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If you have only one rail line on that part of your lay out there is only one thing you can do: Split your line in two (or more) lines and let each line use a different track at your filling point. In that way you can make a better use of your filling point.
They won't take a bypass that adds distance by default, but you can easily force a line to incorporate a bypass using a waypoint. Just click on the bypass to create one while editing a route and, if needed, reorder it in the route station list. If you want to use the same bypass on the return trip, add the waypoint and reorder to specify that as well.
Other than at station gridirons, trains won't automatically reroute to avoid waiting trains (supply tower or otherwise). You can reduce the frequency of this happening by using different waypoints for different lines. For example, Line A goes North on Track 2 and south on Track 1 while Line B uses Tracks 3/4. Alternatively, if you have parallel tracks with a supply tower, create a bypass that is not parallel (to avoid connection with the tower) and have trains use it in alternating directions. That is, Line A bypasses the tower when Northbound but passes through it while Southbound, with the opposite true for Line B. That ensures A and B will never have the situation you described.
Not disagreeing that manual signals are badly needed or that more automatic pathfinding would be helpful, just pointing out you can solve basic issues like this through the use of waypoints.
You can reroute lines with waypoints and platform assignments, but if these are also blocked, then trains will be stuck there until the tracks are free.
https://youtu.be/sUDzlVgn968
Thanks, yeah I don't want to define waypoints because it just sort of kicks the can down the road. I don't see why trains couldn't re-path en-route to reduce congestion. Would allow much more interesting tracks :(
What am I doing wrong?
Hard to say mostly, and impossible without additional information. But, in general, when a waypoint can't be placed on a track it's (like it is the case with stations that can't be made active on a rail line) due to the fact that the waypoint can't be reached. And on it's turn this can be caused by a (small) missing connection or wrong direction of the tracks.
Keep in mind that the game places the waypoints 'at the end of the list', but they must be 'reacheble' from the previous point. In the case of editing it can be necessairy to move the waypoint to the correct place in the list.
I took a closer look at my route and discovered there was a very short break in a section of track where I had added a bypass. I had to delete the track either side of it and relay it.
All working fine now.