own gridirons from the first one. I got the 2 of them connected with a wye configurations, but it won't let me put the gridiron in and doing it manually still fusses won't allow the rail line to complete.
Mudfog Jun 18, 2023 @ 11:56pm 
Originally posted by Leawildcat:
So I'm struggling with this one too as they hit the steel and tools pretty early. I have been looking at screen shots and some videos. Is there anyway to connect the 2 stations in Austin? or is it better just to delete the one connecting to San Antonio? I hate that like Deming in the previous Chapter, you aren't allowed full usage of the other side. Like the OP it is the second task that is getting me as I can't figure out how to get the 10 items at one time in Austin without the second station. I also miss being able to make your own gridirons from the first one. I got the 2 of them connected with a wye configurations, but it won't let me put the gridiron in and doing it manually still fusses won't allow the rail line to complete.

This will help you>
https://www.youtube.com/watch?v=3i0Zgn4nC1U&list=PLLm2bFegFTr0Aj7ZxleO93zX-fjI7VKgY&index=24
Last edited by Mudfog; Jun 18, 2023 @ 11:56pm
Leawildcat Jun 19, 2023 @ 6:45am 
Thanks Mud, that does help some. Still find it hard to wrap my head around the new warehouse and have decided except where requested to just not mess with it. I liked in RE1 where the one warehouse supplied both stations in a city (Thinking Chicago campaign). This is a lot more micromanaging, but hoping I am getting it.
Bored Peon Jun 19, 2023 @ 6:51am 
Originally posted by Leawildcat:
Thanks Mud, that does help some. Still find it hard to wrap my head around the new warehouse and have decided except where requested to just not mess with it. I liked in RE1 where the one warehouse supplied both stations in a city (Thinking Chicago campaign). This is a lot more micromanaging, but hoping I am getting it.
Warehouses are easier and make a little more sense in RE2.
A warehouse will not store anything unless there is demand from a train route.
Warehouses are also something you no longer put in your cities.

When you use a central hub you are basically allowing all those cities connected to trade with each other, on top of them being able to draw resources they need.

You feeder trains form the warehouses to the cities will grab different amounts of each good in it, rather than say all grain. This creates a smoother growth in your cities.
Last edited by Bored Peon; Jun 19, 2023 @ 6:52am
Dray Prescot Jun 19, 2023 @ 7:07am 
A warehouse is supposed to allow Goods to be shared between the Two Stations of a City, i.e. dropped at one Station and picked up at the other Station, if they are listed in the Warehouse as 1 of it's 6 Goods that can be stored there.

I have not verified this personally, but it is in the Strategy Guides for RE 2.

Personally, I try not to use Warehouses, I think that they cause a lot of problems.
Last edited by Dray Prescot; Jun 19, 2023 @ 7:09am
Bored Peon Jun 19, 2023 @ 7:21am 
Originally posted by Dray Prescot:
A warehouse is supposed to allow Goods to be shared between the Two Stations of a City, i.e. dropped at one Station and picked up at the other Station, if they are listed in the Warehouse as 1 of it's 6 Goods that can be stored there.
That makes absolutely no sense. Warehouses store goods based upon demand. Placing two warehouses in the same city with a train to share between them should not do anything because there is no demand from the city.

Originally posted by Dray Prescot:
Personally, I try not to use Warehouses, I think that they cause a lot of problems.
When you use them like you said above of course you will have problems.
Dray Prescot Jun 19, 2023 @ 8:28am 
In RE 2 Warehouses are NOT LITERAL Warehouses that unload cargoes for storage in a physical building, which later get reloaded onto another Rail Car to be sent elsewhere,

how Warehouses FUNCTION (or what they actually do) is as a "Transfer Point" for Rail Cars from one Train to a second Train.

So what a RE 2 Warehouse is really doing is taking some Loaded Rail Cars off of Train 1 and storing them on some side rail tracks at some Station (where the Warehouse is supposedly located) until Train 2 comes along, and then the Rail Cars are added to Train 2 to take to the Destination (or another Warehouse on the way to Destination), where the Carloads are unloaded and you get paid for delivering the Cargoes.
Last edited by Dray Prescot; Jun 19, 2023 @ 8:33am
Leawildcat Jun 19, 2023 @ 10:34am 
Originally posted by Dray Prescot:
A warehouse is supposed to allow Goods to be shared between the Two Stations of a City, i.e. dropped at one Station and picked up at the other Station, if they are listed in the Warehouse as 1 of it's 6 Goods that can be stored there.

I have not verified this personally, but it is in the Strategy Guides for RE 2.

Personally, I try not to use Warehouses, I think that they cause a lot of problems.

I agree with you and I wound up doing a lot of testing with it in Chapter 3 campaign because of the Topeka Task and the Deming task. If you have 2 stations A and B and they are not joined by a wye or a loop, you can't get them share the warehouses.

So what I have been working on this morning, is the 2 stations in Austin on Chapter 4. I have Austin station collecting wheat and wood, sugar and veggies, I have Austin 2 collecting, corn, cattle, and apples. The only way I can get the wood and sugar to San Antonio, Corpus Christi and Brownfield (those connected to Austin 2, but not Austin) is to have the in both warehouses, In RE1 I remember the one gold rush where they were sharing a warehouse. My other habit was making the warehouse at a goods spot like in this one, would be where the corn and cattle are, but you lose money that way because it's a negative delivery to the warehouse and you get credit later for it delivered to a city, but it winds up in the red.

https://steamcommunity.com/sharedfiles/filedetails/?id=2991747254
https://steamcommunity.com/sharedfiles/filedetails/?id=2991747232

I ran into a problem with not being able to use the Austin station except for the 3 tracks this way. So, I am restarting and going to reposition the San Antonio side warehouse.

For those of you who do the one warehouse for freight, and one warehouse for passengers, when do you decide a maintenance depot and restaurant instead of restaurant and gift shop/post office?
Last edited by Leawildcat; Jun 19, 2023 @ 10:45am
Bored Peon Jun 19, 2023 @ 11:02am 
So I wrote out and reply then this new crappy ass Steam browser ate it when I tried posting a screenshot...

Originally posted by Leawildcat:
So what I have been working on this morning, is the 2 stations in Austin on Chapter 4.
You are using two warehouses in a city to do what one central warehouse could do easier.
https://steamcommunity.com/sharedfiles/filedetails/?id=2985388281

- You are creating a congestion problem in Austin which will basically stunt the growth of all connected cities.
- A central warehouse can have a track leading to each city reducing congestion.
- Once a central warehouse is running there should never been any empty trains running because all the connected cities should be trading a good back to it. This also requires industry to be set up that way.
- For example beer cities should always be hauling beer back to the warehouse to trade with cities making meats.
- Being in Austin you created a longer trip for everything rather than a central location.

I think the big thing is people give up on the central warehouse too soon. Simply because they pay too much attention to the demand/storage numbers and get scared it aint going to work.
https://steamcommunity.com/sharedfiles/filedetails/?id=2985480436
This is the tier 2 warehouse in that scenario. As you can see there is plenty of storage and delivery action in that picture. In fact I need more trains to haul planks away and more trains feeding fruit.

A central warehouse starts slow because it is like a snowball, it gains more as it keeps going. Once you have 2-3 trains form each city and 2-3 trains supply from rural businesses it goes great until you reach the 90k population which then has so much demand you need some direct supply trains.
Last edited by Bored Peon; Jun 19, 2023 @ 11:06am
Leawildcat Jun 19, 2023 @ 12:04pm 
Originally posted by Bored Peon:
So I wrote out and reply then this new crappy ass Steam browser ate it when I tried posting a screenshot...

I hate it and Google doesn't like it either when I try to click on your YouTube videos. I have notepad open and copy and paste a reply if I decide to add the screenshot from Steam just so I don't lose it.

Thank you for explaining your screen shot. I had seen it before and was trying to figure it out. I tried something similar with the Collins WH but I guess like you said gave up too soon because of the negative money returns. Like I said in the beginning, the problem is that I can't get past the 10 item offering task in Austin without 2 stations there and it being the hub. Trying my 'diamond' formation that worked well in the Chicago scenario from 1. I wanted to put the second station even with first and parallel but, couldn't get the curve out to San Antonio without hitting the red. I'm really beginning to hate those spaces.

https://steamcommunity.com/sharedfiles/filedetails/?id=2991787380
jsb Jun 19, 2023 @ 1:04pm 
Originally posted by Bored Peon:

I think the big thing is people give up on the central warehouse too soon. Simply because they pay too much attention to the demand/storage numbers and get scared it aint going to work.
https://steamcommunity.com/sharedfiles/filedetails/?id=2985480436
This is the tier 2 warehouse in that scenario. As you can see there is plenty of storage and delivery action in that picture. In fact I need more trains to haul planks away and more trains feeding fruit.

A central warehouse starts slow because it is like a snowball, it gains more as it keeps going. Once you have 2-3 trains form each city and 2-3 trains supply from rural businesses it goes great until you reach the 90k population which then has so much demand you need some direct supply trains.

This might have saved the game for me. Thanks.:steamhappy:
Bored Peon Jun 19, 2023 @ 1:44pm 
Originally posted by Leawildcat:
Thank you for explaining your screen shot. I had seen it before and was trying to figure it out. I tried something similar with the Collins WH but I guess like you said gave up too soon because of the negative money returns.
The key to winning a scenario is transporting passengers, always.
Transporting passengers and mail pays more than freight transport.
The way to get more passengers is grow your populations.
The way to grow your populations is fill the city needs.
The easiest way to fill a city needs is a central warehouse.

Once you have a central warehouse up and running it can easily support eight cities by creating a double track to each city. Allow the rural businesses to run on the city rails. If you do not have eight cities on the warehouse then you just connect the new city to the warehouse then drop 2-3 trains on the warehouse line (this method will be extremely helpful for the next scenario in France.)

Yes, you need to ignore the negative train balances for warehouse-city trains in the start. Later they should kinda even out and make a bit of profit. The same way you ignore the negative balances for trains moving goods from rural business to the warehouse. Kinda like how Microsoft and Sony sell their consoles at a loss only to make up for it selling games later.

The max amount of money any freight train earns is 16k for eight cars (2k per car.)
A passenger train combined with max paid employees, express, restaurant, caboose, and passenger car can be up around 70k when full.

When you start seeing your express trains (which only go to and from the next station with passengers priority + no priority mail) are full (as in Dining car, caboose, and 6 passenger car) then you buy a second train for the lines leading out. Which should be somewhere around 35k population for a city.

The other thing to remember is unlike RE1 selling your business goods is not done through the train anymore. Instead it is directly put into business profits.

Also try to plan ahead and buy a business before using it. for example, if you buy the grain where you place the warehouse that means every bit of grain you transport gives your factory profit.
Last edited by Bored Peon; Jun 19, 2023 @ 1:47pm
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Date Posted: Jun 3, 2023 @ 7:02am
Posts: 16